From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
GuardianMiniRangeKeepMove| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 ノーガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
- 4.2 ノーガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
- 4.3 ノーガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
- 4.4 右腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
- 4.5 右腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
- 4.6 右腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
- 4.7 左腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
- 4.8 左腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
- 4.9 左腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
- 4.10 戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘)
- 4.11 ノーガード (Guardian_Mini, 盾戦闘準備)
- 4.12 ノーガード (Guardian_Mini, 戦闘準備)
- 4.13 ノーガード (Guardian_Mini, 装備丸腰戦闘)
- 4.14 右腕ガード (Guardian_Mini, 盾戦闘準備)
- 4.15 右腕ガード (Guardian_Mini, 戦闘準備)
- 4.16 右腕ガード (Guardian_Mini, 装備丸腰戦闘)
- 4.17 左腕ガード (Guardian_Mini, 盾戦闘準備)
- 4.18 左腕ガード (Guardian_Mini, 戦闘準備)
- 4.19 左腕ガード (Guardian_Mini, 装備丸腰戦闘)
- 4.20 戦闘準備 (Guardian_Mini, 装備非所持戦闘)
AITreeVariables
| Name |
Type |
Default value |
Description
|
| RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
| RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| CloseDist |
Float |
|
|
| FarDist |
Float |
|
|
| WeaponIdx |
Int |
|
|
| OutDist |
Float |
|
|
| BaseDist |
Float |
|
|
| SpaceDist |
Float |
|
|
| SpaceAngle |
Float |
|
|
| BackTimeMin |
Int |
|
|
| BackTimeMax |
Int |
|
|
| LeaveTimerMin |
Int |
|
|
| LeaveTimerMax |
Int |
|
|
| IsCheckBack |
Bool |
|
|
| IsCheckReachable |
Bool |
|
|
| PosVibrateFrame |
Int |
|
|
| RotVelVibrateFrame |
Int |
|
|
| NoMoveDist |
Float |
|
|
Children
| Name |
Description
|
| 強制後退 |
|
| 戦闘待機 |
|
| 戦闘後ずさり |
|
| 戦闘歩行 |
|
| 横移動 |
|
Derived definitions
ノーガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
ノーガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
1.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
1.5
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
ノーガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
1.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
1.5
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
1.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
1.5
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘)
| Name |
Value
|
| CloseDist |
-15.0
|
| FarDist |
5.0
|
| WeaponIdx |
-1
|
| OutDist |
50.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
0.349066
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
ノーガード (Guardian_Mini, 盾戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
ノーガード (Guardian_Mini, 戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
1.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
1.5
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
ノーガード (Guardian_Mini, 装備丸腰戦闘)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini, 盾戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini, 戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
1.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
1.5
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
右腕ガード (Guardian_Mini, 装備丸腰戦闘)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini, 盾戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini, 戦闘準備)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
1.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
1.5
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
左腕ガード (Guardian_Mini, 装備丸腰戦闘)
| Name |
Value
|
| CloseDist |
-30.0
|
| FarDist |
30.0
|
| WeaponIdx |
-1
|
| OutDist |
20.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
1.309
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
戦闘準備 (Guardian_Mini, 装備非所持戦闘)
| Name |
Value
|
| CloseDist |
-15.0
|
| FarDist |
5.0
|
| WeaponIdx |
-1
|
| OutDist |
50.0
|
| BaseDist |
20.0
|
| SpaceDist |
10.0
|
| SpaceAngle |
0.349066
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|