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GuardianMiniBeamAttack| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| HeadNodeName |
String |
|
|
| AttackInterval |
Int |
|
|
| EndShaderASFrame |
Int |
|
|
| LoopShaderASName |
String |
|
|
| EndShaderASName |
String |
|
|
| PreLaunchEffectName |
String |
|
|
| IsChangeable |
Bool |
|
|
| IsFinalBattle |
Bool |
|
|
| InDirAngle |
Float |
|
|
| FluctuationRange |
Float |
|
|
| FluctuationSpan |
Float |
|
|
| TargetOffsetY |
Float |
|
|
| NodeName |
String |
|
|
| IsValidGuide |
Bool |
|
|
| IsIgnoreSmallHit |
Bool |
|
|
| AimEffectName |
String |
|
|
| BreathName |
String |
|
|
| AttackAngle |
Float |
|
|
| AttackRatio |
Float |
|
|
| BreathSize |
Float |
|
|
| EnlargeTime |
Int |
|
|
| IsEndAfterAttack |
Bool |
|
|
| IsDeleteBreath |
Bool |
|
|
| AttackIntervalIntensity |
Float |
|
|
| GlobalNoAtkTime |
Int |
|
|
| IsUpdateNoticeState |
Bool |
|
|
Children
| Name |
Description
|
| ビーム準備 |
|
| 戦闘攻撃 |
|
| 戦闘準備 |
|
Derived definitions
行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
| Name |
Value
|
| HeadNodeName |
Head
|
| AttackInterval |
10
|
| EndShaderASFrame |
0
|
| LoopShaderASName |
|
| EndShaderASName |
|
| PreLaunchEffectName |
PreLaunch_Big
|
| IsChangeable |
True
|
| IsFinalBattle |
True
|
| InDirAngle |
3.14159
|
| FluctuationRange |
0.0
|
| FluctuationSpan |
0.0
|
| TargetOffsetY |
0.0
|
| NodeName |
|
| IsValidGuide |
False
|
| IsIgnoreSmallHit |
True
|
| AimEffectName |
Aim
|
| BreathName |
|
| AttackAngle |
3.14159
|
| AttackRatio |
1.0
|
| BreathSize |
1.0
|
| EnlargeTime |
5
|
| IsEndAfterAttack |
True
|
| IsDeleteBreath |
False
|
| AttackIntervalIntensity |
0.0
|
| GlobalNoAtkTime |
-1
|
| IsUpdateNoticeState |
True
|
先行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
| Name |
Value
|
| HeadNodeName |
Head
|
| AttackInterval |
300
|
| EndShaderASFrame |
150
|
| LoopShaderASName |
BeamLoopShader
|
| EndShaderASName |
BeamEndShader
|
| PreLaunchEffectName |
PreLaunch_Big
|
| IsChangeable |
False
|
| IsFinalBattle |
True
|
| InDirAngle |
3.14159
|
| FluctuationRange |
0.0
|
| FluctuationSpan |
0.0
|
| TargetOffsetY |
0.0
|
| NodeName |
Eye
|
| IsValidGuide |
True
|
| IsIgnoreSmallHit |
True
|
| AimEffectName |
Aim
|
| BreathName |
|
| AttackAngle |
3.14159
|
| AttackRatio |
1.0
|
| BreathSize |
1.0
|
| EnlargeTime |
5
|
| IsEndAfterAttack |
True
|
| IsDeleteBreath |
False
|
| AttackIntervalIntensity |
0.0
|
| GlobalNoAtkTime |
-1
|
| IsUpdateNoticeState |
True
|
行動 (Guardian_Mini, 最終段階攻撃)
| Name |
Value
|
| HeadNodeName |
Head
|
| AttackInterval |
10
|
| EndShaderASFrame |
0
|
| LoopShaderASName |
|
| EndShaderASName |
|
| PreLaunchEffectName |
PreLaunch_Big
|
| IsChangeable |
True
|
| IsFinalBattle |
True
|
| InDirAngle |
3.14159
|
| FluctuationRange |
0.0
|
| FluctuationSpan |
0.0
|
| TargetOffsetY |
0.0
|
| NodeName |
|
| IsValidGuide |
False
|
| IsIgnoreSmallHit |
True
|
| AimEffectName |
Aim
|
| BreathName |
|
| AttackAngle |
3.14159
|
| AttackRatio |
1.0
|
| BreathSize |
1.0
|
| EnlargeTime |
5
|
| IsEndAfterAttack |
True
|
| IsDeleteBreath |
False
|
| AttackIntervalIntensity |
0.0
|
| GlobalNoAtkTime |
-1
|
| IsUpdateNoticeState |
True
|
先行動 (Guardian_Mini, 最終段階攻撃)
| Name |
Value
|
| HeadNodeName |
Head
|
| AttackInterval |
300
|
| EndShaderASFrame |
150
|
| LoopShaderASName |
BeamLoopShader
|
| EndShaderASName |
BeamEndShader
|
| PreLaunchEffectName |
PreLaunch_Big
|
| IsChangeable |
False
|
| IsFinalBattle |
True
|
| InDirAngle |
3.14159
|
| FluctuationRange |
0.0
|
| FluctuationSpan |
0.0
|
| TargetOffsetY |
0.0
|
| NodeName |
Eye
|
| IsValidGuide |
True
|
| IsIgnoreSmallHit |
True
|
| AimEffectName |
Aim
|
| BreathName |
|
| AttackAngle |
