AIDef:AI/GuardianMiniRollingAttackMove
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
RefPosVibrateCheckerForAI | AITreeVariablePointer | ||
RefVelRotVibrateCheckerforAI | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
RootNodeName | String | ||
AttackNodeName | String | ||
AttackASName | String | ||
RollingNumMin | Int | ||
RollingNumMax | Int | ||
RollingWaitTime | Int | ||
RollingIntervalTime | Int | ||
StopRollingNum | Int | ||
JustAvoidSideDist | Float | ||
JustAvoidBackDist | Float | ||
JustAvoidAngle | Float | ||
AttackType | Int | ||
RotSpeed | Float | ||
RushRotSpeedRatio | Float | ||
BackWalkRotSpeedRatio | Float | ||
BackWalkMinTime | Int | ||
BackWalkRollingStartTime | Int | ||
BackWalkDist | Float | ||
RushAttackImpulse | Int | ||
RollingStopTime | Int | ||
IsValidChanceTime | Bool | ||
CrashDamage | Int | ||
BreakPillarTime | Int | ||
CloseDist | Float | ||
FarDist | Float | ||
WeaponIdx | Int | ||
OutDist | Float | ||
BaseDist | Float | ||
SpaceDist | Float | ||
SpaceAngle | Float | ||
BackTimeMin | Int | ||
BackTimeMax | Int | ||
LeaveTimerMin | Int | ||
LeaveTimerMax | Int | ||
IsCheckBack | Bool | ||
IsCheckReachable | Bool | ||
PosVibrateFrame | Int | ||
RotVelVibrateFrame | Int | ||
NoMoveDist | Float |
Children
Name | Description |
---|---|
チャンス | |
バックステップ | |
回転予兆 | |
回転待機 | |
回転後退 | |
回転後退終了 | |
回転終了 | |
強制後退 | |
戦闘待機 | |
戦闘後ずさり | |
戦闘歩行 | |
横移動 | |
突進停止 | |
突進前ターン | |
追加攻撃 |
Derived definitions
回転攻撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
Name | Value |
---|---|
RootNodeName | Root |
AttackNodeName | Neck |
AttackASName | AttackSpin |
RollingNumMin | 20 |
RollingNumMax | 24 |
RollingWaitTime | 60 |
RollingIntervalTime | 0 |
StopRollingNum | 2 |
JustAvoidSideDist | 3.0 |
JustAvoidBackDist | 3.0 |
JustAvoidAngle | 1.0472 |
AttackType | 1 |
RotSpeed | 0.418879 |
RushRotSpeedRatio | 2.0 |
BackWalkRotSpeedRatio | -0.3 |
BackWalkMinTime | 60 |
BackWalkRollingStartTime | 10 |
BackWalkDist | 20.0 |
RushAttackImpulse | 1000000 |
RollingStopTime | 30 |
IsValidChanceTime | False |
CrashDamage | 0 |
BreakPillarTime | 0 |
CloseDist | -30.0 |
FarDist | 1.0 |
WeaponIdx | -1 |
OutDist | 999.0 |
BaseDist | 1.4 |
SpaceDist | 10.0 |
SpaceAngle | 0.349066 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
反撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
Name | Value |
---|---|
RootNodeName | Root |
AttackNodeName | Neck |
AttackASName | AttackSpin |
RollingNumMin | 20 |
RollingNumMax | 24 |
RollingWaitTime | 60 |
RollingIntervalTime | 0 |
StopRollingNum | 2 |
JustAvoidSideDist | 3.0 |
JustAvoidBackDist | 3.0 |
JustAvoidAngle | 0.523599 |
AttackType | 1 |
RotSpeed | 0.418879 |
RushRotSpeedRatio | 2.0 |
BackWalkRotSpeedRatio | -0.3 |
BackWalkMinTime | 30 |
BackWalkRollingStartTime | 1 |
BackWalkDist | 15.0 |
RushAttackImpulse | 1000000 |
RollingStopTime | 20 |
IsValidChanceTime | False |
CrashDamage | 20 |
BreakPillarTime | 20 |
CloseDist | -30.0 |
FarDist | 1.0 |
WeaponIdx | -1 |
OutDist | 999.0 |
BaseDist | 1.4 |
SpaceDist | 10.0 |
SpaceAngle | 0.349066 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
回転攻撃 (Guardian_Mini, 装備所持戦闘)
Name | Value |
---|---|
RootNodeName | Root |
AttackNodeName | Neck |
AttackASName | AttackSpin |
RollingNumMin | 20 |
RollingNumMax | 24 |
RollingWaitTime | 60 |
RollingIntervalTime | 0 |
StopRollingNum | 2 |
JustAvoidSideDist | 3.0 |
JustAvoidBackDist | 3.0 |
JustAvoidAngle | 1.0472 |
AttackType | 1 |
RotSpeed | 0.418879 |
RushRotSpeedRatio | 2.0 |
BackWalkRotSpeedRatio | -0.3 |
BackWalkMinTime | 60 |
BackWalkRollingStartTime | 10 |
BackWalkDist | 20.0 |
RushAttackImpulse | 1000000 |
RollingStopTime | 30 |
IsValidChanceTime | False |
CrashDamage | 0 |
BreakPillarTime | 0 |
CloseDist | -30.0 |
FarDist | 1.0 |
WeaponIdx | -1 |
OutDist | 999.0 |
BaseDist | 1.4 |
SpaceDist | 10.0 |
SpaceAngle | 0.349066 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |
反撃 (Guardian_Mini, 装備所持戦闘)
Name | Value |
---|---|
RootNodeName | Root |
AttackNodeName | Neck |
AttackASName | AttackSpin |
RollingNumMin | 20 |
RollingNumMax | 24 |
RollingWaitTime | 60 |
RollingIntervalTime | 0 |
StopRollingNum | 2 |
JustAvoidSideDist | 3.0 |
JustAvoidBackDist | 3.0 |
JustAvoidAngle | 0.523599 |
AttackType | 1 |
RotSpeed | 0.418879 |
RushRotSpeedRatio | 2.0 |
BackWalkRotSpeedRatio | -0.3 |
BackWalkMinTime | 30 |
BackWalkRollingStartTime | 1 |
BackWalkDist | 15.0 |
RushAttackImpulse | 1000000 |
RollingStopTime | 20 |
IsValidChanceTime | False |
CrashDamage | 20 |
BreakPillarTime | 20 |
CloseDist | -30.0 |
FarDist | 1.0 |
WeaponIdx | -1 |
OutDist | 999.0 |
BaseDist | 1.4 |
SpaceDist | 10.0 |
SpaceAngle | 0.349066 |
BackTimeMin | 5 |
BackTimeMax | 10 |
LeaveTimerMin | 4 |
LeaveTimerMax | 11 |
IsCheckBack | True |
IsCheckReachable | True |
PosVibrateFrame | -1 |
RotVelVibrateFrame | -1 |
NoMoveDist | 0.0 |