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InWaterKeepSelectAI definition |
---|
Type |
AI |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 プレイヤー見失い (ForestGiant_Middle, 通常)
- 4.2 リアクション (ForestGiant_Middle, Root)
- 4.3 移動 (ForestGiant_Middle, 帰還)
- 4.4 移動 (ForestGiant_Middle, 探索歩行)
- 4.5 回転 (ForestGiant_Middle, 基本挙動)
- 4.6 回転 (ForestGiant_Middle, 戦闘挙動)
- 4.7 気づき (ForestGiant_Middle, プレイヤー発見挙動)
- 4.8 気づき (ForestGiant_Middle, 音気づき)
- 4.9 脅威感知 (ForestGiant_Middle, 通常)
- 4.10 見まわす (ForestGiant_Middle, 基本挙動)
- 4.11 見まわす (ForestGiant_Middle, 戦闘移動)
- 4.12 見失い (ForestGiant_Middle, 通常)
- 4.13 初期待機 (ForestGiant_Middle, 通常)
- 4.14 先行動 (ForestGiant_Middle, 攻撃反応)
- 4.15 待機 (ForestGiant_Middle, 警戒待機)
- 4.16 待機 (ForestGiant_Middle, 攻撃反応)
- 4.17 待機 (ForestGiant_Middle, 通常)
- 4.18 脱出 (ForestGiant_Middle, 戦闘移動)
- 4.19 脱出 (ForestGiant_Middle, 追跡)
- 4.20 直進 (ForestGiant_Middle, 帰還)
- 4.21 直進 (ForestGiant_Middle, 直進歩行)
- 4.22 直線追跡 (ForestGiant_Middle, 音気づき)
- 4.23 怒り (ForestGiant_Middle, 通常)
- 4.24 発見 (ForestGiant_Middle, プレイヤー発見挙動)
- 4.25 プレイヤー見失い (ForestGiant_Senior, 通常)
- 4.26 リアクション (ForestGiant_Senior, Root)
- 4.27 移動 (ForestGiant_Senior, 帰還)
- 4.28 移動 (ForestGiant_Senior, 探索歩行)
- 4.29 回転 (ForestGiant_Senior, 基本挙動)
- 4.30 回転 (ForestGiant_Senior, 戦闘挙動)
- 4.31 気づき (ForestGiant_Senior, プレイヤー発見挙動)
- 4.32 気づき (ForestGiant_Senior, 音気づき)
- 4.33 脅威感知 (ForestGiant_Senior, 通常)
- 4.34 見まわす (ForestGiant_Senior, 基本挙動)
- 4.35 見まわす (ForestGiant_Senior, 戦闘移動)
- 4.36 見失い (ForestGiant_Senior, 通常)
- 4.37 初期待機 (ForestGiant_Senior, 通常)
- 4.38 先行動 (ForestGiant_Senior, 攻撃反応)
- 4.39 待機 (ForestGiant_Senior, 警戒待機)
- 4.40 待機 (ForestGiant_Senior, 攻撃反応)
- 4.41 待機 (ForestGiant_Senior, 通常)
- 4.42 脱出 (ForestGiant_Senior, 戦闘移動)
- 4.43 脱出 (ForestGiant_Senior, 追跡)
- 4.44 直進 (ForestGiant_Senior, 帰還)
- 4.45 直進 (ForestGiant_Senior, 直進歩行)
- 4.46 直線追跡 (ForestGiant_Senior, 音気づき)
- 4.47 怒り (ForestGiant_Senior, 通常)
- 4.48 発見 (ForestGiant_Senior, プレイヤー発見挙動)
- 4.49 プレイヤー見失い (ForestGiant, 通常)
- 4.50 リアクション (ForestGiant, Root)
- 4.51 移動 (ForestGiant, 帰還)
- 4.52 移動 (ForestGiant, 探索歩行)
- 4.53 回転 (ForestGiant, 基本挙動)
- 4.54 回転 (ForestGiant, 戦闘挙動)
- 4.55 気づき (ForestGiant, プレイヤー発見挙動)
- 4.56 気づき (ForestGiant, 音気づき)
- 4.57 脅威感知 (ForestGiant, 通常)
- 4.58 見まわす (ForestGiant, 基本挙動)
- 4.59 見まわす (ForestGiant, 戦闘移動)
- 4.60 見失い (ForestGiant, 通常)
- 4.61 初期待機 (ForestGiant, 通常)
- 4.62 先行動 (ForestGiant, 攻撃反応)
- 4.63 待機 (ForestGiant, 警戒待機)
- 4.64 待機 (ForestGiant, 攻撃反応)
- 4.65 待機 (ForestGiant, 通常)
- 4.66 脱出 (ForestGiant, 戦闘移動)
- 4.67 脱出 (ForestGiant, 追跡)
- 4.68 直進 (ForestGiant, 帰還)
- 4.69 直進 (ForestGiant, 直進歩行)
- 4.70 直線追跡 (ForestGiant, 音気づき)
- 4.71 怒り (ForestGiant, 通常)
- 4.72 発見 (ForestGiant, プレイヤー発見挙動)
- 4.73 プレイヤー見失い (StalForestGiant, 通常)
- 4.74 プレイヤ持たれパーツ待機 (StalForestGiant, 頭部無し)
- 4.75 リアクション (StalForestGiant, Root)
- 4.76 移動 (StalForestGiant, パーツ追跡ナビ移動)
- 4.77 移動 (StalForestGiant, 帰還)
- 4.78 移動 (StalForestGiant, 探索歩行)
- 4.79 回転 (StalForestGiant, 基本挙動)
- 4.80 回転 (StalForestGiant, 戦闘挙動)
- 4.81 気づき (StalForestGiant, プレイヤー発見挙動)
- 4.82 気づき (StalForestGiant, 音気づき)
- 4.83 脅威感知 (StalForestGiant, 通常)
- 4.84 見まわす (StalForestGiant, 基本挙動)
- 4.85 見まわす (StalForestGiant, 戦闘移動)
- 4.86 見失い (StalForestGiant, 通常)
- 4.87 子0 (StalForestGiant, 退散)
- 4.88 子1 (StalForestGiant, 弱点ダメージ)
- 4.89 持たれパーツ待機 (StalForestGiant, 頭部無し)
- 4.90 初期待機 (StalForestGiant, 通常)
- 4.91 先行動 (StalForestGiant, 攻撃反応)
- 4.92 待機 (StalForestGiant, パーツがエリア外待機)
- 4.93 待機 (StalForestGiant, 警戒待機)
- 4.94 待機 (StalForestGiant, 攻撃反応)
- 4.95 待機 (StalForestGiant, 通常)
- 4.96 待機 (StalForestGiant, 通常パーツ待機)
- 4.97 待機 (StalForestGiant, 頭部ロスト)
- 4.98 脱出 (StalForestGiant, 戦闘移動)
- 4.99 脱出 (StalForestGiant, 追跡)
- 4.100 直進 (StalForestGiant, パーツ追跡)
- 4.101 直進 (StalForestGiant, 帰還)
- 4.102 直進 (StalForestGiant, 直進歩行)
- 4.103 直線追跡 (StalForestGiant, 音気づき)
- 4.104 怒り (StalForestGiant, 通常)
- 4.105 発見 (StalForestGiant, プレイヤー発見挙動)
AITreeVariables
Name |
Type |
Default value |
Description
|
IsKeepInWater |
Bool |
False |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
InWaterDepth |
Float |
|
|
IsCheckEveryFrame |
Bool |
|
|
IsForceChange |
Bool |
|
|
OutWaterDepth |
Float |
|
|
Children
Derived definitions
プレイヤー見失い (ForestGiant_Middle, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
リアクション (ForestGiant_Middle, Root)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
False
|
IsForceChange |
