AIDef:AI/GuardianMiniRollingAttackMove

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GuardianMiniRollingAttackMove
AI definition
Type AI

AITreeVariables

Name Type Default value Description
RefPosVibrateCheckerForAI AITreeVariablePointer
RefVelRotVibrateCheckerforAI AITreeVariablePointer


StaticInstParams

Name Type Default value Description
RootNodeName String
AttackNodeName String
AttackASName String
RollingNumMin Int
RollingNumMax Int
RollingWaitTime Int
RollingIntervalTime Int
StopRollingNum Int
JustAvoidSideDist Float
JustAvoidBackDist Float
JustAvoidAngle Float
AttackType Int
RotSpeed Float
RushRotSpeedRatio Float
BackWalkRotSpeedRatio Float
BackWalkMinTime Int
BackWalkRollingStartTime Int
BackWalkDist Float
RushAttackImpulse Int
RollingStopTime Int
IsValidChanceTime Bool
CrashDamage Int
BreakPillarTime Int
CloseDist Float
FarDist Float
WeaponIdx Int
OutDist Float
BaseDist Float
SpaceDist Float
SpaceAngle Float
BackTimeMin Int
BackTimeMax Int
LeaveTimerMin Int
LeaveTimerMax Int
IsCheckBack Bool
IsCheckReachable Bool
PosVibrateFrame Int
RotVelVibrateFrame Int
NoMoveDist Float


Children

Name Description
チャンス
バックステップ
回転予兆
回転待機
回転後退
回転後退終了
回転終了
強制後退
戦闘待機
戦闘後ずさり
戦闘歩行
横移動
突進停止
突進前ターン
追加攻撃

Derived definitions

回転攻撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)

Name Value
RootNodeName Root
AttackNodeName Neck
AttackASName AttackSpin
RollingNumMin 20
RollingNumMax 24
RollingWaitTime 60
RollingIntervalTime 0
StopRollingNum 2
JustAvoidSideDist 3.0
JustAvoidBackDist 3.0
JustAvoidAngle 1.0472
AttackType 1
RotSpeed 0.418879
RushRotSpeedRatio 2.0
BackWalkRotSpeedRatio -0.3
BackWalkMinTime 60
BackWalkRollingStartTime 10
BackWalkDist 20.0
RushAttackImpulse 1000000
RollingStopTime 30
IsValidChanceTime False
CrashDamage 0
BreakPillarTime 0
CloseDist -30.0
FarDist 1.0
WeaponIdx -1
OutDist 999.0
BaseDist 1.4
SpaceDist 10.0
SpaceAngle 0.349066
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

反撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)

Name Value
RootNodeName Root
AttackNodeName Neck
AttackASName AttackSpin
RollingNumMin 20
RollingNumMax 24
RollingWaitTime 60
RollingIntervalTime 0
StopRollingNum 2
JustAvoidSideDist 3.0
JustAvoidBackDist 3.0
JustAvoidAngle 0.523599
AttackType 1
RotSpeed 0.418879
RushRotSpeedRatio 2.0
BackWalkRotSpeedRatio -0.3
BackWalkMinTime 30
BackWalkRollingStartTime 1
BackWalkDist 15.0
RushAttackImpulse 1000000
RollingStopTime 20
IsValidChanceTime False
CrashDamage 20
BreakPillarTime 20
CloseDist -30.0
FarDist 1.0
WeaponIdx -1
OutDist 999.0
BaseDist 1.4
SpaceDist 10.0
SpaceAngle 0.349066
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

回転攻撃 (Guardian_Mini, 装備所持戦闘)

Name Value
RootNodeName Root
AttackNodeName Neck
AttackASName AttackSpin
RollingNumMin 20
RollingNumMax 24
RollingWaitTime 60
RollingIntervalTime 0
StopRollingNum 2
JustAvoidSideDist 3.0
JustAvoidBackDist 3.0
JustAvoidAngle 1.0472
AttackType 1
RotSpeed 0.418879
RushRotSpeedRatio 2.0
BackWalkRotSpeedRatio -0.3
BackWalkMinTime 60
BackWalkRollingStartTime 10
BackWalkDist 20.0
RushAttackImpulse 1000000
RollingStopTime 30
IsValidChanceTime False
CrashDamage 0
BreakPillarTime 0
CloseDist -30.0
FarDist 1.0
WeaponIdx -1
OutDist 999.0
BaseDist 1.4
SpaceDist 10.0
SpaceAngle 0.349066
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

反撃 (Guardian_Mini, 装備所持戦闘)

Name Value
RootNodeName Root
AttackNodeName Neck
AttackASName AttackSpin
RollingNumMin 20
RollingNumMax 24
RollingWaitTime 60
RollingIntervalTime 0
StopRollingNum 2
JustAvoidSideDist 3.0
JustAvoidBackDist 3.0
JustAvoidAngle 0.523599
AttackType 1
RotSpeed 0.418879
RushRotSpeedRatio 2.0
BackWalkRotSpeedRatio -0.3
BackWalkMinTime 30
BackWalkRollingStartTime 1
BackWalkDist 15.0
RushAttackImpulse 1000000
RollingStopTime 20
IsValidChanceTime False
CrashDamage 20
BreakPillarTime 20
CloseDist -30.0
FarDist 1.0
WeaponIdx -1
OutDist 999.0
BaseDist 1.4
SpaceDist 10.0
SpaceAngle 0.349066
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0