Category:AIDef (AI)
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AI definitions for AIs.
Pages in category "AIDef (AI)"
The following 200 pages are in this category, out of 1,172 total.
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- AIDef:AI/GolemFindPlayer
- AIDef:AI/GolemFireREnemyBattle
- AIDef:AI/GolemNormal
- AIDef:AI/GolemNoticeWorry
- AIDef:AI/GolemPartRoot
- AIDef:AI/GolemPartsSelect
- AIDef:AI/GolemReaction
- AIDef:AI/GolemRoot
- AIDef:AI/GolemRWeakPointRoot
- AIDef:AI/GolemSleepNormal
- AIDef:AI/GolemSleepTypeSelect
- AIDef:AI/GolemWeakPointRoot
- AIDef:AI/GolfBallRoot
- AIDef:AI/GoronCannon
- AIDef:AI/GoronHeroDescendentRoot
- AIDef:AI/GoronHeroSoulGiftRoot
- AIDef:AI/GroundAngleSelect
- AIDef:AI/GroundHitSelect
- AIDef:AI/GrudgeEyeball
- AIDef:AI/GuardAndRevenge
- AIDef:AI/GuardFlagSelect
- AIDef:AI/GuardFrequencySelect
- AIDef:AI/GuardianBattleBeamAttack
- AIDef:AI/GuardianBeam
- AIDef:AI/GuardianBeamAttack
- AIDef:AI/GuardianBezierRailMove
- AIDef:AI/GuardianChase
- AIDef:AI/GuardianCloseBattle
- AIDef:AI/GuardianDown
- AIDef:AI/GuardianMini2ndBattle
- AIDef:AI/GuardianMini2ndBattleAttack
- AIDef:AI/GuardianMiniBattle
- AIDef:AI/GuardianMiniBattleStateSelect
- AIDef:AI/GuardianMiniBeam
- AIDef:AI/GuardianMiniBeamAttack
- AIDef:AI/GuardianMiniBeamAttackMove
- AIDef:AI/GuardianMiniBeamAttackNoWait
- AIDef:AI/GuardianMiniBeamToExplosives
- AIDef:AI/GuardianMiniBlownOff
- AIDef:AI/GuardianMiniChangeWeapon
- AIDef:AI/GuardianMiniFinalBattle
- AIDef:AI/GuardianMiniFindPlayer
- AIDef:AI/GuardianMiniGroggy
- AIDef:AI/GuardianMiniGuardSelect
- AIDef:AI/GuardianMiniNoWeaponSelect
- AIDef:AI/GuardianMiniOnNoNavMesh
- AIDef:AI/GuardianMiniRangeKeepMove
- AIDef:AI/GuardianMiniReaction
- AIDef:AI/GuardianMiniRecognizeTarget
- AIDef:AI/GuardianMiniRollingAttackMove
- AIDef:AI/GuardianMiniRoot
- AIDef:AI/GuardianMiniTargetOnScalffold
- AIDef:AI/GuardianMiniTransformSelect
- AIDef:AI/GuardianMiniViewWait
- AIDef:AI/GuardianRoam
- AIDef:AI/GuardianRoot
- AIDef:AI/GuardianTargetLost
- AIDef:AI/GuardianWait
- AIDef:AI/GyroActivateTerminal
- AIDef:AI/HangedLamp
- AIDef:AI/HasPreActorSelect
- AIDef:AI/HaveNoWeaponSelector
- AIDef:AI/HeightSelectTwoAction
- AIDef:AI/HeroSoulGiftRoot
- AIDef:AI/HiddenKorokRoot
- AIDef:AI/HiddenOctarockFindPlayer
- AIDef:AI/HiddenOctarockNormal
- AIDef:AI/HiddenOctarockSearchTarget
- AIDef:AI/HomePosDistanceSelector
- AIDef:AI/Horse
- AIDef:AI/HorseCheckLineOfSightSelector
- AIDef:AI/HorseDamageTypeSelect
- AIDef:AI/HorseEscapeRouteRailAI
- AIDef:AI/HorseFollow
- AIDef:AI/HorseGoToEatAI
- AIDef:AI/HorseLoopTargetAndWaitAI
- AIDef:AI/HorseMoveToPlayer
- AIDef:AI/HorseNatureSelectAI
- AIDef:AI/HorseNotRidden
- AIDef:AI/HorsePrevRiddenStatusSelector
- AIDef:AI/HorseReins
- AIDef:AI/HorseRiddenAI
- AIDef:AI/HorseRiddenByEnemyAI
- AIDef:AI/HorseRiddenByNPC
- AIDef:AI/HorseRideChargeAttack
- AIDef:AI/HorseRideChaseBattleAttackMove
- AIDef:AI/HorseRideChaseBattleMove
- AIDef:AI/HorseRideDamagedSelector
- AIDef:AI/HorseRideEnemyBattle
- AIDef:AI/HorseRideEnemyFindPlayer
- AIDef:AI/HorseRideEnemyNormal
- AIDef:AI/HorseRideMoveTo
- AIDef:AI/HorseRideRangeKeepMove
- AIDef:AI/HorseRideShooterFindPlayer
