AIDef:AI/HorseRiddenByNPC
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
NavMeshCharacterScaleAtPrecise | Float | ||
IsEscapeFromSameActorType | Bool |
Children
Name | Description |
---|---|
ついていく | |
待機 | |
徘徊 | |
指定位置に移動 | |
指定位置に移動(正確) | |
指定方向を向く | |
泳ぐ | |
泳ぐ(待機) | |
逃走 |
Derived definitions
NPCが騎乗 (BoneHorse, 騎乗)
Name | Value |
---|---|
NavMeshCharacterScaleAtPrecise | 0.85 |
IsEscapeFromSameActorType | True |
NPCが騎乗 (NushiHorse, 騎乗)
Name | Value |
---|---|
NavMeshCharacterScaleAtPrecise | 0.85 |
IsEscapeFromSameActorType | True |
NPCが騎乗 (Horse, 騎乗)
Name | Value |
---|---|
NavMeshCharacterScaleAtPrecise | 0.85 |
IsEscapeFromSameActorType | True |
NPCが騎乗 (HorseLarge, 騎乗)
Name | Value |
---|---|
NavMeshCharacterScaleAtPrecise | 0.85 |
IsEscapeFromSameActorType | True |