From ZeldaMods (Breath of the Wild)
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HorseMoveToPlayer| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| DistanceSuccessEndIfInterrupted |
Float |
|
|
| DistanceResetGearInput |
Float |
|
|
| DistanceSuccessEnd |
Float |
|
|
| DistanceMovingToward |
Float |
|
|
| DistanceRequestingPath |
Float |
|
|
| DistanceGivingUp |
Float |
|
|
| DistanceThresholdCry |
Float |
|
|
| DistanceCheckAvoidance |
Float |
|
|
| TargetVelocitySuccessEnd |
Float |
|
|
| UpdateTargetPosFrames |
Float |
|
|
| UpdateTargetPosFramesNear |
Float |
|
|
| SuccessEndDelays |
Float |
|
|
| SelfPositionOffsetLocal |
Vec3 |
|
|
| SideDistance |
Float |
|
|
| TargetVelocityDistanceSec |
Float |
|
|
| IsAvoidNavMeshActor |
Bool |
|
|
| IsTargetPosEqualToLeaderPos |
Bool |
|
|
| CanIgnorePlayer |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| DistanceKept |
Float |
|
|
| TargetActor |
Actor |
|
|
Children
| Name |
Description
|
| うろうろする |
|
| 旋回 |
|
| 追いかける(近い) |
|
| 追いかける(遠い) |
|
Derived definitions
プレイヤの場所へ移動 (BoneHorse, 非騎乗_0)
| Name |
Value
|
| DistanceSuccessEndIfInterrupted |
20.0
|
| DistanceResetGearInput |
12.0
|
| DistanceSuccessEnd |
3.6
|
| DistanceMovingToward |
0.0
|
| DistanceRequestingPath |
8.0
|
| DistanceGivingUp |
1500.0
|
| DistanceThresholdCry |
40.0
|
| DistanceCheckAvoidance |
-1.0
|
| TargetVelocitySuccessEnd |
-1.0
|
| UpdateTargetPosFrames |
30.0
|
| UpdateTargetPosFramesNear |
5.0
|
| SuccessEndDelays |
0.0
|
| SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
| SideDistance |
1.5
|
| TargetVelocityDistanceSec |
1.0
|
| IsAvoidNavMeshActor |
True
|
| IsTargetPosEqualToLeaderPos |
True
|
| CanIgnorePlayer |
False
|
プレイヤの場所へ移動 (NushiHorse, 非騎乗_0)
| Name |
Value
|
| DistanceSuccessEndIfInterrupted |
20.0
|
| DistanceResetGearInput |
12.0
|
| DistanceSuccessEnd |
3.6
|
| DistanceMovingToward |
0.0
|
| DistanceRequestingPath |
8.0
|
| DistanceGivingUp |
1500.0
|
| DistanceThresholdCry |
40.0
|
| DistanceCheckAvoidance |
-1.0
|
| TargetVelocitySuccessEnd |
-1.0
|
| UpdateTargetPosFrames |
30.0
|
| UpdateTargetPosFramesNear |
5.0
|
| SuccessEndDelays |
0.0
|
| SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
| SideDistance |
1.5
|
| TargetVelocityDistanceSec |
1.0
|
| IsAvoidNavMeshActor |
True
|
| IsTargetPosEqualToLeaderPos |
True
|
| CanIgnorePlayer |
False
|
プレイヤの場所へ移動 (Horse, 非騎乗_0)
| Name |
Value
|
| DistanceSuccessEndIfInterrupted |
20.0
|
| DistanceResetGearInput |
12.0
|
| DistanceSuccessEnd |
3.6
|
| DistanceMovingToward |
0.0
|
| DistanceRequestingPath |
8.0
|
| DistanceGivingUp |
1500.0
|
| DistanceThresholdCry |
40.0
|
| DistanceCheckAvoidance |
-1.0
|
| TargetVelocitySuccessEnd |
-1.0
|
| UpdateTargetPosFrames |
30.0
|
| UpdateTargetPosFramesNear |
5.0
|
| SuccessEndDelays |
0.0
|
| SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
| SideDistance |
1.5
|
| TargetVelocityDistanceSec |
1.0
|
| IsAvoidNavMeshActor |
True
|
| IsTargetPosEqualToLeaderPos |
True
|
| CanIgnorePlayer |
False
|
プレイヤの場所へ移動 (HorseLarge, 非騎乗_0)
| Name |
Value
|
| DistanceSuccessEndIfInterrupted |
20.0
|
| DistanceResetGearInput |
12.0
|
| DistanceSuccessEnd |
3.6
|
| DistanceMovingToward |
0.0
|
| DistanceRequestingPath |
8.0
|
| DistanceGivingUp |
1500.0
|
| DistanceThresholdCry |
40.0
|
| DistanceCheckAvoidance |
-1.0
|
| TargetVelocitySuccessEnd |
-1.0
|
| UpdateTargetPosFrames |
30.0
|
| UpdateTargetPosFramesNear |
5.0
|
| SuccessEndDelays |
0.0
|
| SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
| SideDistance |
1.5
|
| TargetVelocityDistanceSec |
1.0
|
| IsAvoidNavMeshActor |
True
|
| IsTargetPosEqualToLeaderPos |
True
|
| CanIgnorePlayer |
False
|