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GolemRoot| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| GolemClimbedTime |
Float |
0.0 |
|
| GolemChemicalController |
AITreeVariablePointer |
|
|
| CreateDeadConditionType |
Int |
-1 |
|
| ForceSealSilentKillCount |
Int |
0 |
|
| IsTrgChangeUnderWaterState |
Bool |
False |
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| GolemWeakPointLocation |
String |
Point_A |
|
| GolemSleepType |
String |
SleepForward_A |
|
| UniqueNameMessageLabel |
String |
|
|
| GolemWeakPointActor |
String |
|
|
| GolemTextureName |
String |
|
|
| EquipItem1 |
String |
Default |
|
| EquipItem2 |
String |
Default |
|
| EquipItem3 |
String |
Default |
|
| EquipItem4 |
String |
Default |
|
| RideHorseName |
String |
|
|
| ArrowName |
String |
NormalArrow |
|
| DropTable |
String |
Normal |
|
| IsNearCreate |
Bool |
False |
|
| DropActor |
String |
|
|
| SharpWeaponJudgeType |
Int |
0 |
|
| LevelSensorMode |
Int |
0 |
|
| DisableRankUpForHardMode |
Bool |
False |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ClimbFinishTime |
Int |
|
|
| StandContactHeight |
Float |
|
|
| IsBreakContactTree |
Bool |
|
|
| UpperArmL_PartsKey |
String |
|
|
| LowerArmL_PartsKey |
String |
|
|
| UpperArmR_PartsKey |
String |
|
|
| LowerArmR_PartsKey |
String |
|
|
| ChemicalFieldKey |
String |
|
|
| BodyDeactiveAS |
String |
|
|
| ArmRDeactiveAS |
String |
|
|
| ArmLDeactiveAS |
String |
|
|
| BodyActiveAS |
String |
|
|
| ArmRActiveAS |
String |
|
|
| ArmLActiveAS |
String |
|
|
| BodyMimicAS |
String |
|
|
| ArmRMimicAS |
String |
|
|
| ArmLMimicAS |
String |
|
|
| ShaderASTargetBone |
Int |
|
|
| BodyShaderSeqBank |
Int |
|
|
| ArmRShaderSeqBank |
Int |
|
|
| ArmLShaderSeqBank |
Int |
|
|
| InWaterDepth |
Float |
|
|
| OutOfWaterOffset |
Float |
|
|
| SpreadDist |
Float |
|
|
| SmallSpreadDist |
Float |
|
|
| FortressTag |
String |
|
|
| FallHeight |
Float |
|
|
| IgnoreHell |
Bool |
|
|
Children
| Name |
Description
|
| リアクション |
|
| 呼ばれ |
|
| 奈落 |
|
| 所持 |
|
| 死亡生成 |
|
| 水中 |
|
| 落下 |
|
| 近接湧出 |
|
| 通常 |
|
| 騎乗 |
|
Derived definitions
通常 (Enemy_Golem_Fire_R, BaseAI)
| Name |
Value
|
| ClimbFinishTime |
30
|
| StandContactHeight |
1.0
|
| IsBreakContactTree |
True
|
| UpperArmL_PartsKey |
UpperL
|
| LowerArmL_PartsKey |
LowerL
|
| UpperArmR_PartsKey |
UpperR
|
| LowerArmR_PartsKey |
LowerR
|
| ChemicalFieldKey |
ExpandChemical
|
| BodyDeactiveAS |
ChemDeactiveShaderBody
|
| ArmRDeactiveAS |
ChemDeactiveShaderR
|
| ArmLDeactiveAS |
ChemDeactiveShaderL
|
| BodyActiveAS |
ChemActiveShaderBody
|
| ArmRActiveAS |
ChemActiveShaderR
|
| ArmLActiveAS |
ChemActiveShaderL
|
| BodyMimicAS |
WaitShader
|
| ArmRMimicAS |
WaitShaderR
|
| ArmLMimicAS |
WaitShaderL
|
| ShaderASTargetBone |
1
|
| BodyShaderSeqBank |
0
|
| ArmRShaderSeqBank |
1
|
| ArmLShaderSeqBank |
2
|
| InWaterDepth |
100.0
|
