AIDef:AI/GolemRoot
Jump to navigation
Jump to search
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
GolemClimbedTime | Float | 0.0 | |
GolemChemicalController | AITreeVariablePointer | ||
CreateDeadConditionType | Int | -1 | |
ForceSealSilentKillCount | Int | 0 | |
IsTrgChangeUnderWaterState | Bool | False |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
GolemWeakPointLocation | String | Point_A | |
GolemSleepType | String | SleepForward_A | |
UniqueNameMessageLabel | String | ||
GolemWeakPointActor | String | ||
GolemTextureName | String | ||
EquipItem1 | String | Default | |
EquipItem2 | String | Default | |
EquipItem3 | String | Default | |
EquipItem4 | String | Default | |
RideHorseName | String | ||
ArrowName | String | NormalArrow | |
DropTable | String | Normal | |
IsNearCreate | Bool | False | |
DropActor | String | ||
SharpWeaponJudgeType | Int | 0 | |
LevelSensorMode | Int | 0 | |
DisableRankUpForHardMode | Bool | False |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ClimbFinishTime | Int | ||
StandContactHeight | Float | ||
IsBreakContactTree | Bool | ||
UpperArmL_PartsKey | String | ||
LowerArmL_PartsKey | String | ||
UpperArmR_PartsKey | String | ||
LowerArmR_PartsKey | String | ||
ChemicalFieldKey | String | ||
BodyDeactiveAS | String | ||
ArmRDeactiveAS | String | ||
ArmLDeactiveAS | String | ||
BodyActiveAS | String | ||
ArmRActiveAS | String | ||
ArmLActiveAS | String | ||
BodyMimicAS | String | ||
ArmRMimicAS | String | ||
ArmLMimicAS | String | ||
ShaderASTargetBone | Int | ||
BodyShaderSeqBank | Int | ||
ArmRShaderSeqBank | Int | ||
ArmLShaderSeqBank | Int | ||
InWaterDepth | Float | ||
OutOfWaterOffset | Float | ||
SpreadDist | Float | ||
SmallSpreadDist | Float | ||
FortressTag | String | ||
FallHeight | Float | ||
IgnoreHell | Bool |
Children
Name | Description |
---|---|
リアクション | |
呼ばれ | |
奈落 | |
所持 | |
死亡生成 | |
水中 | |
落下 | |
近接湧出 | |
通常 | |
騎乗 |
Derived definitions
通常 (Enemy_Golem_Fire_R, BaseAI)
Name | Value |
---|---|
ClimbFinishTime | 30 |
StandContactHeight | 1.0 |
IsBreakContactTree | True |
UpperArmL_PartsKey | UpperL |
LowerArmL_PartsKey | LowerL |
UpperArmR_PartsKey | UpperR |
LowerArmR_PartsKey | LowerR |
ChemicalFieldKey | ExpandChemical |
BodyDeactiveAS | ChemDeactiveShaderBody |
ArmRDeactiveAS | ChemDeactiveShaderR |
ArmLDeactiveAS | ChemDeactiveShaderL |
BodyActiveAS | ChemActiveShaderBody |
ArmRActiveAS | ChemActiveShaderR |
ArmLActiveAS | ChemActiveShaderL |
BodyMimicAS | WaitShader |
ArmRMimicAS | WaitShaderR |
ArmLMimicAS | WaitShaderL |
ShaderASTargetBone | 1 |
BodyShaderSeqBank | 0 |
ArmRShaderSeqBank | 1 |
ArmLShaderSeqBank | 2 |
InWaterDepth | 100.0 |
OutOfWaterOffset | 0.2 |