False
|
OutWaterDepth |
5.5
|
移動 (ForestGiant_Middle, 帰還)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
移動 (ForestGiant_Middle, 探索歩行)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
回転 (ForestGiant_Middle, 基本挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
回転 (ForestGiant_Middle, 戦闘挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
気づき (ForestGiant_Middle, プレイヤー発見挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
気づき (ForestGiant_Middle, 音気づき)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脅威感知 (ForestGiant_Middle, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見まわす (ForestGiant_Middle, 基本挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見まわす (ForestGiant_Middle, 戦闘移動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見失い (ForestGiant_Middle, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
初期待機 (ForestGiant_Middle, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
先行動 (ForestGiant_Middle, 攻撃反応)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (ForestGiant_Middle, 警戒待機)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (ForestGiant_Middle, 攻撃反応)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (ForestGiant_Middle, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脱出 (ForestGiant_Middle, 戦闘移動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脱出 (ForestGiant_Middle, 追跡)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直進 (ForestGiant_Middle, 帰還)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直進 (ForestGiant_Middle, 直進歩行)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直線追跡 (ForestGiant_Middle, 音気づき)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
怒り (ForestGiant_Middle, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
発見 (ForestGiant_Middle, プレイヤー発見挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
プレイヤー見失い (ForestGiant_Senior, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
リアクション (ForestGiant_Senior, Root)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
False
|
IsForceChange |
False
|
OutWaterDepth |
5.5
|
移動 (ForestGiant_Senior, 帰還)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
移動 (ForestGiant_Senior, 探索歩行)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
回転 (ForestGiant_Senior, 基本挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
回転 (ForestGiant_Senior, 戦闘挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
気づき (ForestGiant_Senior, プレイヤー発見挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
気づき (ForestGiant_Senior, 音気づき)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脅威感知 (ForestGiant_Senior, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見まわす (ForestGiant_Senior, 基本挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見まわす (ForestGiant_Senior, 戦闘移動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見失い (ForestGiant_Senior, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
初期待機 (ForestGiant_Senior, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
先行動 (ForestGiant_Senior, 攻撃反応)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (ForestGiant_Senior, 警戒待機)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (ForestGiant_Senior, 攻撃反応)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (ForestGiant_Senior, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脱出 (ForestGiant_Senior, 戦闘移動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脱出 (ForestGiant_Senior, 追跡)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直進 (ForestGiant_Senior, 帰還)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直進 (ForestGiant_Senior, 直進歩行)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直線追跡 (ForestGiant_Senior, 音気づき)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
怒り (ForestGiant_Senior, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
発見 (ForestGiant_Senior, プレイヤー発見挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
プレイヤー見失い (ForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
リアクション (ForestGiant, Root)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
False
|
IsForceChange |
False
|
OutWaterDepth |
5.5
|
移動 (ForestGiant, 帰還)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
移動 (ForestGiant, 探索歩行)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
回転 (ForestGiant, 基本挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
回転 (ForestGiant, 戦闘挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
