From ZeldaMods (Breath of the Wild)
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HorseNotRidden| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| NearHorseAssociationDistance |
Float |
|
|
| EscapeCountThreshold |
Int |
|
|
| EscapeDelayFramesMin |
Float |
|
|
| EscapeDelayFramesMax |
Float |
|
|
| CallDelayFrames |
Float |
|
|
| AttackFrontDistance |
Float |
|
|
| AttackFrontAngleCos |
Float |
|
|
| AttackBackDistance |
Float |
|
|
| AttackBackAngleCos |
Float |
|
|
| AttackDefinitelyDistance |
Float |
|
|
| AttackIntervalFrames |
Float |
|
|
| MoveAttackCLOSDistanceByRadius |
Float |
|
|
| CarriedItemPosRTYOffset |
Vec3 |
|
|
| CarriedItemPosRTYWidth |
Vec3 |
|
|
| CarriedItemCosThresholdForEat |
Float |
|
|
| StaggerVelocityThreshold |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| ChildSelectAtFirst |
Int |
|
|
Children
| Name |
Description
|
| うろつく |
|
| うろつく(逃走直後) |
|
| ダメージリアクション |
|
| プレイヤの場所へ移動 |
|
| 前攻撃 |
|
| 前攻撃(静止のまま) |
|
| 待機(静止) |
|
| 後攻撃 |
|
| 後攻撃(静止のまま) |
|
| 逃走 |
|
| 逃走(小) |
|
| 逃走(火) |
|
| 逃走失敗後 |
|
| 食べに行く |
|
| 食べる(手持ち) |
|
Derived definitions
非騎乗 (BoneHorse, Root_0)
| Name |
Value
|
| NearHorseAssociationDistance |
30.0
|
| EscapeCountThreshold |
2
|
| EscapeDelayFramesMin |
5.0
|
| EscapeDelayFramesMax |
20.0
|
| CallDelayFrames |
25.0
|
| AttackFrontDistance |
3.0
|
| AttackFrontAngleCos |
0.766
|
| AttackBackDistance |
3.0
|
| AttackBackAngleCos |
-0.766
|
| AttackDefinitelyDistance |
1.7
|
| AttackIntervalFrames |
90.0
|
| MoveAttackCLOSDistanceByRadius |
2.0
|
| CarriedItemPosRTYOffset |
Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
|
| CarriedItemPosRTYWidth |
Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
|
| CarriedItemCosThresholdForEat |
0.5
|
| StaggerVelocityThreshold |
0.05
|
非騎乗 (NushiHorse, Root_0)
| Name |
Value
|
| NearHorseAssociationDistance |
30.0
|
| EscapeCountThreshold |
2
|
| EscapeDelayFramesMin |
5.0
|
| EscapeDelayFramesMax |
20.0
|
| CallDelayFrames |
25.0
|
| AttackFrontDistance |
3.0
|
| AttackFrontAngleCos |
0.766
|
| AttackBackDistance |
3.0
|
| AttackBackAngleCos |
-0.766
|
| AttackDefinitelyDistance |
1.7
|
| AttackIntervalFrames |
90.0
|
| MoveAttackCLOSDistanceByRadius |
2.0
|
| CarriedItemPosRTYOffset |
Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
|
| CarriedItemPosRTYWidth |
Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
|
| CarriedItemCosThresholdForEat |
0.5
|
| StaggerVelocityThreshold |
0.05
|
非騎乗 (Horse, Root_0)
| Name |
Value
|
| NearHorseAssociationDistance |
30.0
|
| EscapeCountThreshold |
2
|
| EscapeDelayFramesMin |
5.0
|
| EscapeDelayFramesMax |
20.0
|
| CallDelayFrames |
25.0
|
| AttackFrontDistance |
3.0
|
| AttackFrontAngleCos |
0.766
|
| AttackBackDistance |
3.0
|
| AttackBackAngleCos |
-0.766
|
| AttackDefinitelyDistance |
1.7
|
| AttackIntervalFrames |
90.0
|
| MoveAttackCLOSDistanceByRadius |
2.0
|
| CarriedItemPosRTYOffset |
Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
|
| CarriedItemPosRTYWidth |
Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
|
| CarriedItemCosThresholdForEat |
0.5
|
| StaggerVelocityThreshold |
0.05
|
非騎乗 (HorseLarge, Root_0)
| Name |
Value
|
| NearHorseAssociationDistance |
30.0
|
| EscapeCountThreshold |
2
|
| EscapeDelayFramesMin |
5.0
|
| EscapeDelayFramesMax |
20.0
|
| CallDelayFrames |
25.0
|
| AttackFrontDistance |
4.5
|
| AttackFrontAngleCos |
0.766
|
| AttackBackDistance |
4.5
|
| AttackBackAngleCos |
-0.766
|
| AttackDefinitelyDistance |
2.55
|
| AttackIntervalFrames |
90.0
|
| MoveAttackCLOSDistanceByRadius |
2.0
|
| CarriedItemPosRTYOffset |
Vec3(x=2.549999952316284, y=0.0, z=1.850000023841858)
|
| CarriedItemPosRTYWidth |
Vec3(x=0.44999998807907104, y=0.7853999733924866, z=0.949999988079071)
|
| CarriedItemCosThresholdForEat |
0.5
|
| StaggerVelocityThreshold |
0.05
|