AIDef:AI/HorseMoveToPlayer
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DistanceSuccessEndIfInterrupted | Float | ||
DistanceResetGearInput | Float | ||
DistanceSuccessEnd | Float | ||
DistanceMovingToward | Float | ||
DistanceRequestingPath | Float | ||
DistanceGivingUp | Float | ||
DistanceThresholdCry | Float | ||
DistanceCheckAvoidance | Float | ||
TargetVelocitySuccessEnd | Float | ||
UpdateTargetPosFrames | Float | ||
UpdateTargetPosFramesNear | Float | ||
SuccessEndDelays | Float | ||
SelfPositionOffsetLocal | Vec3 | ||
SideDistance | Float | ||
TargetVelocityDistanceSec | Float | ||
IsAvoidNavMeshActor | Bool | ||
IsTargetPosEqualToLeaderPos | Bool | ||
CanIgnorePlayer | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
DistanceKept | Float | ||
TargetActor | Actor |
Children
Name | Description |
---|---|
うろうろする | |
旋回 | |
追いかける(近い) | |
追いかける(遠い) |
Derived definitions
プレイヤの場所へ移動 (BoneHorse, 非騎乗_0)
Name | Value |
---|---|
DistanceSuccessEndIfInterrupted | 20.0 |
DistanceResetGearInput | 12.0 |
DistanceSuccessEnd | 3.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 40.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 30.0 |
UpdateTargetPosFramesNear | 5.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 1.5 |
TargetVelocityDistanceSec | 1.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
プレイヤの場所へ移動 (NushiHorse, 非騎乗_0)
Name | Value |
---|---|
DistanceSuccessEndIfInterrupted | 20.0 |
DistanceResetGearInput | 12.0 |
DistanceSuccessEnd | 3.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 40.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 30.0 |
UpdateTargetPosFramesNear | 5.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 1.5 |
TargetVelocityDistanceSec | 1.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
プレイヤの場所へ移動 (Horse, 非騎乗_0)
Name | Value |
---|---|
DistanceSuccessEndIfInterrupted | 20.0 |
DistanceResetGearInput | 12.0 |
DistanceSuccessEnd | 3.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 40.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 30.0 |
UpdateTargetPosFramesNear | 5.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 1.5 |
TargetVelocityDistanceSec | 1.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |
プレイヤの場所へ移動 (HorseLarge, 非騎乗_0)
Name | Value |
---|---|
DistanceSuccessEndIfInterrupted | 20.0 |
DistanceResetGearInput | 12.0 |
DistanceSuccessEnd | 3.6 |
DistanceMovingToward | 0.0 |
DistanceRequestingPath | 8.0 |
DistanceGivingUp | 1500.0 |
DistanceThresholdCry | 40.0 |
DistanceCheckAvoidance | -1.0 |
TargetVelocitySuccessEnd | -1.0 |
UpdateTargetPosFrames | 30.0 |
UpdateTargetPosFramesNear | 5.0 |
SuccessEndDelays | 0.0 |
SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
SideDistance | 1.5 |
TargetVelocityDistanceSec | 1.0 |
IsAvoidNavMeshActor | True |
IsTargetPosEqualToLeaderPos | True |
CanIgnorePlayer | False |