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GuardianMiniRollingAttackMove| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
| RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| RootNodeName |
String |
|
|
| AttackNodeName |
String |
|
|
| AttackASName |
String |
|
|
| RollingNumMin |
Int |
|
|
| RollingNumMax |
Int |
|
|
| RollingWaitTime |
Int |
|
|
| RollingIntervalTime |
Int |
|
|
| StopRollingNum |
Int |
|
|
| JustAvoidSideDist |
Float |
|
|
| JustAvoidBackDist |
Float |
|
|
| JustAvoidAngle |
Float |
|
|
| AttackType |
Int |
|
|
| RotSpeed |
Float |
|
|
| RushRotSpeedRatio |
Float |
|
|
| BackWalkRotSpeedRatio |
Float |
|
|
| BackWalkMinTime |
Int |
|
|
| BackWalkRollingStartTime |
Int |
|
|
| BackWalkDist |
Float |
|
|
| RushAttackImpulse |
Int |
|
|
| RollingStopTime |
Int |
|
|
| IsValidChanceTime |
Bool |
|
|
| CrashDamage |
Int |
|
|
| BreakPillarTime |
Int |
|
|
| CloseDist |
Float |
|
|
| FarDist |
Float |
|
|
| WeaponIdx |
Int |
|
|
| OutDist |
Float |
|
|
| BaseDist |
Float |
|
|
| SpaceDist |
Float |
|
|
| SpaceAngle |
Float |
|
|
| BackTimeMin |
Int |
|
|
| BackTimeMax |
Int |
|
|
| LeaveTimerMin |
Int |
|
|
| LeaveTimerMax |
Int |
|
|
| IsCheckBack |
Bool |
|
|
| IsCheckReachable |
Bool |
|
|
| PosVibrateFrame |
Int |
|
|
| RotVelVibrateFrame |
Int |
|
|
| NoMoveDist |
Float |
|
|
Children
| Name |
Description
|
| チャンス |
|
| バックステップ |
|
| 回転予兆 |
|
| 回転待機 |
|
| 回転後退 |
|
| 回転後退終了 |
|
| 回転終了 |
|
| 強制後退 |
|
| 戦闘待機 |
|
| 戦闘後ずさり |
|
| 戦闘歩行 |
|
| 横移動 |
|
| 突進停止 |
|
| 突進前ターン |
|
| 追加攻撃 |
|
Derived definitions
回転攻撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
| Name |
Value
|
| RootNodeName |
Root
|
| AttackNodeName |
Neck
|
| AttackASName |
AttackSpin
|
| RollingNumMin |
20
|
| RollingNumMax |
24
|
| RollingWaitTime |
60
|
| RollingIntervalTime |
0
|
| StopRollingNum |
2
|
| JustAvoidSideDist |
3.0
|
| JustAvoidBackDist |
3.0
|
| JustAvoidAngle |
1.0472
|
| AttackType |
1
|
| RotSpeed |
0.418879
|
| RushRotSpeedRatio |
2.0
|
| BackWalkRotSpeedRatio |
-0.3
|
| BackWalkMinTime |
60
|
| BackWalkRollingStartTime |
10
|
| BackWalkDist |
20.0
|
| RushAttackImpulse |
1000000
|
| RollingStopTime |
30
|
| IsValidChanceTime |
False
|
| CrashDamage |
0
|
| BreakPillarTime |
0
|
| CloseDist |
-30.0
|
| FarDist |
1.0
|
| WeaponIdx |
-1
|
| OutDist |
999.0
|
| BaseDist |
1.4
|
| SpaceDist |
10.0
|
| SpaceAngle |
0.349066
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
反撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
| Name |
Value
|
| RootNodeName |
Root
|
| AttackNodeName |
Neck
|
| AttackASName |
AttackSpin
|
| RollingNumMin |
20
|
| RollingNumMax |
24
|
| RollingWaitTime |
60
|
| RollingIntervalTime |
0
|
| StopRollingNum |
2
|
| JustAvoidSideDist |
3.0
|
| JustAvoidBackDist |
3.0
|
| JustAvoidAngle |
0.523599
|
| AttackType |
1
|
| RotSpeed |
0.418879
|
| RushRotSpeedRatio |
2.0
|
| BackWalkRotSpeedRatio |
-0.3
|
| BackWalkMinTime |
30
|
| BackWalkRollingStartTime |
1
|
| BackWalkDist |
15.0
|
| RushAttackImpulse |
1000000
|
| RollingStopTime |
20
|
| IsValidChanceTime |
False
|
| CrashDamage |
20
|
| BreakPillarTime |
20
|
| CloseDist |
-30.0
|
| FarDist |
1.0
|
| WeaponIdx |
-1
|
| OutDist |
999.0
|
| BaseDist |
1.4
|
| SpaceDist |
10.0
|
| SpaceAngle |
0.349066
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
回転攻撃 (Guardian_Mini, 装備所持戦闘)
| Name |
Value
|
| RootNodeName |
Root
|
| AttackNodeName |
Neck
|
| AttackASName |
AttackSpin
|
| RollingNumMin |
20
|
| RollingNumMax |
24
|
| RollingWaitTime |
60
|
| RollingIntervalTime |
0
|
| StopRollingNum |
2
|
| JustAvoidSideDist |
3.0
|
| JustAvoidBackDist |
3.0
|
| JustAvoidAngle |
1.0472
|
| AttackType |
1
|
| RotSpeed |
0.418879
|
| RushRotSpeedRatio |
2.0
|
| BackWalkRotSpeedRatio |
-0.3
|
| BackWalkMinTime |
60
|
| BackWalkRollingStartTime |
10
|
| BackWalkDist |
20.0
|
| RushAttackImpulse |
1000000
|
| RollingStopTime |
30
|
| IsValidChanceTime |
False
|
| CrashDamage |
0
|
| BreakPillarTime |
0
|
| CloseDist |
-30.0
|
| FarDist |
1.0
|
| WeaponIdx |
-1
|
| OutDist |
999.0
|
| BaseDist |
1.4
|
| SpaceDist |
10.0
|
| SpaceAngle |
0.349066
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
反撃 (Guardian_Mini, 装備所持戦闘)
| Name |
Value
|
| RootNodeName |
Root
|
| AttackNodeName |
Neck
|
| AttackASName |
AttackSpin
|
| RollingNumMin |
20
|
| RollingNumMax |
24
|
| RollingWaitTime |
60
|
| RollingIntervalTime |
0
|
| StopRollingNum |
2
|
| JustAvoidSideDist |
3.0
|
| JustAvoidBackDist |
3.0
|
| JustAvoidAngle |
0.523599
|
| AttackType |
1
|
| RotSpeed |
0.418879
|
| RushRotSpeedRatio |
2.0
|
| BackWalkRotSpeedRatio |
-0.3
|
| BackWalkMinTime |
30
|
| BackWalkRollingStartTime |
1
|
| BackWalkDist |
15.0
|
| RushAttackImpulse |
1000000
|
| RollingStopTime |
20
|
| IsValidChanceTime |
False
|
| CrashDamage |
20
|
| BreakPillarTime |
20
|
| CloseDist |
-30.0
|
| FarDist |
1.0
|
| WeaponIdx |
-1
|
| OutDist |
999.0
|
| BaseDist |
1.4
|
| SpaceDist |
10.0
|
| SpaceAngle |
0.349066
|
| BackTimeMin |
5
|
| BackTimeMax |
10
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|