AIDef:AI/GolemFireREnemyBattle
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
PlayerRecoverFromFallFrames | Float | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
戦闘攻撃 | |
戦闘準備 |
Derived definitions
ナビメッシュ無し (Enemy_Golem_Fire_R, 威嚇)
Name | Value |
---|---|
PlayerRecoverFromFallFrames | 170.0 |
AttackAngle | 0.785398 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 90 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 30.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |