AIDef:AI/HorseNotRidden

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HorseNotRidden
AI definition
Type AI

StaticInstParams

Name Type Default value Description
NearHorseAssociationDistance Float
EscapeCountThreshold Int
EscapeDelayFramesMin Float
EscapeDelayFramesMax Float
CallDelayFrames Float
AttackFrontDistance Float
AttackFrontAngleCos Float
AttackBackDistance Float
AttackBackAngleCos Float
AttackDefinitelyDistance Float
AttackIntervalFrames Float
MoveAttackCLOSDistanceByRadius Float
CarriedItemPosRTYOffset Vec3
CarriedItemPosRTYWidth Vec3
CarriedItemCosThresholdForEat Float
StaggerVelocityThreshold Float


DynamicInstParams

Name Type Default value Description
ChildSelectAtFirst Int


Children

Name Description
うろつく
うろつく(逃走直後)
ダメージリアクション
プレイヤの場所へ移動
前攻撃
前攻撃(静止のまま)
待機(静止)
後攻撃
後攻撃(静止のまま)
逃走
逃走(小)
逃走(火)
逃走失敗後
食べに行く
食べる(手持ち)

Derived definitions

非騎乗 (BoneHorse, Root_0)

Name Value
NearHorseAssociationDistance 30.0
EscapeCountThreshold 2
EscapeDelayFramesMin 5.0
EscapeDelayFramesMax 20.0
CallDelayFrames 25.0
AttackFrontDistance 3.0
AttackFrontAngleCos 0.766
AttackBackDistance 3.0
AttackBackAngleCos -0.766
AttackDefinitelyDistance 1.7
AttackIntervalFrames 90.0
MoveAttackCLOSDistanceByRadius 2.0
CarriedItemPosRTYOffset Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
CarriedItemPosRTYWidth Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
CarriedItemCosThresholdForEat 0.5
StaggerVelocityThreshold 0.05

非騎乗 (NushiHorse, Root_0)

Name Value
NearHorseAssociationDistance 30.0
EscapeCountThreshold 2
EscapeDelayFramesMin 5.0
EscapeDelayFramesMax 20.0
CallDelayFrames 25.0
AttackFrontDistance 3.0
AttackFrontAngleCos 0.766
AttackBackDistance 3.0
AttackBackAngleCos -0.766
AttackDefinitelyDistance 1.7
AttackIntervalFrames 90.0
MoveAttackCLOSDistanceByRadius 2.0
CarriedItemPosRTYOffset Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
CarriedItemPosRTYWidth Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
CarriedItemCosThresholdForEat 0.5
StaggerVelocityThreshold 0.05

非騎乗 (Horse, Root_0)

Name Value
NearHorseAssociationDistance 30.0
EscapeCountThreshold 2
EscapeDelayFramesMin 5.0
EscapeDelayFramesMax 20.0
CallDelayFrames 25.0
AttackFrontDistance 3.0
AttackFrontAngleCos 0.766
AttackBackDistance 3.0
AttackBackAngleCos -0.766
AttackDefinitelyDistance 1.7
AttackIntervalFrames 90.0
MoveAttackCLOSDistanceByRadius 2.0
CarriedItemPosRTYOffset Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
CarriedItemPosRTYWidth Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
CarriedItemCosThresholdForEat 0.5
StaggerVelocityThreshold 0.05

非騎乗 (HorseLarge, Root_0)

Name Value
NearHorseAssociationDistance 30.0
EscapeCountThreshold 2
EscapeDelayFramesMin 5.0
EscapeDelayFramesMax 20.0
CallDelayFrames 25.0
AttackFrontDistance 4.5
AttackFrontAngleCos 0.766
AttackBackDistance 4.5
AttackBackAngleCos -0.766
AttackDefinitelyDistance 2.55
AttackIntervalFrames 90.0
MoveAttackCLOSDistanceByRadius 2.0
CarriedItemPosRTYOffset Vec3(x=2.549999952316284, y=0.0, z=1.850000023841858)
CarriedItemPosRTYWidth Vec3(x=0.44999998807907104, y=0.7853999733924866, z=0.949999988079071)
CarriedItemCosThresholdForEat 0.5
StaggerVelocityThreshold 0.05