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NavMoveTargetWithJumpWaterAI definition |
---|
Type |
AI |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 DynamicInstParams
- 4 Children
- 5 Derived definitions
- 5.1 音気づき (Octarock_Forest, 通常)
- 5.2 帰還 (Octarock_Forest, 諦め)
- 5.3 近接軽量武器 (Lizalfos, 定員オーバー接近)
- 5.4 近接重量武器 (Lizalfos, 定員オーバー接近)
- 5.5 行動 (Lizalfos, 行動_0)
- 5.6 接近 (Lizalfos, 水中不審者発見)
- 5.7 戦闘歩行 (Lizalfos, 水中戦闘)
- 5.8 戦闘歩行 (Lizalfos, 水中不審者発見)
- 5.9 追跡 (Lizalfos, 水中追跡)
- 5.10 通常 (Lizalfos, 近接戦闘追跡)
- 5.11 通常 (Lizalfos, 盾構え)
- 5.12 通常 (Lizalfos, 素手戦闘追跡)
- 5.13 通常 (Lizalfos, 槍戦闘)
- 5.14 通常 (Lizalfos, 大剣戦闘追跡)
- 5.15 諦め (Lizalfos, 水中)
- 5.16 近接軽量武器 (Lizalfos_Fire, 定員オーバー接近)
- 5.17 近接重量武器 (Lizalfos_Fire, 定員オーバー接近)
- 5.18 行動 (Lizalfos_Fire, 行動_0)
- 5.19 接近 (Lizalfos_Fire, 水中不審者発見)
- 5.20 戦闘歩行 (Lizalfos_Fire, 水中戦闘)
- 5.21 戦闘歩行 (Lizalfos_Fire, 水中不審者発見)
- 5.22 追跡 (Lizalfos_Fire, 水中追跡)
- 5.23 通常 (Lizalfos_Fire, 近接戦闘追跡)
- 5.24 通常 (Lizalfos_Fire, 盾構え)
- 5.25 通常 (Lizalfos_Fire, 素手戦闘追跡)
- 5.26 通常 (Lizalfos_Fire, 槍戦闘)
- 5.27 通常 (Lizalfos_Fire, 大剣戦闘追跡)
- 5.28 諦め (Lizalfos_Fire, 水中)
- 5.29 近接軽量武器 (Lizalfos_Electric, 定員オーバー接近)
- 5.30 近接重量武器 (Lizalfos_Electric, 定員オーバー接近)
- 5.31 行動 (Lizalfos_Electric, 行動_0)
- 5.32 接近 (Lizalfos_Electric, 水中不審者発見)
- 5.33 戦闘歩行 (Lizalfos_Electric, 水中戦闘)
- 5.34 戦闘歩行 (Lizalfos_Electric, 水中不審者発見)
- 5.35 追跡 (Lizalfos_Electric, 水中追跡)
- 5.36 通常 (Lizalfos_Electric, 近接戦闘追跡)
- 5.37 通常 (Lizalfos_Electric, 盾構え)
- 5.38 通常 (Lizalfos_Electric, 素手戦闘追跡)
- 5.39 通常 (Lizalfos_Electric, 槍戦闘)
- 5.40 通常 (Lizalfos_Electric, 大剣戦闘追跡)
- 5.41 諦め (Lizalfos_Electric, 水中)
- 5.42 近接軽量武器 (Lizalfos_Bone, 定員オーバー接近)
- 5.43 近接重量武器 (Lizalfos_Bone, 定員オーバー接近)
- 5.44 行動 (Lizalfos_Bone, 行動_0)
- 5.45 接近 (Lizalfos_Bone, 水中不審者発見)
- 5.46 戦闘歩行 (Lizalfos_Bone, 水中戦闘)
- 5.47 戦闘歩行 (Lizalfos_Bone, 水中不審者発見)
- 5.48 追跡 (Lizalfos_Bone, 水中追跡)
- 5.49 通常 (Lizalfos_Bone, 近接戦闘追跡)
- 5.50 通常 (Lizalfos_Bone, 盾構え)
- 5.51 通常 (Lizalfos_Bone, 素手戦闘追跡)
- 5.52 通常 (Lizalfos_Bone, 槍戦闘)
- 5.53 通常 (Lizalfos_Bone, 大剣戦闘追跡)
- 5.54 諦め (Lizalfos_Bone, 水中)
- 5.55 音気づき (Octarock_Snow, 通常)
- 5.56 帰還 (Octarock_Snow, 諦め)
- 5.57 帰還 (Octarock_Stone, 諦め)
- 5.58 近接軽量武器 (Lizalfos_Senior, 定員オーバー接近)
- 5.59 近接重量武器 (Lizalfos_Senior, 定員オーバー接近)
- 5.60 行動 (Lizalfos_Senior, 行動_0)
- 5.61 接近 (Lizalfos_Senior, 水中不審者発見)
- 5.62 戦闘歩行 (Lizalfos_Senior, 水中戦闘)
- 5.63 戦闘歩行 (Lizalfos_Senior, 水中不審者発見)
- 5.64 追跡 (Lizalfos_Senior, 水中追跡)
- 5.65 通常 (Lizalfos_Senior, 近接戦闘追跡)
- 5.66 通常 (Lizalfos_Senior, 盾構え)
- 5.67 通常 (Lizalfos_Senior, 素手戦闘追跡)
- 5.68 通常 (Lizalfos_Senior, 槍戦闘)
- 5.69 通常 (Lizalfos_Senior, 大剣戦闘追跡)
- 5.70 諦め (Lizalfos_Senior, 水中)
- 5.71 近接軽量武器 (Lizalfos_Middle, 定員オーバー接近)
- 5.72 近接重量武器 (Lizalfos_Middle, 定員オーバー接近)
- 5.73 行動 (Lizalfos_Middle, 行動_0)
- 5.74 接近 (Lizalfos_Middle, 水中不審者発見)
- 5.75 戦闘歩行 (Lizalfos_Middle, 水中戦闘)
- 5.76 戦闘歩行 (Lizalfos_Middle, 水中不審者発見)
- 5.77 追跡 (Lizalfos_Middle, 水中追跡)
- 5.78 通常 (Lizalfos_Middle, 近接戦闘追跡)
- 5.79 通常 (Lizalfos_Middle, 盾構え)
- 5.80 通常 (Lizalfos_Middle, 素手戦闘追跡)
- 5.81 通常 (Lizalfos_Middle, 槍戦闘)
- 5.82 通常 (Lizalfos_Middle, 大剣戦闘追跡)
- 5.83 諦め (Lizalfos_Middle, 水中)
- 5.84 近接軽量武器 (Lizalfos_Ice, 定員オーバー接近)
- 5.85 近接重量武器 (Lizalfos_Ice, 定員オーバー接近)
- 5.86 行動 (Lizalfos_Ice, 行動_0)
- 5.87 接近 (Lizalfos_Ice, 水中不審者発見)
- 5.88 戦闘歩行 (Lizalfos_Ice, 水中戦闘)
- 5.89 戦闘歩行 (Lizalfos_Ice, 水中不審者発見)
- 5.90 追跡 (Lizalfos_Ice, 水中追跡)
- 5.91 通常 (Lizalfos_Ice, 近接戦闘追跡)
- 5.92 通常 (Lizalfos_Ice, 盾構え)
- 5.93 通常 (Lizalfos_Ice, 素手戦闘追跡)
- 5.94 通常 (Lizalfos_Ice, 槍戦闘)
- 5.95 通常 (Lizalfos_Ice, 大剣戦闘追跡)
- 5.96 諦め (Lizalfos_Ice, 水中)
AITreeVariables
Name |
Type |
Default value |
Description
|
NavSearchControl |
AITreeVariablePointer |
|
|
RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
JumpDist |
Float |
|
|
InWaterDepth |
Float |
|
|
WaterCheckDist |
Float |
|
|
IsCheckDamage |
Bool |
|
|
ReachTargetArea |
Float |
|
|
RepathTime |
Float |
|
|
WeaponIdx |
Int |
|
|
TooFarDist |
Float |
|
|
UseCharacterRadius |
Bool |
|
|
VibrateCheckTime |
Int |
|
|
RotVibrateCheckTime |
Int |
|
|
IsLastLineReachCheck |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
ジャンプ |
|
直進 |
|
移動 |
|
見まわす |
|
Derived definitions
音気づき (Octarock_Forest, 通常)
Name |
Value
|
JumpDist |
5.0
|
InWaterDepth |
0.2
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Octarock_Forest, 諦め)
Name |
Value
|
JumpDist |
5.0
|
InWaterDepth |
0.2
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
99999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lizalfos, 行動_0)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos, 水中戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos, 水中追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos, 近接戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos, 盾構え)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos, 素手戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos, 槍戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos, 大剣戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Lizalfos, 水中)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Fire, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Fire, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lizalfos_Fire, 行動_0)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Fire, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Fire, 水中戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Fire, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Fire, 