気づき (ForestGiant, プレイヤー発見挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
気づき (ForestGiant, 音気づき)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脅威感知 (ForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見まわす (ForestGiant, 基本挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見まわす (ForestGiant, 戦闘移動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見失い (ForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
初期待機 (ForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
先行動 (ForestGiant, 攻撃反応)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (ForestGiant, 警戒待機)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (ForestGiant, 攻撃反応)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (ForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脱出 (ForestGiant, 戦闘移動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脱出 (ForestGiant, 追跡)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直進 (ForestGiant, 帰還)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直進 (ForestGiant, 直進歩行)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直線追跡 (ForestGiant, 音気づき)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
怒り (ForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
発見 (ForestGiant, プレイヤー発見挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
プレイヤー見失い (StalForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
プレイヤ持たれパーツ待機 (StalForestGiant, 頭部無し)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
False
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
リアクション (StalForestGiant, Root)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
False
|
IsForceChange |
False
|
OutWaterDepth |
5.5
|
移動 (StalForestGiant, パーツ追跡ナビ移動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
移動 (StalForestGiant, 帰還)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
移動 (StalForestGiant, 探索歩行)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
回転 (StalForestGiant, 基本挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
回転 (StalForestGiant, 戦闘挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
気づき (StalForestGiant, プレイヤー発見挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
気づき (StalForestGiant, 音気づき)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脅威感知 (StalForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見まわす (StalForestGiant, 基本挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見まわす (StalForestGiant, 戦闘移動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
見失い (StalForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
子0 (StalForestGiant, 退散)
Name |
Value
|
InWaterDepth |
0.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
0.0
|
子1 (StalForestGiant, 弱点ダメージ)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
False
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
持たれパーツ待機 (StalForestGiant, 頭部無し)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
False
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
初期待機 (StalForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
先行動 (StalForestGiant, 攻撃反応)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (StalForestGiant, パーツがエリア外待機)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
False
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (StalForestGiant, 警戒待機)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (StalForestGiant, 攻撃反応)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (StalForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (StalForestGiant, 通常パーツ待機)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
待機 (StalForestGiant, 頭部ロスト)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
False
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脱出 (StalForestGiant, 戦闘移動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
脱出 (StalForestGiant, 追跡)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直進 (StalForestGiant, パーツ追跡)
Name |
Value
|
InWaterDepth |
0.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
0.0
|
直進 (StalForestGiant, 帰還)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直進 (StalForestGiant, 直進歩行)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
直線追跡 (StalForestGiant, 音気づき)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
怒り (StalForestGiant, 通常)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|
発見 (StalForestGiant, プレイヤー発見挙動)
Name |
Value
|
InWaterDepth |
6.0
|
IsCheckEveryFrame |
True
|
IsForceChange |
True
|
OutWaterDepth |
5.5
|