From ZeldaMods (Breath of the Wild)
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HorseRiddenByEnemyAI| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AngryASPeriods |
Float |
|
|
| FramesRetryNormalActionAtFailed |
Float |
|
|
Children
| Name |
Description
|
| 待機 |
|
| 指定位置に移動 |
|
| 指定方向を向く |
|
| 突進 |
|
| 落馬させる |
|
| 追跡・並走 |
|
| 通常 |
|
Derived definitions
敵が騎乗 (Deer, 騎乗中)
| Name |
Value
|
| AngryASPeriods |
2.0
|
| FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (BoneHorse, 騎乗)
| Name |
Value
|
| AngryASPeriods |
2.0
|
| FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (NushiHorse, 騎乗)
| Name |
Value
|
| AngryASPeriods |
2.0
|
| FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (Horse, 騎乗)
| Name |
Value
|
| AngryASPeriods |
2.0
|
| FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (Deer_MiniGame, 騎乗中)
| Name |
Value
|
| AngryASPeriods |
2.0
|
| FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (HorseLarge, 騎乗)
| Name |
Value
|
| AngryASPeriods |
2.0
|
| FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (Bear, 騎乗中)
| Name |
Value
|
| AngryASPeriods |
2.0
|
| FramesRetryNormalActionAtFailed |
150.0
|