AIDef:AI/HorseRiddenByEnemyAI
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AngryASPeriods | Float | ||
FramesRetryNormalActionAtFailed | Float |
Children
Name | Description |
---|---|
待機 | |
指定位置に移動 | |
指定方向を向く | |
突進 | |
落馬させる | |
追跡・並走 | |
通常 |
Derived definitions
敵が騎乗 (Deer, 騎乗中)
Name | Value |
---|---|
AngryASPeriods | 2.0 |
FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (BoneHorse, 騎乗)
Name | Value |
---|---|
AngryASPeriods | 2.0 |
FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (NushiHorse, 騎乗)
Name | Value |
---|---|
AngryASPeriods | 2.0 |
FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (Horse, 騎乗)
Name | Value |
---|---|
AngryASPeriods | 2.0 |
FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (Deer_MiniGame, 騎乗中)
Name | Value |
---|---|
AngryASPeriods | 2.0 |
FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (HorseLarge, 騎乗)
Name | Value |
---|---|
AngryASPeriods | 2.0 |
FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (Bear, 騎乗中)
Name | Value |
---|---|
AngryASPeriods | 2.0 |
FramesRetryNormalActionAtFailed | 150.0 |