SpreadDist | 8.0 |
SmallSpreadDist | 3.0 |
FortressTag | EnemyFortressMgr |
FallHeight | -1.0 |
IgnoreHell | True |
通常 (Golem_Senior, BaseAI)
Name | Value |
---|---|
ClimbFinishTime | 30 |
StandContactHeight | 1.0 |
IsBreakContactTree | True |
UpperArmL_PartsKey | UpperL |
LowerArmL_PartsKey | LowerL |
UpperArmR_PartsKey | UpperR |
LowerArmR_PartsKey | LowerR |
ChemicalFieldKey | ExpandChemical |
BodyDeactiveAS | ChemDeactiveShaderBody |
ArmRDeactiveAS | ChemDeactiveShaderR |
ArmLDeactiveAS | ChemDeactiveShaderL |
BodyActiveAS | ChemActiveShaderBody |
ArmRActiveAS | ChemActiveShaderR |
ArmLActiveAS | ChemActiveShaderL |
BodyMimicAS | WaitShader |
ArmRMimicAS | WaitShaderR |
ArmLMimicAS | WaitShaderL |
ShaderASTargetBone | 1 |
BodyShaderSeqBank | 0 |
ArmRShaderSeqBank | 1 |
ArmLShaderSeqBank | 2 |
InWaterDepth | 100.0 |
OutOfWaterOffset | 0.2 |
SpreadDist | 8.0 |
SmallSpreadDist | 3.0 |
FortressTag | EnemyFortressMgr |
FallHeight | -1.0 |
IgnoreHell | True |
通常 (Golem_Middle, BaseAI)
Name | Value |
---|---|
ClimbFinishTime | 30 |
StandContactHeight | 1.0 |
IsBreakContactTree | True |
UpperArmL_PartsKey | UpperL |
LowerArmL_PartsKey | LowerL |
UpperArmR_PartsKey | UpperR |
LowerArmR_PartsKey | LowerR |
ChemicalFieldKey | ExpandChemical |
BodyDeactiveAS | ChemDeactiveShaderBody |
ArmRDeactiveAS | ChemDeactiveShaderR |
ArmLDeactiveAS | ChemDeactiveShaderL |
BodyActiveAS | ChemActiveShaderBody |
ArmRActiveAS | ChemActiveShaderR |
ArmLActiveAS | ChemActiveShaderL |
BodyMimicAS | WaitShader |
ArmRMimicAS | WaitShaderR |
ArmLMimicAS | WaitShaderL |
ShaderASTargetBone | 1 |
BodyShaderSeqBank | 0 |
ArmRShaderSeqBank | 1 |
ArmLShaderSeqBank | 2 |
InWaterDepth | 100.0 |
OutOfWaterOffset | 0.2 |
SpreadDist | 8.0 |
SmallSpreadDist | 3.0 |
FortressTag | EnemyFortressMgr |
FallHeight | -1.0 |
IgnoreHell | True |
通常 (Golem, BaseAI)
Name | Value |
---|---|
ClimbFinishTime | 30 |
StandContactHeight | 1.0 |
IsBreakContactTree | True |
UpperArmL_PartsKey | UpperL |
LowerArmL_PartsKey | LowerL |
UpperArmR_PartsKey | UpperR |
LowerArmR_PartsKey | LowerR |
ChemicalFieldKey | ExpandChemical |
BodyDeactiveAS | ChemDeactiveShaderBody |
ArmRDeactiveAS | ChemDeactiveShaderR |
ArmLDeactiveAS | ChemDeactiveShaderL |
BodyActiveAS | ChemActiveShaderBody |
ArmRActiveAS | ChemActiveShaderR |
ArmLActiveAS | ChemActiveShaderL |
BodyMimicAS | WaitShader |
ArmRMimicAS | WaitShaderR |
ArmLMimicAS | WaitShaderL |
ShaderASTargetBone | 1 |
BodyShaderSeqBank | 0 |
ArmRShaderSeqBank | 1 |
ArmLShaderSeqBank | 2 |
InWaterDepth | 100.0 |
OutOfWaterOffset | 0.2 |
SpreadDist | 8.0 |
SmallSpreadDist | 3.0 |
FortressTag | EnemyFortressMgr |
FallHeight | -1.0 |
IgnoreHell | True |