| OutOfWaterOffset |
0.2
|
| SpreadDist |
8.0
|
| SmallSpreadDist |
3.0
|
| FortressTag |
EnemyFortressMgr
|
| FallHeight |
-1.0
|
| IgnoreHell |
True
|
通常 (Golem_Senior, BaseAI)
| Name |
Value
|
| ClimbFinishTime |
30
|
| StandContactHeight |
1.0
|
| IsBreakContactTree |
True
|
| UpperArmL_PartsKey |
UpperL
|
| LowerArmL_PartsKey |
LowerL
|
| UpperArmR_PartsKey |
UpperR
|
| LowerArmR_PartsKey |
LowerR
|
| ChemicalFieldKey |
ExpandChemical
|
| BodyDeactiveAS |
ChemDeactiveShaderBody
|
| ArmRDeactiveAS |
ChemDeactiveShaderR
|
| ArmLDeactiveAS |
ChemDeactiveShaderL
|
| BodyActiveAS |
ChemActiveShaderBody
|
| ArmRActiveAS |
ChemActiveShaderR
|
| ArmLActiveAS |
ChemActiveShaderL
|
| BodyMimicAS |
WaitShader
|
| ArmRMimicAS |
WaitShaderR
|
| ArmLMimicAS |
WaitShaderL
|
| ShaderASTargetBone |
1
|
| BodyShaderSeqBank |
0
|
| ArmRShaderSeqBank |
1
|
| ArmLShaderSeqBank |
2
|
| InWaterDepth |
100.0
|
| OutOfWaterOffset |
0.2
|
| SpreadDist |
8.0
|
| SmallSpreadDist |
3.0
|
| FortressTag |
EnemyFortressMgr
|
| FallHeight |
-1.0
|
| IgnoreHell |
True
|
通常 (Golem_Middle, BaseAI)
| Name |
Value
|
| ClimbFinishTime |
30
|
| StandContactHeight |
1.0
|
| IsBreakContactTree |
True
|
| UpperArmL_PartsKey |
UpperL
|
| LowerArmL_PartsKey |
LowerL
|
| UpperArmR_PartsKey |
UpperR
|
| LowerArmR_PartsKey |
LowerR
|
| ChemicalFieldKey |
ExpandChemical
|
| BodyDeactiveAS |
ChemDeactiveShaderBody
|
| ArmRDeactiveAS |
ChemDeactiveShaderR
|
| ArmLDeactiveAS |
ChemDeactiveShaderL
|
| BodyActiveAS |
ChemActiveShaderBody
|
| ArmRActiveAS |
ChemActiveShaderR
|
| ArmLActiveAS |
ChemActiveShaderL
|
| BodyMimicAS |
WaitShader
|
| ArmRMimicAS |
WaitShaderR
|
| ArmLMimicAS |
WaitShaderL
|
| ShaderASTargetBone |
1
|
| BodyShaderSeqBank |
0
|
| ArmRShaderSeqBank |
1
|
| ArmLShaderSeqBank |
2
|
| InWaterDepth |
100.0
|
| OutOfWaterOffset |
0.2
|
| SpreadDist |
8.0
|
| SmallSpreadDist |
3.0
|
| FortressTag |
EnemyFortressMgr
|
| FallHeight |
-1.0
|
| IgnoreHell |
True
|
通常 (Golem, BaseAI)
| Name |
Value
|
| ClimbFinishTime |
30
|
| StandContactHeight |
1.0
|
| IsBreakContactTree |
True
|
| UpperArmL_PartsKey |
UpperL
|
| LowerArmL_PartsKey |
LowerL
|
| UpperArmR_PartsKey |
UpperR
|
| LowerArmR_PartsKey |
LowerR
|
| ChemicalFieldKey |
ExpandChemical
|
| BodyDeactiveAS |
ChemDeactiveShaderBody
|
| ArmRDeactiveAS |
ChemDeactiveShaderR
|
| ArmLDeactiveAS |
ChemDeactiveShaderL
|
| BodyActiveAS |
ChemActiveShaderBody
|
| ArmRActiveAS |
ChemActiveShaderR
|
| ArmLActiveAS |
ChemActiveShaderL
|
| BodyMimicAS |
WaitShader
|
| ArmRMimicAS |
WaitShaderR
|
| ArmLMimicAS |
WaitShaderL
|
| ShaderASTargetBone |
1
|
| BodyShaderSeqBank |
0
|
| ArmRShaderSeqBank |
1
|
| ArmLShaderSeqBank |
2
|
| InWaterDepth |
100.0
|
| OutOfWaterOffset |
0.2
|
| SpreadDist |
8.0
|
| SmallSpreadDist |
3.0
|
| FortressTag |
EnemyFortressMgr
|
| FallHeight |
-1.0
|
| IgnoreHell |
True
|