AIDef:AI/GuardianMini2ndBattle

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GuardianMini2ndBattle
AI definition
Type AI

AITreeVariables

Name Type Default value Description
DamagedCount Int 0


StaticInstParams

Name Type Default value Description
AttackHitNum Int
CounterStopTime Int
RootNodeName String
Arm1NodeName String
Arm2NodeName String
Arm3NodeName String
ASSlotRight Int
ASSlotLeft Int
ASSlotBack Int
RollingInterval Int
IsIgnoreArmCondition Bool
BaseDist Float
FarDist Float
TurnMoveTime Int
TurnMovePer Int
TurnMoveStartDist Float
CounterStartDamageCount Int
CounterStartTime Int
CheckOnNoNavMesh Bool
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
反撃
反撃終了
右腕フェイント攻撃
回転攻撃
左腕フェイント攻撃
左腕攻撃
戦闘攻撃
戦闘準備
旋回移動

Derived definitions

第二段階 (Guardian_Mini_DetachLineBeam, 盾所持戦闘)

Name Value
AttackHitNum 3
CounterStopTime 40
RootNodeName Root
Arm1NodeName Clavicle_UFR
Arm2NodeName Clavicle_UFL
Arm3NodeName Clavicle_UB
ASSlotRight 1
ASSlotLeft 2
ASSlotBack 3
RollingInterval -1
IsIgnoreArmCondition True
BaseDist 20.0
FarDist 30.0
TurnMoveTime 1500
TurnMovePer 50
TurnMoveStartDist 8.0
CounterStartDamageCount 4
CounterStartTime 300
CheckOnNoNavMesh True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime -1
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 2.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

第二段階 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)

Name Value
AttackHitNum 3
CounterStopTime 40
RootNodeName Root
Arm1NodeName Clavicle_UFR
Arm2NodeName Clavicle_UFL
Arm3NodeName Clavicle_UB
ASSlotRight 1
ASSlotLeft 2
ASSlotBack 3
RollingInterval -1
IsIgnoreArmCondition True
BaseDist 20.0
FarDist 30.0
TurnMoveTime 1500
TurnMovePer 50
TurnMoveStartDist 8.0
CounterStartDamageCount 4
CounterStartTime 300
CheckOnNoNavMesh True
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

第二段階 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)

Name Value
AttackHitNum 3
CounterStopTime 40
RootNodeName Root
Arm1NodeName Clavicle_UFR
Arm2NodeName Clavicle_UFL
Arm3NodeName Clavicle_UB
ASSlotRight 1
ASSlotLeft 2
ASSlotBack 3
RollingInterval -1
IsIgnoreArmCondition False
BaseDist 1.5
FarDist 1.0
TurnMoveTime 1500
TurnMovePer 50
TurnMoveStartDist 8.0
CounterStartDamageCount 4
CounterStartTime 300
CheckOnNoNavMesh True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

第二段階 (Guardian_Mini, 盾所持戦闘)

Name Value
AttackHitNum 3
CounterStopTime 40
RootNodeName Root
Arm1NodeName Clavicle_UFR
Arm2NodeName Clavicle_UFL
Arm3NodeName Clavicle_UB
ASSlotRight 1
ASSlotLeft 2
ASSlotBack 3
RollingInterval -1
IsIgnoreArmCondition True
BaseDist 20.0
FarDist 30.0
TurnMoveTime 1500
TurnMovePer 50
TurnMoveStartDist 8.0
CounterStartDamageCount 4
CounterStartTime 300
CheckOnNoNavMesh True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime -1
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 2.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

第二段階 (Guardian_Mini, 装備丸腰戦闘)

Name Value
AttackHitNum 3
CounterStopTime 40
RootNodeName Root
Arm1NodeName Clavicle_UFR
Arm2NodeName Clavicle_UFL
Arm3NodeName Clavicle_UB
ASSlotRight 1
ASSlotLeft 2
ASSlotBack 3
RollingInterval -1
IsIgnoreArmCondition True
BaseDist 20.0
FarDist 30.0
TurnMoveTime 1500
TurnMovePer 50
TurnMoveStartDist 8.0
CounterStartDamageCount 4
CounterStartTime 300
CheckOnNoNavMesh True
AttackAngle 0.261799
RetFrmGrdAtkTimer -1
RetFrmGrdAtkPrcTimer -1
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

第二段階 (Guardian_Mini, 装備所持戦闘)

Name Value
AttackHitNum 3
CounterStopTime 40
RootNodeName Root
Arm1NodeName Clavicle_UFR
Arm2NodeName Clavicle_UFL
Arm3NodeName Clavicle_UB
ASSlotRight 1
ASSlotLeft 2
ASSlotBack 3
RollingInterval -1
IsIgnoreArmCondition False
BaseDist 1.5
FarDist 1.0
TurnMoveTime 1500
TurnMovePer 50
TurnMoveStartDist 8.0
CounterStartDamageCount 4
CounterStartTime 300
CheckOnNoNavMesh True
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False