Category:AIDef (AI)
Jump to navigation
Jump to search
(previous page) (next page)
AI definitions for AIs.
Pages in category "AIDef (AI)"
The following 200 pages are in this category, out of 1,172 total.
(previous page) (next page)A
- AIDef:AI/LynelRoam
- AIDef:AI/LynelRodeo
- AIDef:AI/LynelRoot
- AIDef:AI/LynelTackleMove
- AIDef:AI/LynelThreeBreathAttack
- AIDef:AI/LynelWarp
- AIDef:AI/MagneGearRoot
- AIDef:AI/MagneGrabbedPartsRangeSelector
- AIDef:AI/MagneGrabSelect
- AIDef:AI/MagneShaftRoot
- AIDef:AI/MagneSliderBlockRootThunder
- AIDef:AI/MagneStickRoot
- AIDef:AI/Magnetglove
- AIDef:AI/MainFieldDungeonSelect
- AIDef:AI/MasquaradeSubTargetSelect
- AIDef:AI/MasterSwordBase100EnemyRoot
- AIDef:AI/MasterSwordRoot
- AIDef:AI/MergedDungeonPartsRoot
- AIDef:AI/MessageReceiveCheck
- AIDef:AI/MessageReceiveCheckBasic
- AIDef:AI/MessageReceiveCheckEveryFrame
- AIDef:AI/MetalObjectBuried
- AIDef:AI/MetalObjectFixed
- AIDef:AI/MimicCliffStopEnemyNormal
- AIDef:AI/MimicEnemyFindPlayer
- AIDef:AI/MimicEnemyNormal
- AIDef:AI/MimicFlagSelect
- AIDef:AI/MimicryResetCheck
- AIDef:AI/MiniGolemLifted
- AIDef:AI/MiniGolemReaction
- AIDef:AI/MiniGolemRoot
- AIDef:AI/MiniGolemSleep
- AIDef:AI/MoonAI
- AIDef:AI/MoonNameTag
- AIDef:AI/MoriblinSpearBattle
- AIDef:AI/MoriblinSpearNearBattle
- AIDef:AI/MoriblinUnarmedBattle
- AIDef:AI/MotorcycleRoot
- AIDef:AI/MoveAndFreeFallGondola
- AIDef:AI/MoveAroundTarget
- AIDef:AI/MoveLOSFeedback
- AIDef:AI/MoveRemainsElectric
- AIDef:AI/MoveToCameraFrontXZ
- AIDef:AI/MoveToTargetCollisionFeedback
- AIDef:AI/NavMeshTurnAwayFromHitPos
- AIDef:AI/NavMoveNearTarget
- AIDef:AI/NavMoveTarget
- AIDef:AI/NavMoveTargetClosestPoint
- AIDef:AI/NavMoveTargetWithJumpWater
- AIDef:AI/NavViewMove
- AIDef:AI/NearCreateAppearTypeSelect
- AIDef:AI/NearCreateSelect
- AIDef:AI/NewMannequinRoot
- AIDef:AI/NormalHumanEquipableShield
- AIDef:AI/NoticePartsRangeSelector
- AIDef:AI/NPCAlert
- AIDef:AI/NPCArtistRoot
- AIDef:AI/NPCAttack
- AIDef:AI/NPCAttentionAI
- AIDef:AI/NPCAvoid
- AIDef:AI/NPCChasePlayerBlueFire
- AIDef:AI/NPCClerkRoot
- AIDef:AI/NPCConfront
- AIDef:AI/NPCConfrontEnemy
- AIDef:AI/NpcDemoRoot
- AIDef:AI/NPCGerudoQueenRoot
- AIDef:AI/NPCHeartsRoot
- AIDef:AI/NPCHorseRide
- AIDef:AI/NPCHorseRideWait
- AIDef:AI/NPCMamonoShopRoot
- AIDef:AI/NPCMove
- AIDef:AI/NpcMoveToAnchor
- AIDef:AI/NPCMoveToRailPoint
- AIDef:AI/NPCReaction
- AIDef:AI/NPCReturnAnchor
- AIDef:AI/NPCReturnRestPosRoot
- AIDef:AI/NPCRoam
- AIDef:AI/NPCRoot
- AIDef:AI/NPCRunaway
- AIDef:AI/NPCSearch
- AIDef:AI/NPCSurprised
- AIDef:AI/NPCSuspend
- AIDef:AI/NPCTalkBalloon
- AIDef:AI/NpcTebaRoot
- AIDef:AI/NpcTebaTrainingRoot
- AIDef:AI/NPCTerrorAI
- AIDef:AI/NPCTimeline
- AIDef:AI/NPCTravel
- AIDef:AI/NPCTravelerRoot
- AIDef:AI/NPCWander
- AIDef:AI/NushiEscapeSelector
- AIDef:AI/NushiWarp
- AIDef:AI/OctarockBattle
- AIDef:AI/OctarockHideEscape
- AIDef:AI/OctarockOptionRoot
- AIDef:AI/OctarockReaction
- AIDef:AI/OctarockRoot
- AIDef:AI/OctarockServiceHideWait
- AIDef:AI/OctarockWaterWait
- AIDef:AI/OnCliffEnemyBattle
- AIDef:AI/OnCliffSurfaceSelect
