From ZeldaMods (Breath of the Wild)
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HorseRideShootingEnemyBattle| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| TrackTime |
Int |
|
|
| TrackTimeRand |
Int |
|
|
| SlowTime |
Int |
|
|
| SlowTimeRand |
Int |
|
|
| OutScreenDist |
Float |
|
|
| OutScreenAttackNum |
Int |
|
|
| OutScrnAtkOffset |
Float |
|
|
| OutScrnAtkOffsetY |
Float |
|
|
| AttackAngle |
Float |
|
|
| RetFrmGrdAtkTimer |
Int |
|
|
| RetFrmGrdAtkPrcTimer |
Int |
|
|
| RetFrmDmgAtkTimer |
Int |
|
|
| GlobalNoAtkTime |
Int |
|
|
| GlobalNoAtkTimeRnd |
Int |
|
|
| AttackIntervalIntensity |
Float |
|
|
| DisplayCheckRadius |
Float |
|
|
| IsUpdateNoticeState |
Bool |
|
|
| IsCheckLineReachable |
Bool |
|
|
Children
| Name |
Description
|
| 戦闘攻撃 |
|
| 戦闘準備 |
|
| 減速指令 |
|
| 画面外攻撃 |
|
| 追跡指令 |
|
Derived definitions
戦闘 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器)
| Name |
Value
|
| TrackTime |
300
|
| TrackTimeRand |
300
|
| SlowTime |
150
|
| SlowTimeRand |
150
|
| OutScreenDist |
30.0
|
| OutScreenAttackNum |
3
|
| OutScrnAtkOffset |
2.0
|
| OutScrnAtkOffsetY |
0.0
|
| AttackAngle |
2.44346
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Red, 騎乗遠隔武器)
| Name |
Value
|
| TrackTime |
300
|
| TrackTimeRand |
300
|
| SlowTime |
150
|
| SlowTimeRand |
150
|
| OutScreenDist |
30.0
|
| OutScreenAttackNum |
3
|
| OutScrnAtkOffset |
2.0
|
| OutScrnAtkOffsetY |
0.0
|
| AttackAngle |
2.44346
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Senior, 騎乗遠隔武器)
| Name |
Value
|
| TrackTime |
300
|
| TrackTimeRand |
300
|
| SlowTime |
150
|
| SlowTimeRand |
150
|
| OutScreenDist |
30.0
|
| OutScreenAttackNum |
3
|
| OutScrnAtkOffset |
2.0
|
| OutScrnAtkOffsetY |
0.0
|
| AttackAngle |
2.44346
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Rapid, 騎乗遠隔武器)
| Name |
Value
|
| TrackTime |
300
|
| TrackTimeRand |
300
|
| SlowTime |
150
|
| SlowTimeRand |
150
|
| OutScreenDist |
30.0
|
| OutScreenAttackNum |
3
|
| OutScrnAtkOffset |
2.0
|
| OutScrnAtkOffsetY |
0.0
|
| AttackAngle |
2.44346
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|