AIDef:AI/IAIAttack
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
OffsetLR | Float | ||
WeaponIdx | Int | ||
CloseDistLR | Float | ||
ClsoeDistFB | Float | ||
TiredAngle | Float | ||
IsAbleSkipNear | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
斬り付け | |
駆け寄り |
Derived definitions
攻撃 (Priest_Boss_ShadowClone, 一列突進)
Name | Value |
---|---|
OffsetLR | -1.0 |
WeaponIdx | 0 |
CloseDistLR | 7.0 |
ClsoeDistFB | 2.0 |
TiredAngle | 2.0944 |
IsAbleSkipNear | True |
先行動 (Priest_Boss_ShadowClone, 攻撃)
Name | Value |
---|---|
OffsetLR | -1.0 |
WeaponIdx | 0 |
CloseDistLR | 7.0 |
ClsoeDistFB | 2.0 |
TiredAngle | 2.0944 |
IsAbleSkipNear | True |
後行動 (Lynel_Senior, 大剣突進切り)
Name | Value |
---|---|
OffsetLR | 0.0 |
WeaponIdx | 0 |
CloseDistLR | 2.5 |
ClsoeDistFB | 11.0 |
TiredAngle | 2.0944 |
IsAbleSkipNear | False |
攻撃 (Priest_Boss_ShadowClone_Real, 一列突進)
Name | Value |
---|---|
OffsetLR | -1.0 |
WeaponIdx | 0 |
CloseDistLR | 7.0 |
ClsoeDistFB | 2.0 |
TiredAngle | 2.0944 |
IsAbleSkipNear | True |
先行動 (Priest_Boss_ShadowClone_Real, 攻撃)
Name | Value |
---|---|
OffsetLR | -1.0 |
WeaponIdx | 0 |
CloseDistLR | 7.0 |
ClsoeDistFB | 2.0 |
TiredAngle | 2.0944 |
IsAbleSkipNear | True |
先行動 (Assassin_Junior, 崖時切払い)
Name | Value |
---|---|
OffsetLR | -0.8 |
WeaponIdx | 0 |
CloseDistLR | 7.0 |
ClsoeDistFB | 2.0 |
TiredAngle | 2.0944 |
IsAbleSkipNear | True |
先行動 (Assassin_Junior, 切り払い)
Name | Value |
---|---|
OffsetLR | -1.0 |
WeaponIdx | 0 |
CloseDistLR | 7.0 |
ClsoeDistFB | 2.0 |
TiredAngle | 2.0944 |
IsAbleSkipNear | True |
後行動 (Lynel_Middle, 大剣突進切り)
Name | Value |
---|---|
OffsetLR | 0.0 |
WeaponIdx | 0 |
CloseDistLR | 2.5 |
ClsoeDistFB | 11.0 |
TiredAngle | 2.0944 |
IsAbleSkipNear | False |
後行動 (Lynel, 大剣突進切り)
Name | Value |
---|---|
OffsetLR | 0.0 |
WeaponIdx | 0 |
CloseDistLR | 2.5 |
ClsoeDistFB | 11.0 |
TiredAngle | 2.0944 |
IsAbleSkipNear | False |