- AIDef:AI/OnCliffViewWait
- AIDef:AI/OneMemoryMagicBattle
- AIDef:AI/OnEnterEventModeSelect
- AIDef:AI/OnNavFaceSelect
- AIDef:AI/OnRagdollSelect
- AIDef:AI/OptionalWeaponAI
- AIDef:AI/OutOfScreen
- AIDef:AI/PartHaveSelect
- AIDef:AI/PartsNoticeSelect
- AIDef:AI/PartsSleepSelect
- AIDef:AI/PauseMenuPlayerRoot
- AIDef:AI/PickShootItemRoot
- AIDef:AI/PillarCrack
- AIDef:AI/PipeDrawing
- AIDef:AI/PlayerAttack
- AIDef:AI/PlayerBarrierBlow
- AIDef:AI/PlayerBeetle
- AIDef:AI/PlayerCamera
- AIDef:AI/PlayerCaught
- AIDef:AI/PlayerClimb
- AIDef:AI/PlayerCutJump
- AIDef:AI/PlayerDead
- AIDef:AI/PlayerDemoRoot
- AIDef:AI/PlayerGrab
- AIDef:AI/PlayerItem
- AIDef:AI/PlayerLadder
- AIDef:AI/PlayerNavDestinationMove
- AIDef:AI/PlayerNormal
- AIDef:AI/PlayerRideHorse
- AIDef:AI/PlayerRoot
- AIDef:AI/PlayerSetTarget
- AIDef:AI/PlayerSit
- AIDef:AI/PlayerSwim
- AIDef:AI/PlayerWaterFall
- AIDef:AI/PlayerZoraRide
- AIDef:AI/PointWindTagRoot
- AIDef:AI/PracticeGuardianMiniNormal
- AIDef:AI/PreSleepCheck
- AIDef:AI/PrevASEndSeq
- AIDef:AI/PrevASOR2SelectTwo
- AIDef:AI/PrevASSelect
- AIDef:AI/PrevASSkipSeq
- AIDef:AI/PrevSomeASSelect
- AIDef:AI/PreyChemicalDeadReaction
- AIDef:AI/PreyDead
- AIDef:AI/PreyDeadCauseSelector
- AIDef:AI/PreyDefWanderAI
- AIDef:AI/PreyDropItemRoot
- AIDef:AI/PreyLookAtTarget
- AIDef:AI/PreyNormal
- AIDef:AI/PreyReaction
- AIDef:AI/PreyRoot
- AIDef:AI/PreyStun
- AIDef:AI/PriestBossActorCloneRoot
- AIDef:AI/PriestBossActorEnemyRoot
- AIDef:AI/PriestBossActorGiantFouthRoot
- AIDef:AI/PriestBossActorGiantRoot
- AIDef:AI/PriestBossActorNormalMode
- AIDef:AI/PriestBossActorNormalRoot
- AIDef:AI/PriestBossActorPhaseSecondStart
- AIDef:AI/PriestBossAfterImageRoot
- AIDef:AI/PriestBossAttackGrave
- AIDef:AI/PriestBossBananaMode
- AIDef:AI/PriestBossBeamExplode
- AIDef:AI/PriestBossBlowoffDamageSelect
- AIDef:AI/PriestBossBlowoffReadyReaction
- AIDef:AI/PriestBossBowEquiped
- AIDef:AI/PriestBossCircleFormationRush
- AIDef:AI/PriestBossCircleFormationShoot
- AIDef:AI/PriestBossCloneBananaMode
- AIDef:AI/PriestBossCloneBulletRoot
- AIDef:AI/PriestBossDamageTypeSelect
- AIDef:AI/PriestBossEyeBeamFourth
- AIDef:AI/PriestBossEyeBeamStandAim
- AIDef:AI/PriestBossEyeBeamThird
- AIDef:AI/PriestBossFastWarpAttack
- AIDef:AI/PriestBossGiantDeadSelector
- AIDef:AI/PriestBossGiantDownSeq
- AIDef:AI/PriestBossGiantEnemyRoot
- AIDef:AI/PriestBossGiantReaction
- AIDef:AI/PriestBossGiantStageRotate
- AIDef:AI/PriestBossGiantStageRotRoot
- AIDef:AI/PriestBossIAIAttack
- AIDef:AI/PriestBossIronBall
- AIDef:AI/PriestBossIronBallRoot
- AIDef:AI/PriestBossIronBallStageRotate
- AIDef:AI/PriestBossLineFormationAppear
- AIDef:AI/PriestBossLineFormationFall
- AIDef:AI/PriestBossLineFormationRush
- AIDef:AI/PriestBossMakeClone
- AIDef:AI/PriestBossMetaAIRoot
- AIDef:AI/PriestBossNormalMoveSelector
- AIDef:AI/PriestBossNormalQuickRecover
- AIDef:AI/PriestBossNormalReaction
- AIDef:AI/PriestBossPhaseFinish
- AIDef:AI/PriestBossPhaseFirst
- AIDef:AI/PriestBossPhaseFourth
- AIDef:AI/PriestBossPhaseSecond
- AIDef:AI/PriestBossPhaseSelector