3.14159
|
| AttackRatio |
1.0
|
| BreathSize |
1.0
|
| EnlargeTime |
5
|
| IsEndAfterAttack |
True
|
| IsDeleteBreath |
False
|
| AttackIntervalIntensity |
0.0
|
| GlobalNoAtkTime |
-1
|
| IsUpdateNoticeState |
True
|
戦闘攻撃 (Guardian_Mini, レンジ外)
| Name |
Value
|
| HeadNodeName |
Head
|
| AttackInterval |
-1
|
| EndShaderASFrame |
0
|
| LoopShaderASName |
|
| EndShaderASName |
|
| PreLaunchEffectName |
|
| IsChangeable |
False
|
| IsFinalBattle |
False
|
| InDirAngle |
0.0872665
|
| FluctuationRange |
0.0
|
| FluctuationSpan |
0.0
|
| TargetOffsetY |
1.5
|
| NodeName |
Eye
|
| IsValidGuide |
False
|
| IsIgnoreSmallHit |
False
|
| AimEffectName |
Aim_Small
|
| BreathName |
|
| AttackAngle |
3.14159
|
| AttackRatio |
1.0
|
| BreathSize |
1.0
|
| EnlargeTime |
5
|
| IsEndAfterAttack |
True
|
| IsDeleteBreath |
False
|
| AttackIntervalIntensity |
0.8
|
| GlobalNoAtkTime |
-1
|
| IsUpdateNoticeState |
True
|
戦闘攻撃 (Guardian_Mini, 装備丸腰戦闘)
| Name |
Value
|
| HeadNodeName |
Head
|
| AttackInterval |
-1
|
| EndShaderASFrame |
0
|
| LoopShaderASName |
|
| EndShaderASName |
|
| PreLaunchEffectName |
|
| IsChangeable |
False
|
| IsFinalBattle |
False
|
| InDirAngle |
0.0872665
|
| FluctuationRange |
0.0
|
| FluctuationSpan |
0.0
|
| TargetOffsetY |
1.5
|
| NodeName |
Eye
|
| IsValidGuide |
False
|
| IsIgnoreSmallHit |
False
|
| AimEffectName |
Aim_Small
|
| BreathName |
|
| AttackAngle |
3.14159
|
| AttackRatio |
1.0
|
| BreathSize |
1.0
|
| EnlargeTime |
5
|
| IsEndAfterAttack |
True
|
| IsDeleteBreath |
False
|
| AttackIntervalIntensity |
0.1
|
| GlobalNoAtkTime |
-1
|
| IsUpdateNoticeState |
True
|
戦闘攻撃 (Guardian_Mini, 装備非所持戦闘)
| Name |
Value
|
| HeadNodeName |
Head
|
| AttackInterval |
60
|
| EndShaderASFrame |
0
|
| LoopShaderASName |
|
| EndShaderASName |
|
| PreLaunchEffectName |
|
| IsChangeable |
False
|
| IsFinalBattle |
False
|
| InDirAngle |
0.0872665
|
| FluctuationRange |
0.0
|
| FluctuationSpan |
0.0
|
| TargetOffsetY |
1.5
|
| NodeName |
Eye
|
| IsValidGuide |
False
|
| IsIgnoreSmallHit |
False
|
| AimEffectName |
Aim_Small
|
| BreathName |
|
| AttackAngle |
3.14159
|
| AttackRatio |
1.0
|
| BreathSize |
1.0
|
| EnlargeTime |
5
|
| IsEndAfterAttack |
True
|
| IsDeleteBreath |
False
|
| AttackIntervalIntensity |
1.0
|
| GlobalNoAtkTime |
-1
|
| IsUpdateNoticeState |
True
|
戦闘攻撃 (Guardian_Mini, 非装備威嚇)
| Name |
Value
|
| HeadNodeName |
Head
|
| AttackInterval |
60
|
| EndShaderASFrame |
0
|
| LoopShaderASName |
|
| EndShaderASName |
|
| PreLaunchEffectName |
|
| IsChangeable |
False
|
| IsFinalBattle |
False
|
| InDirAngle |
0.0872665
|
| FluctuationRange |
0.0
|
| FluctuationSpan |
0.0
|
| TargetOffsetY |
1.5
|
| NodeName |
Eye
|
| IsValidGuide |
False
|
| IsIgnoreSmallHit |
True
|
| AimEffectName |
Aim_Small
|
| BreathName |
|
| AttackAngle |
3.14159
|
| AttackRatio |
1.0
|
| BreathSize |
1.0
|
| EnlargeTime |
5
|
| IsEndAfterAttack |
True
|
| IsDeleteBreath |
False
|
| AttackIntervalIntensity |
1.0
|
| GlobalNoAtkTime |
-1
|
| IsUpdateNoticeState |
True
|
追加攻撃 (Guardian_Mini, 回転攻撃)
| Name |
Value
|
| HeadNodeName |
Head
|
| AttackInterval |
0
|
| EndShaderASFrame |
0
|
| LoopShaderASName |
|
| EndShaderASName |
|
| PreLaunchEffectName |
|
| IsChangeable |
False
|
| IsFinalBattle |
False
|
| InDirAngle |
0.0872665
|
| FluctuationRange |
0.0
|
| FluctuationSpan |
0.0
|
| TargetOffsetY |
1.5
|
| NodeName |
Eye
|
| IsValidGuide |
False
|
| IsIgnoreSmallHit |
False
|
| AimEffectName |
Aim_Small
|
| BreathName |
|
| AttackAngle |
3.14159
|
| AttackRatio |
1.0
|
| BreathSize |
1.0
|
| EnlargeTime |
5
|
| IsEndAfterAttack |
True
|
| IsDeleteBreath |
False
|
| AttackIntervalIntensity |
0.0
|
| GlobalNoAtkTime |
-1
|
| IsUpdateNoticeState |
True
|