From ZeldaMods (Breath of the Wild)
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GuardianMiniReaction| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| GuardianMiniChanceTimeState |
Int |
-1 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| RootNodeName |
String |
|
|
| Arm1NodeName |
String |
|
|
| Arm2NodeName |
String |
|
|
| Arm3NodeName |
String |
|
|
| ASSlotRight |
Int |
|
|
| ASSlotLeft |
Int |
|
|
| ASSlotBack |
Int |
|
|
| PreAttackASRight |
String |
|
|
| PreAttackASLeft |
String |
|
|
| JustGuardNumForBreak |
Int |
|
|
| IsChangeWeapon |
Bool |
|
|
| JustGuardTimesMin |
Int |
|
|
| JustGuardTimesMax |
Int |
|
|
| SmallDamageCancelTimes |
Int |
|
|
| InComboSmallDamageNoCancel |
Bool |
|
|
Children
| Name |
Description
|
| ふっとび |
|
| ガード |
|
| ガードブレイク |
|
| ショック |
|
| ジャストガード |
|
| チャンス |
|
| 凍結 |
|
| 大落下 |
|
| 小ダメージ |
|
| 崩れ落ち |
|
| 左手ショック |
|
| 左手弾かれ |
|
| 左手超ショック |
|
| 弾かれ |
|
| 後ろ手ショック |
|
| 後ろ手弾かれ |
|
| 後ろ手超ショック |
|
| 武器切替 |
|
| 死亡 |
|
| 瀕死 |
|
| 炎上 |
|
| 痺れ |
|
| 突風 |
|
| 落下 |
|
| 超ショック |
|
Derived definitions
リアクション (Guardian_Mini_DetachLineBeam, 通常)
| Name |
Value
|
| RootNodeName |
Root
|
| Arm1NodeName |
Clavicle_UFR
|
| Arm2NodeName |
Clavicle_UFL
|
| Arm3NodeName |
Clavicle_UB
|
| ASSlotRight |
1
|
| ASSlotLeft |
2
|
| ASSlotBack |
3
|
| PreAttackASRight |
AttackWaitRight
|
| PreAttackASLeft |
AttackWaitLeft
|
| JustGuardNumForBreak |
1
|
| IsChangeWeapon |
False
|
| JustGuardTimesMin |
100
|
| JustGuardTimesMax |
100
|
| SmallDamageCancelTimes |
0
|
| InComboSmallDamageNoCancel |
False
|
リアクション (Guardian_Mini, 通常)
| Name |
Value
|
| RootNodeName |
Root
|
| Arm1NodeName |
Clavicle_UFR
|
| Arm2NodeName |
Clavicle_UFL
|
| Arm3NodeName |
Clavicle_UB
|
| ASSlotRight |
1
|
| ASSlotLeft |
2
|
| ASSlotBack |
3
|
| PreAttackASRight |
AttackWaitRight
|
| PreAttackASLeft |
AttackWaitLeft
|
| JustGuardNumForBreak |
1
|
| IsChangeWeapon |
False
|
| JustGuardTimesMin |
100
|
| JustGuardTimesMax |
100
|
| SmallDamageCancelTimes |
0
|
| InComboSmallDamageNoCancel |
False
|