AIDef:AI/HorseNotRidden
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
NearHorseAssociationDistance | Float | ||
EscapeCountThreshold | Int | ||
EscapeDelayFramesMin | Float | ||
EscapeDelayFramesMax | Float | ||
CallDelayFrames | Float | ||
AttackFrontDistance | Float | ||
AttackFrontAngleCos | Float | ||
AttackBackDistance | Float | ||
AttackBackAngleCos | Float | ||
AttackDefinitelyDistance | Float | ||
AttackIntervalFrames | Float | ||
MoveAttackCLOSDistanceByRadius | Float | ||
CarriedItemPosRTYOffset | Vec3 | ||
CarriedItemPosRTYWidth | Vec3 | ||
CarriedItemCosThresholdForEat | Float | ||
StaggerVelocityThreshold | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
ChildSelectAtFirst | Int |
Children
Name | Description |
---|---|
うろつく | |
うろつく(逃走直後) | |
ダメージリアクション | |
プレイヤの場所へ移動 | |
前攻撃 | |
前攻撃(静止のまま) | |
待機(静止) | |
後攻撃 | |
後攻撃(静止のまま) | |
逃走 | |
逃走(小) | |
逃走(火) | |
逃走失敗後 | |
食べに行く | |
食べる(手持ち) |
Derived definitions
非騎乗 (BoneHorse, Root_0)
Name | Value |
---|---|
NearHorseAssociationDistance | 30.0 |
EscapeCountThreshold | 2 |
EscapeDelayFramesMin | 5.0 |
EscapeDelayFramesMax | 20.0 |
CallDelayFrames | 25.0 |
AttackFrontDistance | 3.0 |
AttackFrontAngleCos | 0.766 |
AttackBackDistance | 3.0 |
AttackBackAngleCos | -0.766 |
AttackDefinitelyDistance | 1.7 |
AttackIntervalFrames | 90.0 |
MoveAttackCLOSDistanceByRadius | 2.0 |
CarriedItemPosRTYOffset | Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716) |
CarriedItemPosRTYWidth | Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5) |
CarriedItemCosThresholdForEat | 0.5 |
StaggerVelocityThreshold | 0.05 |
非騎乗 (NushiHorse, Root_0)
Name | Value |
---|---|
NearHorseAssociationDistance | 30.0 |
EscapeCountThreshold | 2 |
EscapeDelayFramesMin | 5.0 |
EscapeDelayFramesMax | 20.0 |
CallDelayFrames | 25.0 |
AttackFrontDistance | 3.0 |
AttackFrontAngleCos | 0.766 |
AttackBackDistance | 3.0 |
AttackBackAngleCos | -0.766 |
AttackDefinitelyDistance | 1.7 |
AttackIntervalFrames | 90.0 |
MoveAttackCLOSDistanceByRadius | 2.0 |
CarriedItemPosRTYOffset | Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716) |
CarriedItemPosRTYWidth | Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5) |
CarriedItemCosThresholdForEat | 0.5 |
StaggerVelocityThreshold | 0.05 |
非騎乗 (Horse, Root_0)
Name | Value |
---|---|
NearHorseAssociationDistance | 30.0 |
EscapeCountThreshold | 2 |
EscapeDelayFramesMin | 5.0 |
EscapeDelayFramesMax | 20.0 |
CallDelayFrames | 25.0 |
AttackFrontDistance | 3.0 |
AttackFrontAngleCos | 0.766 |
AttackBackDistance | 3.0 |
AttackBackAngleCos | -0.766 |
AttackDefinitelyDistance | 1.7 |
AttackIntervalFrames | 90.0 |
MoveAttackCLOSDistanceByRadius | 2.0 |
CarriedItemPosRTYOffset | Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716) |
CarriedItemPosRTYWidth | Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5) |
CarriedItemCosThresholdForEat | 0.5 |
StaggerVelocityThreshold | 0.05 |
非騎乗 (HorseLarge, Root_0)
Name | Value |
---|---|
NearHorseAssociationDistance | 30.0 |
EscapeCountThreshold | 2 |
EscapeDelayFramesMin | 5.0 |
EscapeDelayFramesMax | 20.0 |
CallDelayFrames | 25.0 |
AttackFrontDistance | 4.5 |
AttackFrontAngleCos | 0.766 |
AttackBackDistance | 4.5 |
AttackBackAngleCos | -0.766 |
AttackDefinitelyDistance | 2.55 |
AttackIntervalFrames | 90.0 |
MoveAttackCLOSDistanceByRadius | 2.0 |
CarriedItemPosRTYOffset | Vec3(x=2.549999952316284, y=0.0, z=1.850000023841858) |
CarriedItemPosRTYWidth | Vec3(x=0.44999998807907104, y=0.7853999733924866, z=0.949999988079071) |
CarriedItemCosThresholdForEat | 0.5 |
StaggerVelocityThreshold | 0.05 |