AIDef:AI/LastBossBeamAttackRoot
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WaitTime | Float | ||
IsMove | Bool | ||
KeepDistance | Float | ||
MoveSpeed | Float | ||
InitSpeed | Float | ||
Accel | Float | ||
KeepDistanceRand | Float | ||
RandKeepFrame | Float | ||
BrakeStartFrame | Float | ||
MoveYSpeed | Float | ||
IsChangeable | Bool | ||
ReflectOffset | Vec3 | ||
AttackPowerForPlayer | Int | ||
AttackPower | Int | ||
AtMinDamage | Int | ||
IsCreateGuardEffect | Bool | ||
AddAttackPower | Int |
Children
Name | Description |
---|---|
チャージ | |
照準 | |
発射 |
Derived definitions
ビーム攻撃 (SiteBossBow, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | True |
KeepDistance | 19.0 |
MoveSpeed | 0.1 |
InitSpeed | 0.02 |
Accel | 1.06 |
KeepDistanceRand | 1.0 |
RandKeepFrame | 90.0 |
BrakeStartFrame | 150.0 |
MoveYSpeed | 0.0 |
IsChangeable | True |
ReflectOffset | Vec3(x=0.0, y=5.0, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | False |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossSpear, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | False |
KeepDistance | 0.0 |
MoveSpeed | 0.0 |
InitSpeed | 0.0 |
Accel | 0.0 |
KeepDistanceRand | 0.0 |
RandKeepFrame | 0.0 |
BrakeStartFrame | 200.0 |
MoveYSpeed | 0.0 |
IsChangeable | True |
ReflectOffset | Vec3(x=0.0, y=10.0, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | False |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossLsword, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | True |
KeepDistance | 20.0 |
MoveSpeed | 0.1 |
InitSpeed | 0.02 |
Accel | 1.05 |
KeepDistanceRand | 1.0 |
RandKeepFrame | 90.0 |
BrakeStartFrame | 150.0 |
MoveYSpeed | 0.0 |
IsChangeable | True |
ReflectOffset | Vec3(x=0.0, y=2.5, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | False |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossSwordCastle, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | True |
KeepDistance | 20.0 |
MoveSpeed | 0.1 |
InitSpeed | 0.02 |
Accel | 1.05 |
KeepDistanceRand | 2.0 |
RandKeepFrame | 90.0 |
BrakeStartFrame | 150.0 |
MoveYSpeed | 1.0 |
IsChangeable | False |
ReflectOffset | Vec3(x=0.0, y=1.0, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | True |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossBowCastle, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | True |
KeepDistance | 19.0 |
MoveSpeed | 0.1 |
InitSpeed | 0.02 |
Accel | 1.06 |
KeepDistanceRand | 1.0 |
RandKeepFrame | 90.0 |
BrakeStartFrame | 150.0 |
MoveYSpeed | 0.0 |
IsChangeable | True |
ReflectOffset | Vec3(x=0.0, y=5.0, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | False |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossSpearCastle, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | False |
KeepDistance | 0.0 |
MoveSpeed | 0.0 |
InitSpeed | 0.0 |
Accel | 0.0 |
KeepDistanceRand | 0.0 |
RandKeepFrame | 0.0 |
BrakeStartFrame | 200.0 |
MoveYSpeed | 0.0 |
IsChangeable | True |
ReflectOffset | Vec3(x=0.0, y=10.0, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | False |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossSpearR, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | False |
KeepDistance | 0.0 |
MoveSpeed | 0.0 |
InitSpeed | 0.0 |
Accel | 0.0 |
KeepDistanceRand | 0.0 |
RandKeepFrame | 0.0 |
BrakeStartFrame | 200.0 |
MoveYSpeed | 0.0 |
IsChangeable | True |
ReflectOffset | Vec3(x=0.0, y=10.0, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | False |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossSword, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | True |
KeepDistance | 20.0 |
MoveSpeed | 0.1 |
InitSpeed | 0.02 |
Accel | 1.05 |
KeepDistanceRand | 2.0 |
RandKeepFrame | 90.0 |
BrakeStartFrame | 150.0 |
MoveYSpeed | 1.0 |
IsChangeable | False |
ReflectOffset | Vec3(x=0.0, y=1.0, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | True |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossBowR, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | True |
KeepDistance | 19.0 |
MoveSpeed | 0.1 |
InitSpeed | 0.02 |
Accel | 1.06 |
KeepDistanceRand | 1.0 |
RandKeepFrame | 90.0 |
BrakeStartFrame | 150.0 |
MoveYSpeed | 0.0 |
IsChangeable | True |
ReflectOffset | Vec3(x=0.0, y=5.0, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | False |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossLswordR, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | True |
KeepDistance | 20.0 |
MoveSpeed | 0.1 |
InitSpeed | 0.02 |
Accel | 1.05 |
KeepDistanceRand | 1.0 |
RandKeepFrame | 90.0 |
BrakeStartFrame | 150.0 |
MoveYSpeed | 0.0 |
IsChangeable | True |
ReflectOffset | Vec3(x=0.0, y=2.5, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | False |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossSwordR, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | True |
KeepDistance | 20.0 |
MoveSpeed | 0.1 |
InitSpeed | 0.02 |
Accel | 1.05 |
KeepDistanceRand | 2.0 |
RandKeepFrame | 90.0 |
BrakeStartFrame | 150.0 |
MoveYSpeed | 1.0 |
IsChangeable | False |
ReflectOffset | Vec3(x=0.0, y=1.0, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | True |
AddAttackPower | 2 |
ビーム攻撃 (SiteBossLswordCastle, ビーム攻撃)
Name | Value |
---|---|
WaitTime | 0.0 |
IsMove | True |
KeepDistance | 20.0 |
MoveSpeed | 0.1 |
InitSpeed | 0.02 |
Accel | 1.05 |
KeepDistanceRand | 1.0 |
RandKeepFrame | 90.0 |
BrakeStartFrame | 150.0 |
MoveYSpeed | 0.0 |
IsChangeable | True |
ReflectOffset | Vec3(x=0.0, y=2.5, z=0.0) |
AttackPowerForPlayer | 40 |
AttackPower | 40 |
AtMinDamage | 8 |
IsCreateGuardEffect | False |
AddAttackPower | 2 |