AIDef:AI/GuardianMiniBeamToExplosives
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ExplosivesAvoidDist | Float | ||
HeadNodeName | String | ||
AttackInterval | Int | ||
EndShaderASFrame | Int | ||
LoopShaderASName | String | ||
EndShaderASName | String | ||
PreLaunchEffectName | String | ||
IsChangeable | Bool | ||
IsFinalBattle | Bool | ||
InDirAngle | Float | ||
FluctuationRange | Float | ||
FluctuationSpan | Float | ||
TargetOffsetY | Float | ||
NodeName | String | ||
IsValidGuide | Bool | ||
IsIgnoreSmallHit | Bool | ||
AimEffectName | String | ||
BreathName | String | ||
AttackAngle | Float | ||
AttackRatio | Float | ||
BreathSize | Float | ||
EnlargeTime | Int | ||
IsEndAfterAttack | Bool | ||
IsDeleteBreath | Bool | ||
AttackIntervalIntensity | Float | ||
GlobalNoAtkTime | Int | ||
IsUpdateNoticeState | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetActor | Actor |
Children
Name | Description |
---|---|
ビーム準備 | |
後ずさり | |
戦闘攻撃 | |
戦闘準備 |
Derived definitions
危険回避 (Guardian_Mini_DetachLineBeam, 基本挙動)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
変形後 (Guardian_Mini_DetachLineBeam, 危険回避)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
変形前 (Guardian_Mini_DetachLineBeam, 危険回避)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
危険回避 (Guardian_Mini, 基本挙動)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
変形後 (Guardian_Mini, 危険回避)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |
変形前 (Guardian_Mini, 危険回避)
Name | Value |
---|---|
ExplosivesAvoidDist | 8.0 |
HeadNodeName | Head |
AttackInterval | 0 |
EndShaderASFrame | 0 |
LoopShaderASName | |
EndShaderASName | |
PreLaunchEffectName | |
IsChangeable | False |
IsFinalBattle | False |
InDirAngle | 0.0872665 |
FluctuationRange | 0.0 |
FluctuationSpan | 0.0 |
TargetOffsetY | 0.0 |
NodeName | |
IsValidGuide | False |
IsIgnoreSmallHit | True |
AimEffectName | Aim_Small |
BreathName | |
AttackAngle | 3.14159 |
AttackRatio | 1.0 |
BreathSize | 5.0 |
EnlargeTime | 5 |
IsEndAfterAttack | True |
IsDeleteBreath | False |
AttackIntervalIntensity | 0.0 |
GlobalNoAtkTime | -1 |
IsUpdateNoticeState | True |