AIDef:AI/KokkoEscapeAI
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
IsUseTerritory | Bool | False | |
IsStuckOnTerrain | Bool | False | |
FramesStuckOnTerrain | Float | 0.0 |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
TerritoryArea | Float | 0.0 | |
EnableNoEntryAreaCheck | Bool | True |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ContinueDistance | Float | ||
ShouldEscapeDistance | Float | ||
ShouldEscapeDistanceRand | Float | ||
PenaltyScale | Float | ||
NavMeshRadiusScale | Float | ||
FramesStuckOnTerrainAction | Float | ||
NumTimesAllowStuck | Int | ||
IsSendGoalPos | Bool | ||
IsUseBeforeAction | Bool | ||
IsDynamicallyOffsetNavChar | Bool | ||
SearchNextPathRadius | Float | ||
RadiusLimit | Float | ||
ForwardDirDistCoefficient | Float | ||
DirRandomMinRatio | Float | ||
DirRangeAngle | Float | ||
RejectDistRatio | Float | ||
ContinueAddSearchAngle | Float | ||
ContinueReduceDistRatio | Float | ||
ContinueReduceRejectDistRatio | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
地形嵌り | |
最後の手段 | |
逃走 | |
逃走前 |
Derived definitions
行動 (Kokko, ダメージ逃走)
Name | Value |
---|---|
ContinueDistance | 0.0 |
ShouldEscapeDistance | 4.5 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 0.1 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 16.0 |
NumTimesAllowStuck | 3 |
IsSendGoalPos | True |
IsUseBeforeAction | False |
IsDynamicallyOffsetNavChar | False |
SearchNextPathRadius | -1.0 |
RadiusLimit | 12.0 |
ForwardDirDistCoefficient | 0.95 |
DirRandomMinRatio | 0.8 |
DirRangeAngle | 2.61799 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
行動 (Kokko, 逃走)
Name | Value |
---|---|
ContinueDistance | 0.0 |
ShouldEscapeDistance | 4.5 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 0.1 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 4.0 |
NumTimesAllowStuck | 3 |
IsSendGoalPos | True |
IsUseBeforeAction | False |
IsDynamicallyOffsetNavChar | False |
SearchNextPathRadius | -1.0 |
RadiusLimit | 12.0 |
ForwardDirDistCoefficient | 0.95 |
DirRandomMinRatio | 0.55 |
DirRangeAngle | 2.61799 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
行動 (KakarikoKokko, ダメージ逃走)
Name | Value |
---|---|
ContinueDistance | 0.0 |
ShouldEscapeDistance | 4.5 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 0.1 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 16.0 |
NumTimesAllowStuck | 3 |
IsSendGoalPos | True |
IsUseBeforeAction | False |
IsDynamicallyOffsetNavChar | False |
SearchNextPathRadius | -1.0 |
RadiusLimit | 12.0 |
ForwardDirDistCoefficient | 0.95 |
DirRandomMinRatio | 0.8 |
DirRangeAngle | 2.61799 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |
行動 (KakarikoKokko, 逃走)
Name | Value |
---|---|
ContinueDistance | 0.0 |
ShouldEscapeDistance | 4.5 |
ShouldEscapeDistanceRand | 0.0 |
PenaltyScale | 0.1 |
NavMeshRadiusScale | 1.5 |
FramesStuckOnTerrainAction | 4.0 |
NumTimesAllowStuck | 3 |
IsSendGoalPos | True |
IsUseBeforeAction | False |
IsDynamicallyOffsetNavChar | False |
SearchNextPathRadius | -1.0 |
RadiusLimit | 12.0 |
ForwardDirDistCoefficient | 0.95 |
DirRandomMinRatio | 0.55 |
DirRangeAngle | 2.61799 |
RejectDistRatio | 0.5 |
ContinueAddSearchAngle | 1.0472 |
ContinueReduceDistRatio | 0.85 |
ContinueReduceRejectDistRatio | 0.9 |