AIDef:AI/GuardianMiniReaction
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
GuardianMiniChanceTimeState | Int | -1 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
RootNodeName | String | ||
Arm1NodeName | String | ||
Arm2NodeName | String | ||
Arm3NodeName | String | ||
ASSlotRight | Int | ||
ASSlotLeft | Int | ||
ASSlotBack | Int | ||
PreAttackASRight | String | ||
PreAttackASLeft | String | ||
JustGuardNumForBreak | Int | ||
IsChangeWeapon | Bool | ||
JustGuardTimesMin | Int | ||
JustGuardTimesMax | Int | ||
SmallDamageCancelTimes | Int | ||
InComboSmallDamageNoCancel | Bool |
Children
Name | Description |
---|---|
ふっとび | |
ガード | |
ガードブレイク | |
ショック | |
ジャストガード | |
チャンス | |
凍結 | |
大落下 | |
小ダメージ | |
崩れ落ち | |
左手ショック | |
左手弾かれ | |
左手超ショック | |
弾かれ | |
後ろ手ショック | |
後ろ手弾かれ | |
後ろ手超ショック | |
武器切替 | |
死亡 | |
瀕死 | |
炎上 | |
痺れ | |
突風 | |
落下 | |
超ショック |
Derived definitions
リアクション (Guardian_Mini_DetachLineBeam, 通常)
Name | Value |
---|---|
RootNodeName | Root |
Arm1NodeName | Clavicle_UFR |
Arm2NodeName | Clavicle_UFL |
Arm3NodeName | Clavicle_UB |
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
PreAttackASRight | AttackWaitRight |
PreAttackASLeft | AttackWaitLeft |
JustGuardNumForBreak | 1 |
IsChangeWeapon | False |
JustGuardTimesMin | 100 |
JustGuardTimesMax | 100 |
SmallDamageCancelTimes | 0 |
InComboSmallDamageNoCancel | False |
リアクション (Guardian_Mini, 通常)
Name | Value |
---|---|
RootNodeName | Root |
Arm1NodeName | Clavicle_UFR |
Arm2NodeName | Clavicle_UFL |
Arm3NodeName | Clavicle_UB |
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
PreAttackASRight | AttackWaitRight |
PreAttackASLeft | AttackWaitLeft |
JustGuardNumForBreak | 1 |
IsChangeWeapon | False |
JustGuardTimesMin | 100 |
JustGuardTimesMax | 100 |
SmallDamageCancelTimes | 0 |
InComboSmallDamageNoCancel | False |