AIDef:AI/MiniGolemRoot

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MiniGolemRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
IsAllowReactionLift Bool False
GolemChemicalController AITreeVariablePointer
CreateDeadConditionType Int -1
ForceSealSilentKillCount Int 0
IsTrgChangeUnderWaterState Bool False


MapUnitInstParams

Name Type Default value Description
GolemTextureName String
EquipItem1 String Default
EquipItem2 String Default
EquipItem3 String Default
EquipItem4 String Default
RideHorseName String
ArrowName String NormalArrow
DropTable String Normal
IsNearCreate Bool False
DropActor String
SharpWeaponJudgeType Int 0
LevelSensorMode Int 0
DisableRankUpForHardMode Bool False


StaticInstParams

Name Type Default value Description
LiftDeadTime Int
UpperArmL_PartsKey String
LowerArmL_PartsKey String
UpperArmR_PartsKey String
LowerArmR_PartsKey String
ChemicalFieldKey String
BodyDeactiveAS String
ArmRDeactiveAS String
ArmLDeactiveAS String
BodyActiveAS String
ArmRActiveAS String
ArmLActiveAS String
BodyMimicAS String
ArmRMimicAS String
ArmLMimicAS String
ShaderASTargetBone Int
BodyShaderSeqBank Int
ArmRShaderSeqBank Int
ArmLShaderSeqBank Int
InWaterDepth Float
OutOfWaterOffset Float
SpreadDist Float
SmallSpreadDist Float
FortressTag String
FallHeight Float
IgnoreHell Bool


Children

Name Description
リアクション
呼ばれ
奈落
所持
死亡生成
水中
落下
近接湧出
逆さま
逆さまリアクション
通常
騎乗

Derived definitions

通常 (Golem_Little, BaseAI)

Name Value
LiftDeadTime 150
UpperArmL_PartsKey
LowerArmL_PartsKey
UpperArmR_PartsKey
LowerArmR_PartsKey
ChemicalFieldKey ExpandChemical
BodyDeactiveAS ChemDeactiveShaderBody
ArmRDeactiveAS
ArmLDeactiveAS
BodyActiveAS ChemActiveShaderBody
ArmRActiveAS
ArmLActiveAS
BodyMimicAS WaitShader
ArmRMimicAS
ArmLMimicAS
ShaderASTargetBone 1
BodyShaderSeqBank 0
ArmRShaderSeqBank 1
ArmLShaderSeqBank 2
InWaterDepth 100.0
OutOfWaterOffset 0.2
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag EnemyFortressMgr
FallHeight -1.0
IgnoreHell False

通常 (Golem_Little_Ice, BaseAI)

Name Value
LiftDeadTime 150
UpperArmL_PartsKey
LowerArmL_PartsKey
UpperArmR_PartsKey
LowerArmR_PartsKey
ChemicalFieldKey ExpandChemical
BodyDeactiveAS ChemDeactiveShaderBody
ArmRDeactiveAS
ArmLDeactiveAS
BodyActiveAS ChemActiveShaderBody
ArmRActiveAS
ArmLActiveAS
BodyMimicAS WaitShader
ArmRMimicAS
ArmLMimicAS
ShaderASTargetBone 1
BodyShaderSeqBank 0
ArmRShaderSeqBank 1
ArmLShaderSeqBank 2
InWaterDepth 100.0
OutOfWaterOffset 0.2
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag EnemyFortressMgr
FallHeight -1.0
IgnoreHell False

通常 (Golem_Little_Fire, BaseAI)

Name Value
LiftDeadTime 150
UpperArmL_PartsKey
LowerArmL_PartsKey
UpperArmR_PartsKey
LowerArmR_PartsKey
ChemicalFieldKey ExpandChemical
BodyDeactiveAS ChemDeactiveShaderBody
ArmRDeactiveAS
ArmLDeactiveAS
BodyActiveAS ChemActiveShaderBody
ArmRActiveAS
ArmLActiveAS
BodyMimicAS WaitShader
ArmRMimicAS
ArmLMimicAS
ShaderASTargetBone 1
BodyShaderSeqBank 0
ArmRShaderSeqBank 1
ArmLShaderSeqBank 2
InWaterDepth 100.0
OutOfWaterOffset 0.2
SpreadDist 8.0
SmallSpreadDist 3.0
FortressTag EnemyFortressMgr
FallHeight -1.0
IgnoreHell False