水中追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Fire, 近接戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Fire, 盾構え)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Fire, 素手戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Fire, 槍戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Fire, 大剣戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Lizalfos_Fire, 水中)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Electric, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Electric, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lizalfos_Electric, 行動_0)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Electric, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Electric, 水中戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Electric, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Electric, 水中追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Electric, 近接戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Electric, 盾構え)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Electric, 素手戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Electric, 槍戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Electric, 大剣戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Lizalfos_Electric, 水中)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Bone, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Bone, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lizalfos_Bone, 行動_0)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Bone, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Bone, 水中戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Bone, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Bone, 水中追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Bone, 近接戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Bone, 盾構え)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Bone, 素手戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Bone, 槍戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Bone, 大剣戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Lizalfos_Bone, 水中)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
音気づき (Octarock_Snow, 通常)
Name |
Value
|
JumpDist |
5.0
|
InWaterDepth |
0.2
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Octarock_Snow, 諦め)
Name |
Value
|
JumpDist |
5.0
|
InWaterDepth |
0.2
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
99999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Octarock_Stone, 諦め)
Name |
Value
|
JumpDist |
5.0
|
InWaterDepth |
0.2
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
99999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Senior, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Senior, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lizalfos_Senior, 行動_0)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Senior, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Senior, 水中戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Senior, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Senior, 水中追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Senior, 近接戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Senior, 盾構え)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Senior, 素手戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Senior, 槍戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Senior, 大剣戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Lizalfos_Senior, 水中)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Middle, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Middle, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lizalfos_Middle, 行動_0)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Middle, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Middle, 水中戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Middle, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Middle, 水中追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Middle, 近接戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Middle, 盾構え)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Middle, 素手戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Middle, 槍戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Middle, 大剣戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Lizalfos_Middle, 水中)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Ice, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Ice, 定員オーバー接近)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lizalfos_Ice, 行動_0)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Ice, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Ice, 水中戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Ice, 水中不審者発見)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Ice, 水中追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Ice, 近接戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Ice, 盾構え)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
-1.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Ice, 素手戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Ice, 槍戦闘)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Lizalfos_Ice, 大剣戦闘追跡)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
4.0
|
IsCheckDamage |
False
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Lizalfos_Ice, 水中)
Name |
Value
|
JumpDist |
8.0
|
InWaterDepth |
1.6
|
WaterCheckDist |
1.5
|
IsCheckDamage |
True
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|