AIDef:AI/HorseFollow

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HorseFollow
AI definition
Type AI

StaticInstParams

Name Type Default value Description
DistanceSuccessEnd Float
DistanceMovingToward Float
DistanceRequestingPath Float
DistanceGivingUp Float
DistanceThresholdCry Float
DistanceCheckAvoidance Float
TargetVelocitySuccessEnd Float
UpdateTargetPosFrames Float
UpdateTargetPosFramesNear Float
SuccessEndDelays Float
SelfPositionOffsetLocal Vec3
SideDistance Float
TargetVelocityDistanceSec Float
IsAvoidNavMeshActor Bool
IsTargetPosEqualToLeaderPos Bool
CanIgnorePlayer Bool


DynamicInstParams

Name Type Default value Description
DistanceKept Float
TargetActor Actor


Children

Name Description
うろうろする
追いかける(近い)
追いかける(遠い)

Derived definitions

追跡・並走 (Deer, 勝手に走る)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 0.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

ついていく (BoneHorse, NPCが騎乗)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 2.4
DistanceRequestingPath 10.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 1.5
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動(リーダーあり) (BoneHorse, うろつく)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 12.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance 10.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 0.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (BoneHorse, 食べに行く)

Name Value
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=1.600000023841858)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer True

追跡・並走 (BoneHorse, 勝手に走る)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 0.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

ついていく (NushiHorse, NPCが騎乗)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 2.4
DistanceRequestingPath 10.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 1.5
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動(リーダーあり) (NushiHorse, うろつく)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 12.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance 10.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 0.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (NushiHorse, 食べに行く)

Name Value
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=1.600000023841858)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer True

追跡・並走 (NushiHorse, 勝手に走る)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 0.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

ついていく (Horse, NPCが騎乗)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 2.4
DistanceRequestingPath 10.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 1.5
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動(リーダーあり) (Horse, うろつく)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 12.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance 10.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 0.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (Horse, 食べに行く)

Name Value
DistanceSuccessEnd 0.6
DistanceMovingToward 0.0
DistanceRequestingPath 8.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=1.600000023841858)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer True

追跡・並走 (Horse, 勝手に走る)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 0.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

追跡・並走 (Deer_MiniGame, 勝手に走る)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 0.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

ついていく (HorseLarge, NPCが騎乗)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 2.4
DistanceRequestingPath 10.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 1.5
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動(リーダーあり) (HorseLarge, うろつく)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 12.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance 10.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 0.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

移動 (HorseLarge, 食べに行く)

Name Value
DistanceSuccessEnd 0.9
DistanceMovingToward 0.0
DistanceRequestingPath 12.0
DistanceGivingUp 100.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd 0.02
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 15.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=2.4000000953674316)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer True

追跡・並走 (HorseLarge, 勝手に走る)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 0.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False

追跡・並走 (Bear, 勝手に走る)

Name Value
DistanceSuccessEnd -1.0
DistanceMovingToward 0.0
DistanceRequestingPath 30.0
DistanceGivingUp 1500.0
DistanceThresholdCry 0.0
DistanceCheckAvoidance -1.0
TargetVelocitySuccessEnd -1.0
UpdateTargetPosFrames 60.0
UpdateTargetPosFramesNear 0.0
SuccessEndDelays 0.0
SelfPositionOffsetLocal Vec3(x=0.0, y=0.0, z=0.0)
SideDistance 0.0
TargetVelocityDistanceSec 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
CanIgnorePlayer False