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KokkoEscapeAI| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| IsUseTerritory |
Bool |
False |
|
| IsStuckOnTerrain |
Bool |
False |
|
| FramesStuckOnTerrain |
Float |
0.0 |
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| TerritoryArea |
Float |
0.0 |
|
| EnableNoEntryAreaCheck |
Bool |
True |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ContinueDistance |
Float |
|
|
| ShouldEscapeDistance |
Float |
|
|
| ShouldEscapeDistanceRand |
Float |
|
|
| PenaltyScale |
Float |
|
|
| NavMeshRadiusScale |
Float |
|
|
| FramesStuckOnTerrainAction |
Float |
|
|
| NumTimesAllowStuck |
Int |
|
|
| IsSendGoalPos |
Bool |
|
|
| IsUseBeforeAction |
Bool |
|
|
| IsDynamicallyOffsetNavChar |
Bool |
|
|
| SearchNextPathRadius |
Float |
|
|
| RadiusLimit |
Float |
|
|
| ForwardDirDistCoefficient |
Float |
|
|
| DirRandomMinRatio |
Float |
|
|
| DirRangeAngle |
Float |
|
|
| RejectDistRatio |
Float |
|
|
| ContinueAddSearchAngle |
Float |
|
|
| ContinueReduceDistRatio |
Float |
|
|
| ContinueReduceRejectDistRatio |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| 地形嵌り |
|
| 最後の手段 |
|
| 逃走 |
|
| 逃走前 |
|
Derived definitions
行動 (Kokko, ダメージ逃走)
| Name |
Value
|
| ContinueDistance |
0.0
|
| ShouldEscapeDistance |
4.5
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
0.1
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
16.0
|
| NumTimesAllowStuck |
3
|
| IsSendGoalPos |
True
|
| IsUseBeforeAction |
False
|
| IsDynamicallyOffsetNavChar |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
12.0
|
| ForwardDirDistCoefficient |
0.95
|
| DirRandomMinRatio |
0.8
|
| DirRangeAngle |
2.61799
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
行動 (Kokko, 逃走)
| Name |
Value
|
| ContinueDistance |
0.0
|
| ShouldEscapeDistance |
4.5
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
0.1
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
4.0
|
| NumTimesAllowStuck |
3
|
| IsSendGoalPos |
True
|
| IsUseBeforeAction |
False
|
| IsDynamicallyOffsetNavChar |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
12.0
|
| ForwardDirDistCoefficient |
0.95
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
2.61799
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
行動 (KakarikoKokko, ダメージ逃走)
| Name |
Value
|
| ContinueDistance |
0.0
|
| ShouldEscapeDistance |
4.5
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
0.1
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
16.0
|
| NumTimesAllowStuck |
3
|
| IsSendGoalPos |
True
|
| IsUseBeforeAction |
False
|
| IsDynamicallyOffsetNavChar |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
12.0
|
| ForwardDirDistCoefficient |
0.95
|
| DirRandomMinRatio |
0.8
|
| DirRangeAngle |
2.61799
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|
行動 (KakarikoKokko, 逃走)
| Name |
Value
|
| ContinueDistance |
0.0
|
| ShouldEscapeDistance |
4.5
|
| ShouldEscapeDistanceRand |
0.0
|
| PenaltyScale |
0.1
|
| NavMeshRadiusScale |
1.5
|
| FramesStuckOnTerrainAction |
4.0
|
| NumTimesAllowStuck |
3
|
| IsSendGoalPos |
True
|
| IsUseBeforeAction |
False
|
| IsDynamicallyOffsetNavChar |
False
|
| SearchNextPathRadius |
-1.0
|
| RadiusLimit |
12.0
|
| ForwardDirDistCoefficient |
0.95
|
| DirRandomMinRatio |
0.55
|
| DirRangeAngle |
2.61799
|
| RejectDistRatio |
0.5
|
| ContinueAddSearchAngle |
1.0472
|
| ContinueReduceDistRatio |
0.85
|
| ContinueReduceRejectDistRatio |
0.9
|