- AIDef:AI/HorseRideShootingEnemyBattle
- AIDef:AI/HorseRideTurn
- AIDef:AI/HorseWanderAI
- AIDef:AI/IAIAttack
- AIDef:AI/IbutsuWaterFallRoot
- AIDef:AI/IceEnemyFeintBattle
- AIDef:AI/IceMakerBlock
- AIDef:AI/IncredibleAction
- AIDef:AI/InDemoSelect
- AIDef:AI/InForceEnemyLostAreaSelect
- AIDef:AI/InitFromInCarryBoxSelect
- AIDef:AI/InsectEscape
- AIDef:AI/InsectFairyRoot
- AIDef:AI/InsectRoam
- AIDef:AI/InsectRoot
- AIDef:AI/InTerritorySelector
- AIDef:AI/InvincibleHiddenOctarock
- AIDef:AI/InvisibleKorokRailMove
- AIDef:AI/InWaterKeepSelect
- AIDef:AI/InWaterSelect
- AIDef:AI/IsPlacementAreaEnemy
- AIDef:AI/ItemAmiiboRoot
- AIDef:AI/ItemConductor
- AIDef:AI/ItemOnTree
- AIDef:AI/ItemRoot
- AIDef:AI/JumpAttack
- AIDef:AI/JustAvoidFinishWait
- AIDef:AI/KakarikoKokkoTimeline
- AIDef:AI/KeepBackSelect
- AIDef:AI/KeeseDieSelect
- AIDef:AI/KeeseHangOnCeil
- AIDef:AI/KeeseNormal
- AIDef:AI/KeeseRoam
- AIDef:AI/KeeseSwarmNormal
- AIDef:AI/KeeseSwarmRoam
- AIDef:AI/KeyLockedShutter
- AIDef:AI/KokkoAngry
- AIDef:AI/KokkoAngryTargetSelect
- AIDef:AI/KokkoEscapeAI
- AIDef:AI/KokkoRoot
- AIDef:AI/KorokAnswerResponceRoot
- AIDef:AI/KorokFlowerColorRoot
- AIDef:AI/KorokFlowerRoot
- AIDef:AI/KorokGoalTimerRootAI
- AIDef:AI/KorokPinWheelRoot
- AIDef:AI/KorokPotRootAI
- AIDef:AI/KorokStartStandRoot
- AIDef:AI/KorokStoneLift
- AIDef:AI/KorokTargetRailMove
- AIDef:AI/LandHumEnemyFindBait
- AIDef:AI/LandHumEnemyFindBaitWeapon
- AIDef:AI/LandHumEnemyFindPlayer
- AIDef:AI/LandHumEnemyNormal
- AIDef:AI/LandHumEnemyThrowWeapon
- AIDef:AI/LandHumEnemyUnarmedBattle
- AIDef:AI/LandHumGourmandEnemyNormal
- AIDef:AI/LandingChemicalBall
- AIDef:AI/LargeCannonAttackRoot
- AIDef:AI/LastAttackerSelect
- AIDef:AI/LastAttackerSpecialActionSelect
- AIDef:AI/LastBossBeamAttackRoot
- AIDef:AI/LastBossDemoWarpMove
- AIDef:AI/LastBossDemoWarpRoot
- AIDef:AI/LastBossNormalWarpRoot
- AIDef:AI/LastBossRailWarpRoot
- AIDef:AI/LastBossRoot
- AIDef:AI/LastBossShieldBash
- AIDef:AI/LastBossShootGaleArrowRoot
- AIDef:AI/LastBossShootNormalArrowRoot
- AIDef:AI/LastBossSwordWhirlSlash
- AIDef:AI/LastBossThunderRoot
- AIDef:AI/LastBossWeaponAttackRoot
- AIDef:AI/LeaderDistanceSelector
- AIDef:AI/LeadToTarget
- AIDef:AI/LeaveFromTarget
- AIDef:AI/LifeChangeDemoCaller
- AIDef:AI/Lifted
- AIDef:AI/LimitedTimeredActorCreator
- AIDef:AI/LineCheckTag
- AIDef:AI/LinkageEnemyNormal
- AIDef:AI/LinkTagCheck
- AIDef:AI/LizalfosBreathAttack
- AIDef:AI/LOSFurthestHitPointFinder
- AIDef:AI/LumberjackFallenTree
- AIDef:AI/LumberjackTree
- AIDef:AI/LynelArrowAttackSelect
- AIDef:AI/LynelArrowAttackSelectOnce
- AIDef:AI/LynelArrowBattle
- AIDef:AI/LynelAttackThroughMove
- AIDef:AI/LynelBackStepFromTarget
- AIDef:AI/LynelBattle
- AIDef:AI/LynelChaseBattleMove
- AIDef:AI/LynelCloseBattle
- AIDef:AI/LynelDirSelect
- AIDef:AI/LynelDistanceLostCheck
- AIDef:AI/LynelEscapeFromTarget
- AIDef:AI/LynelFindPlayer
- AIDef:AI/LynelLineMoveAttack
- AIDef:AI/LynelNavMoveNoStop
- AIDef:AI/LynelNavMoveTarget
- AIDef:AI/LynelNormal
- AIDef:AI/LynelNoticeAttacked
- AIDef:AI/LynelNoticeTerror
- AIDef:AI/LynelOnNoNavMeshPos
- AIDef:AI/LynelRecognizeTarget
- AIDef:AI/LynelRepeatAttack