AIDef:AI/LastBossBeamAttackRoot

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LastBossBeamAttackRoot
AI definition
Type AI

StaticInstParams

Name Type Default value Description
WaitTime Float
IsMove Bool
KeepDistance Float
MoveSpeed Float
InitSpeed Float
Accel Float
KeepDistanceRand Float
RandKeepFrame Float
BrakeStartFrame Float
MoveYSpeed Float
IsChangeable Bool
ReflectOffset Vec3
AttackPowerForPlayer Int
AttackPower Int
AtMinDamage Int
IsCreateGuardEffect Bool
AddAttackPower Int


Children

Name Description
チャージ
照準
発射

Derived definitions

ビーム攻撃 (SiteBossBow, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove True
KeepDistance 19.0
MoveSpeed 0.1
InitSpeed 0.02
Accel 1.06
KeepDistanceRand 1.0
RandKeepFrame 90.0
BrakeStartFrame 150.0
MoveYSpeed 0.0
IsChangeable True
ReflectOffset Vec3(x=0.0, y=5.0, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect False
AddAttackPower 2

ビーム攻撃 (SiteBossSpear, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove False
KeepDistance 0.0
MoveSpeed 0.0
InitSpeed 0.0
Accel 0.0
KeepDistanceRand 0.0
RandKeepFrame 0.0
BrakeStartFrame 200.0
MoveYSpeed 0.0
IsChangeable True
ReflectOffset Vec3(x=0.0, y=10.0, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect False
AddAttackPower 2

ビーム攻撃 (SiteBossLsword, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove True
KeepDistance 20.0
MoveSpeed 0.1
InitSpeed 0.02
Accel 1.05
KeepDistanceRand 1.0
RandKeepFrame 90.0
BrakeStartFrame 150.0
MoveYSpeed 0.0
IsChangeable True
ReflectOffset Vec3(x=0.0, y=2.5, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect False
AddAttackPower 2

ビーム攻撃 (SiteBossSwordCastle, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove True
KeepDistance 20.0
MoveSpeed 0.1
InitSpeed 0.02
Accel 1.05
KeepDistanceRand 2.0
RandKeepFrame 90.0
BrakeStartFrame 150.0
MoveYSpeed 1.0
IsChangeable False
ReflectOffset Vec3(x=0.0, y=1.0, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect True
AddAttackPower 2

ビーム攻撃 (SiteBossBowCastle, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove True
KeepDistance 19.0
MoveSpeed 0.1
InitSpeed 0.02
Accel 1.06
KeepDistanceRand 1.0
RandKeepFrame 90.0
BrakeStartFrame 150.0
MoveYSpeed 0.0
IsChangeable True
ReflectOffset Vec3(x=0.0, y=5.0, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect False
AddAttackPower 2

ビーム攻撃 (SiteBossSpearCastle, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove False
KeepDistance 0.0
MoveSpeed 0.0
InitSpeed 0.0
Accel 0.0
KeepDistanceRand 0.0
RandKeepFrame 0.0
BrakeStartFrame 200.0
MoveYSpeed 0.0
IsChangeable True
ReflectOffset Vec3(x=0.0, y=10.0, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect False
AddAttackPower 2

ビーム攻撃 (SiteBossSpearR, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove False
KeepDistance 0.0
MoveSpeed 0.0
InitSpeed 0.0
Accel 0.0
KeepDistanceRand 0.0
RandKeepFrame 0.0
BrakeStartFrame 200.0
MoveYSpeed 0.0
IsChangeable True
ReflectOffset Vec3(x=0.0, y=10.0, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect False
AddAttackPower 2

ビーム攻撃 (SiteBossSword, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove True
KeepDistance 20.0
MoveSpeed 0.1
InitSpeed 0.02
Accel 1.05
KeepDistanceRand 2.0
RandKeepFrame 90.0
BrakeStartFrame 150.0
MoveYSpeed 1.0
IsChangeable False
ReflectOffset Vec3(x=0.0, y=1.0, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect True
AddAttackPower 2

ビーム攻撃 (SiteBossBowR, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove True
KeepDistance 19.0
MoveSpeed 0.1
InitSpeed 0.02
Accel 1.06
KeepDistanceRand 1.0
RandKeepFrame 90.0
BrakeStartFrame 150.0
MoveYSpeed 0.0
IsChangeable True
ReflectOffset Vec3(x=0.0, y=5.0, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect False
AddAttackPower 2

ビーム攻撃 (SiteBossLswordR, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove True
KeepDistance 20.0
MoveSpeed 0.1
InitSpeed 0.02
Accel 1.05
KeepDistanceRand 1.0
RandKeepFrame 90.0
BrakeStartFrame 150.0
MoveYSpeed 0.0
IsChangeable True
ReflectOffset Vec3(x=0.0, y=2.5, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect False
AddAttackPower 2

ビーム攻撃 (SiteBossSwordR, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove True
KeepDistance 20.0
MoveSpeed 0.1
InitSpeed 0.02
Accel 1.05
KeepDistanceRand 2.0
RandKeepFrame 90.0
BrakeStartFrame 150.0
MoveYSpeed 1.0
IsChangeable False
ReflectOffset Vec3(x=0.0, y=1.0, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect True
AddAttackPower 2

ビーム攻撃 (SiteBossLswordCastle, ビーム攻撃)

Name Value
WaitTime 0.0
IsMove True
KeepDistance 20.0
MoveSpeed 0.1
InitSpeed 0.02
Accel 1.05
KeepDistanceRand 1.0
RandKeepFrame 90.0
BrakeStartFrame 150.0
MoveYSpeed 0.0
IsChangeable True
ReflectOffset Vec3(x=0.0, y=2.5, z=0.0)
AttackPowerForPlayer 40
AttackPower 40
AtMinDamage 8
IsCreateGuardEffect False
AddAttackPower 2