From ZeldaMods (Breath of the Wild)
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HorseRiddenByNPC| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| NavMeshCharacterScaleAtPrecise |
Float |
|
|
| IsEscapeFromSameActorType |
Bool |
|
|
Children
| Name |
Description
|
| ついていく |
|
| 待機 |
|
| 徘徊 |
|
| 指定位置に移動 |
|
| 指定位置に移動(正確) |
|
| 指定方向を向く |
|
| 泳ぐ |
|
| 泳ぐ(待機) |
|
| 逃走 |
|
Derived definitions
NPCが騎乗 (BoneHorse, 騎乗)
| Name |
Value
|
| NavMeshCharacterScaleAtPrecise |
0.85
|
| IsEscapeFromSameActorType |
True
|
NPCが騎乗 (NushiHorse, 騎乗)
| Name |
Value
|
| NavMeshCharacterScaleAtPrecise |
0.85
|
| IsEscapeFromSameActorType |
True
|
NPCが騎乗 (Horse, 騎乗)
| Name |
Value
|
| NavMeshCharacterScaleAtPrecise |
0.85
|
| IsEscapeFromSameActorType |
True
|
NPCが騎乗 (HorseLarge, 騎乗)
| Name |
Value
|
| NavMeshCharacterScaleAtPrecise |
0.85
|
| IsEscapeFromSameActorType |
True
|