From ZeldaMods (Breath of the Wild)
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PriestBossGiantDownSeq| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| DestinationPos |
Vec3 |
[0.0, 0.0, 0.0] |
|
| IsActive |
Bool |
True |
|
| KeepDistFromGround |
Float |
-1.0 |
|
| IsArrivedAtDestination |
Bool |
False |
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| RecoverIfAlreadyDown |
Bool |
|
|
| IsUseRecover |
Bool |
|
|
| HitGroundASName |
String |
|
|
Children
| Name |
Description
|
| ダウン |
|
| 復帰 |
|
| 空中 |
|
| 落下 |
|
Derived definitions
子0 (Priest_Boss_Giant, 該当)
| Name |
Value
|
| RecoverIfAlreadyDown |
False
|
| IsUseRecover |
True
|
| HitGroundASName |
LargeDamageFallEnd
|
子0 (Priest_Boss_Giant, 第三段階_0)
| Name |
Value
|
| RecoverIfAlreadyDown |
True
|
| IsUseRecover |
False
|
| HitGroundASName |
LargeDamageFallEnd
|
子0 (Priest_Boss_Giant, 第三段階_ウルボザ)
| Name |
Value
|
| RecoverIfAlreadyDown |
False
|
| IsUseRecover |
True
|
| HitGroundASName |
LargeDamageFallEnd
|