AIDef:AI/GoronCannon
Jump to navigation
Jump to search
AI definition | |
---|---|
Type | AI |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
TiltAngle | Float | 45.0 | |
TiltAngularSpeed | Float | 0.1 | |
ActorName | String | ||
Angle | Float | 0.0 | |
Speed | Float | 1.0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ActName | String | ||
Offset | Vec3 | ||
ShotNodeName | String | ||
IsDrawDebug | Bool | ||
RotRadAccel | Float | ||
RotBrake | Float | ||
IsUseShotNodeAngle | Bool | ||
ShotCannonBallScale | Float |
Children
Name | Description |
---|---|
冷却中 | |
発射 | |
発射前待機 | |
発射後待機 |
Derived definitions
通常 (GoronCannon, BaseAI)
Name | Value |
---|---|
ActName | FldObj_GoronCannonBall_A_01 |
Offset | Vec3(x=0.0, y=6.0, z=10.0) |
ShotNodeName | |
IsDrawDebug | False |
RotRadAccel | 0.000174533 |
RotBrake | 0.000872665 |
IsUseShotNodeAngle | False |
ShotCannonBallScale | 1.0 |
子0 (DungeonCannon, 通常)
Name | Value |
---|---|
ActName | DgnObj_AncientBall_06 |
Offset | Vec3(x=0.0, y=6.0, z=15.0) |
ShotNodeName | Shot |
IsDrawDebug | False |
RotRadAccel | 0.000174533 |
RotBrake | 0.000872665 |
IsUseShotNodeAngle | True |
ShotCannonBallScale | 0.8 |
子0 (DungeonCannon_DLC, 通常)
Name | Value |
---|---|
ActName | DgnObj_DLC_AncientBall_130 |
Offset | Vec3(x=0.0, y=6.0, z=15.0) |
ShotNodeName | Shot |
IsDrawDebug | False |
RotRadAccel | 0.000174533 |
RotBrake | 0.000872665 |
IsUseShotNodeAngle | True |
ShotCannonBallScale | 0.8 |