AIDef:AI/IAIAttack

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IAIAttack
AI definition
Type AI

StaticInstParams

Name Type Default value Description
OffsetLR Float
WeaponIdx Int
CloseDistLR Float
ClsoeDistFB Float
TiredAngle Float
IsAbleSkipNear Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
斬り付け
駆け寄り

Derived definitions

攻撃 (Priest_Boss_ShadowClone, 一列突進)

Name Value
OffsetLR -1.0
WeaponIdx 0
CloseDistLR 7.0
ClsoeDistFB 2.0
TiredAngle 2.0944
IsAbleSkipNear True

先行動 (Priest_Boss_ShadowClone, 攻撃)

Name Value
OffsetLR -1.0
WeaponIdx 0
CloseDistLR 7.0
ClsoeDistFB 2.0
TiredAngle 2.0944
IsAbleSkipNear True

後行動 (Lynel_Senior, 大剣突進切り)

Name Value
OffsetLR 0.0
WeaponIdx 0
CloseDistLR 2.5
ClsoeDistFB 11.0
TiredAngle 2.0944
IsAbleSkipNear False

攻撃 (Priest_Boss_ShadowClone_Real, 一列突進)

Name Value
OffsetLR -1.0
WeaponIdx 0
CloseDistLR 7.0
ClsoeDistFB 2.0
TiredAngle 2.0944
IsAbleSkipNear True

先行動 (Priest_Boss_ShadowClone_Real, 攻撃)

Name Value
OffsetLR -1.0
WeaponIdx 0
CloseDistLR 7.0
ClsoeDistFB 2.0
TiredAngle 2.0944
IsAbleSkipNear True

先行動 (Assassin_Junior, 崖時切払い)

Name Value
OffsetLR -0.8
WeaponIdx 0
CloseDistLR 7.0
ClsoeDistFB 2.0
TiredAngle 2.0944
IsAbleSkipNear True

先行動 (Assassin_Junior, 切り払い)

Name Value
OffsetLR -1.0
WeaponIdx 0
CloseDistLR 7.0
ClsoeDistFB 2.0
TiredAngle 2.0944
IsAbleSkipNear True

後行動 (Lynel_Middle, 大剣突進切り)

Name Value
OffsetLR 0.0
WeaponIdx 0
CloseDistLR 2.5
ClsoeDistFB 11.0
TiredAngle 2.0944
IsAbleSkipNear False

後行動 (Lynel, 大剣突進切り)

Name Value
OffsetLR 0.0
WeaponIdx 0
CloseDistLR 2.5
ClsoeDistFB 11.0
TiredAngle 2.0944
IsAbleSkipNear False