From ZeldaMods (Breath of the Wild)
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GuardianMiniChangeWeapon| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| RotSpeed |
Float |
|
|
| RotValue |
Int |
|
|
| RootNodeName |
String |
|
|
| DamageNodeName |
String |
|
|
| DamageASName |
String |
|
|
Children
| Name |
Description
|
| 切替終了 |
|
| 切替開始 |
|
| 武器切替 |
|
Derived definitions
武器切替 (Guardian_Mini_DetachLineBeam, リアクション)
| Name |
Value
|
| RotSpeed |
0.418879
|
| RotValue |
1
|
| RootNodeName |
Root
|
| DamageNodeName |
Neck
|
| DamageASName |
AttackDamage
|
武器切替 (Guardian_Mini, リアクション)
| Name |
Value
|
| RotSpeed |
0.418879
|
| RotValue |
1
|
| RootNodeName |
Root
|
| DamageNodeName |
Neck
|
| DamageASName |
AttackDamage
|