AIDef:AI/GoronCannon
| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TiltAngle | Float | 45.0 | |
| TiltAngularSpeed | Float | 0.1 | |
| ActorName | String | ||
| Angle | Float | 0.0 | |
| Speed | Float | 1.0 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ActName | String | ||
| Offset | Vec3 | ||
| ShotNodeName | String | ||
| IsDrawDebug | Bool | ||
| RotRadAccel | Float | ||
| RotBrake | Float | ||
| IsUseShotNodeAngle | Bool | ||
| ShotCannonBallScale | Float |
Children
| Name | Description |
|---|---|
| 冷却中 | |
| 発射 | |
| 発射前待機 | |
| 発射後待機 |
Derived definitions
通常 (GoronCannon, BaseAI)
| Name | Value |
|---|---|
| ActName | FldObj_GoronCannonBall_A_01 |
| Offset | Vec3(x=0.0, y=6.0, z=10.0) |
| ShotNodeName | |
| IsDrawDebug | False |
| RotRadAccel | 0.000174533 |
| RotBrake | 0.000872665 |
| IsUseShotNodeAngle | False |
| ShotCannonBallScale | 1.0 |
子0 (DungeonCannon, 通常)
| Name | Value |
|---|---|
| ActName | DgnObj_AncientBall_06 |
| Offset | Vec3(x=0.0, y=6.0, z=15.0) |
| ShotNodeName | Shot |
| IsDrawDebug | False |
| RotRadAccel | 0.000174533 |
| RotBrake | 0.000872665 |
| IsUseShotNodeAngle | True |
| ShotCannonBallScale | 0.8 |
子0 (DungeonCannon_DLC, 通常)
| Name | Value |
|---|---|
| ActName | DgnObj_DLC_AncientBall_130 |
| Offset | Vec3(x=0.0, y=6.0, z=15.0) |
| ShotNodeName | Shot |
| IsDrawDebug | False |
| RotRadAccel | 0.000174533 |
| RotBrake | 0.000872665 |
| IsUseShotNodeAngle | True |
| ShotCannonBallScale | 0.8 |