AIDef:AI/GuardianMiniBeamAttack
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
HeadNodeName | String | ||
AttackInterval | Int | ||
EndShaderASFrame | Int | ||
LoopShaderASName | String | ||
EndShaderASName | String | ||
PreLaunchEffectName | String | ||
IsChangeable | Bool | ||
IsFinalBattle | Bool | ||
InDirAngle | Float | ||
FluctuationRange | Float | ||
FluctuationSpan | Float | ||
TargetOffsetY | Float | ||
NodeName | String | ||
IsValidGuide | Bool | ||
IsIgnoreSmallHit | Bool | ||
AimEffectName | String | ||
BreathName | String | ||
AttackAngle | Float | ||
AttackRatio | Float | ||
BreathSize | Float | ||
EnlargeTime | Int | ||
IsEndAfterAttack | Bool | ||
IsDeleteBreath | Bool | ||
AttackIntervalIntensity | Float | ||
GlobalNoAtkTime | Int | ||
IsUpdateNoticeState | Bool |
Children
Name | Description |
---|---|
ビーム準備 | |
戦闘攻撃 | |
戦闘準備 |
Derived definitions
行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
Name | Value |
---|---|
HeadNodeName | Head |
AttackInterval | 10 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | PreLaunch_Big |
IsChangeable | True |
IsFinalBattle | True |
InDirAngle | 3.14159 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 1.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
先行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
Name | Value |
---|---|
HeadNodeName | Head |
AttackInterval | 300 |
EndShaderASFrame | 150 |
LoopShaderASName | BeamLoopShader |
EndShaderASName | BeamEndShader |
PreLaunchEffectName | PreLaunch_Big |
IsChangeable | False |
IsFinalBattle | True |
InDirAngle | 3.14159 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | Eye |
IsValidGuide | True |
IsIgnoreSmallHit | True |
AimEffectName | Aim |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 1.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
行動 (Guardian_Mini, 最終段階攻撃)
Name | Value |
---|---|
HeadNodeName | Head |
AttackInterval | 10 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | PreLaunch_Big |
IsChangeable | True |
IsFinalBattle | True |
InDirAngle | 3.14159 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 1.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
先行動 (Guardian_Mini, 最終段階攻撃)
Name | Value |
---|---|
HeadNodeName | Head |
AttackInterval | 300 |
EndShaderASFrame | 150 |
LoopShaderASName | BeamLoopShader |
EndShaderASName | BeamEndShader |
PreLaunchEffectName | PreLaunch_Big |
IsChangeable | False |
IsFinalBattle | True |
InDirAngle | 3.14159 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | Eye |
IsValidGuide | True |
IsIgnoreSmallHit | True |
AimEffectName | Aim |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 1.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
戦闘攻撃 (Guardian_Mini, レンジ外)
Name | Value |
---|---|
HeadNodeName | Head |
AttackInterval | -1 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 1.5 |
NodeName | Eye |
IsValidGuide | False |
IsIgnoreSmallHit | False |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 1.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.8 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
戦闘攻撃 (Guardian_Mini, 装備丸腰戦闘)
Name | Value |
---|---|
HeadNodeName | Head |
AttackInterval | -1 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 1.5 |
NodeName | Eye |
IsValidGuide | False |
IsIgnoreSmallHit | False |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 1.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.1 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
戦闘攻撃 (Guardian_Mini, 装備非所持戦闘)
Name | Value |
---|---|
HeadNodeName | Head |
AttackInterval | 60 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 1.5 |
NodeName | Eye |
IsValidGuide | False |
IsIgnoreSmallHit | False |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 1.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 1.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
戦闘攻撃 (Guardian_Mini, 非装備威嚇)
Name | Value |
---|---|
HeadNodeName | Head |
AttackInterval | 60 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 1.5 |
NodeName | Eye |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 1.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 1.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
追加攻撃 (Guardian_Mini, 回転攻撃)
Name | Value |
---|---|
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 1.5 |
NodeName | Eye |
IsValidGuide | False |
IsIgnoreSmallHit | False |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 1.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |