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GroundHitSelectAI definition |
---|
Type |
AI |
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Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 子1 (InsectLizard, 死亡地面沿わせ)
- 3.2 子1 (InsectCrab, 死亡地面沿わせ)
- 3.3 意識途切れ (PriestBossIronBall, 念受信)
- 3.4 追尾 (PriestBossIronBall, 放物攻撃)
- 3.5 落下攻撃 (PriestBossIronBall, 念受信)
- 3.6 意識途切れ (WillBall, 念受信)
- 3.7 子0 (WillBall, 離れ)
- 3.8 追尾 (WillBall, 放物攻撃)
- 3.9 落下攻撃 (WillBall, 念受信)
- 3.10 子0 (WillBreakBall, 離れ)
- 3.11 通常行動 (Duck, Root_0)
- 3.12 子1 (InsectWait, 死亡地面沿わせ)
- 3.13 子1 (InsectFrog, 死亡地面沿わせ)
StaticInstParams
Name |
Type |
Default value |
Description
|
IsActionEndEnd |
Bool |
|
|
IsEnterCheck |
Bool |
|
|
Children
Derived definitions
子1 (InsectLizard, 死亡地面沿わせ)
Name |
Value
|
IsActionEndEnd |
False
|
IsEnterCheck |
False
|
子1 (InsectCrab, 死亡地面沿わせ)
Name |
Value
|
IsActionEndEnd |
False
|
IsEnterCheck |
False
|
意識途切れ (PriestBossIronBall, 念受信)
Name |
Value
|
IsActionEndEnd |
True
|
IsEnterCheck |
True
|
追尾 (PriestBossIronBall, 放物攻撃)
Name |
Value
|
IsActionEndEnd |
True
|
IsEnterCheck |
True
|
落下攻撃 (PriestBossIronBall, 念受信)
Name |
Value
|
IsActionEndEnd |
True
|
IsEnterCheck |
True
|
意識途切れ (WillBall, 念受信)
Name |
Value
|
IsActionEndEnd |
True
|
IsEnterCheck |
True
|
子0 (WillBall, 離れ)
Name |
Value
|
IsActionEndEnd |
True
|
IsEnterCheck |
True
|
追尾 (WillBall, 放物攻撃)
Name |
Value
|
IsActionEndEnd |
True
|
IsEnterCheck |
True
|
落下攻撃 (WillBall, 念受信)
Name |
Value
|
IsActionEndEnd |
True
|
IsEnterCheck |
True
|
子0 (WillBreakBall, 離れ)
Name |
Value
|
IsActionEndEnd |
True
|
IsEnterCheck |
True
|
通常行動 (Duck, Root_0)
Name |
Value
|
IsActionEndEnd |
False
|
IsEnterCheck |
True
|
子1 (InsectWait, 死亡地面沿わせ)
Name |
Value
|
IsActionEndEnd |
False
|
IsEnterCheck |
False
|
子1 (InsectFrog, 死亡地面沿わせ)
Name |
Value
|
IsActionEndEnd |
False
|
IsEnterCheck |
False
|