AIDef:AI/LynelArrowBattle
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WeaponIdx | Int | ||
AttackCount | Int | ||
FrontCheckBoneName | String | ||
FrontDirFromBone | Vec3 | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
戦闘攻撃 | |
戦闘準備 |
Derived definitions
上空撃ち (Lynel_Senior, 威嚇射撃パターン選択)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | -1 |
FrontCheckBoneName | |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上空撃ち (Lynel_Senior, 弓戦闘開始上半身)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | 1 |
FrontCheckBoneName | |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上半身 (Lynel_Senior, 弓戦闘)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | -1 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上半身 (Lynel_Senior, 弓戦闘対騎兵)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | -1 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常撃ち (Lynel_Senior, 威嚇射撃パターン選択)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | 4 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常撃ち (Lynel_Senior, 弓戦闘開始上半身)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | 1 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上空撃ち (Lynel_Middle, 威嚇射撃パターン選択)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | -1 |
FrontCheckBoneName | |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上空撃ち (Lynel_Middle, 弓戦闘開始上半身)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | 1 |
FrontCheckBoneName | |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上半身 (Lynel_Middle, 弓戦闘)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | -1 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上半身 (Lynel_Middle, 弓戦闘対騎兵)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | -1 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常撃ち (Lynel_Middle, 威嚇射撃パターン選択)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | 4 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常撃ち (Lynel_Middle, 弓戦闘開始上半身)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | 1 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上空撃ち (Lynel, 威嚇射撃パターン選択)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | -1 |
FrontCheckBoneName | |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上空撃ち (Lynel, 弓戦闘開始上半身)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | 1 |
FrontCheckBoneName | |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上半身 (Lynel, 弓戦闘)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | -1 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
上半身 (Lynel, 弓戦闘対騎兵)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | -1 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常撃ち (Lynel, 威嚇射撃パターン選択)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | 4 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
通常撃ち (Lynel, 弓戦闘開始上半身)
Name | Value |
---|---|
WeaponIdx | 2 |
AttackCount | 1 |
FrontCheckBoneName | Man_Spine_2 |
FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
AttackAngle | 1.74533 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 4.0 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |