AIDef:AI/HorseFollow
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DistanceSuccessEnd | Float | ||
DistanceMovingToward | Float | ||
DistanceRequestingPath | Float | ||
DistanceGivingUp | Float | ||
DistanceThresholdCry | Float | ||
DistanceCheckAvoidance | Float | ||
TargetVelocitySuccessEnd | Float | ||
UpdateTargetPosFrames | Float | ||
UpdateTargetPosFramesNear | Float | ||
SuccessEndDelays | Float | ||
SelfPositionOffsetLocal | Vec3 | ||
SideDistance | Float | ||
TargetVelocityDistanceSec | Float | ||
IsAvoidNavMeshActor | Bool | ||
IsTargetPosEqualToLeaderPos | Bool | ||
CanIgnorePlayer | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
DistanceKept | Float | ||
TargetActor | Actor |
Children
Name | Description |
---|---|
うろうろする | |
追いかける(近い) | |
追いかける(遠い) |
Derived definitions
追跡・並走 (Deer, 勝手に走る)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
ついていく (BoneHorse, NPCが騎乗)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 2.4 |
DistanceRequestingPath | 10.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 1.5 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動(リーダーあり) (BoneHorse, うろつく)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 12.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | 10.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 0.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (BoneHorse, 食べに行く)
Name | Value |
---|---|
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=1.600000023841858) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | True |
追跡・並走 (BoneHorse, 勝手に走る)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
ついていく (NushiHorse, NPCが騎乗)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 2.4 |
DistanceRequestingPath | 10.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 1.5 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動(リーダーあり) (NushiHorse, うろつく)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 12.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | 10.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 0.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (NushiHorse, 食べに行く)
Name | Value |
---|---|
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=1.600000023841858) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | True |
追跡・並走 (NushiHorse, 勝手に走る)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
ついていく (Horse, NPCが騎乗)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 2.4 |
DistanceRequestingPath | 10.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 1.5 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動(リーダーあり) (Horse, うろつく)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 12.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | 10.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 0.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (Horse, 食べに行く)
Name | Value |
---|---|
DistanceSuccessEnd | 0.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=1.600000023841858) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | True |
追跡・並走 (Horse, 勝手に走る)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
追跡・並走 (Deer_MiniGame, 勝手に走る)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
ついていく (HorseLarge, NPCが騎乗)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 2.4 |
DistanceRequestingPath | 10.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 1.5 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動(リーダーあり) (HorseLarge, うろつく)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 12.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | 10.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 0.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
移動 (HorseLarge, 食べに行く)
Name | Value |
---|---|
DistanceSuccessEnd | 0.9 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 12.0 |
DistanceGivingUp | 100.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | 0.02 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 15.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=2.4000000953674316) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | True |
追跡・並走 (HorseLarge, 勝手に走る)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
追跡・並走 (Bear, 勝手に走る)
Name | Value |
---|---|
DistanceSuccessEnd | -1.0 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 30.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 0.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 60.0 |
UpdateTargetPosFramesNear | 0.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 0.0 |
TargetVelocityDistanceSec | 0.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |