AIDef:AI/PriestBossGiantDownSeq
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
DestinationPos | Vec3 | [0.0, 0.0, 0.0] | |
IsActive | Bool | True | |
KeepDistFromGround | Float | -1.0 | |
IsArrivedAtDestination | Bool | False | |
PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
RecoverIfAlreadyDown | Bool | ||
IsUseRecover | Bool | ||
HitGroundASName | String |
Children
Name | Description |
---|---|
ダウン | |
復帰 | |
空中 | |
落下 |
Derived definitions
子0 (Priest_Boss_Giant, 該当)
Name | Value |
---|---|
RecoverIfAlreadyDown | False |
IsUseRecover | True |
HitGroundASName | LargeDamageFallEnd |
子0 (Priest_Boss_Giant, 第三段階_0)
Name | Value |
---|---|
RecoverIfAlreadyDown | True |
IsUseRecover | False |
HitGroundASName | LargeDamageFallEnd |
子0 (Priest_Boss_Giant, 第三段階_ウルボザ)
Name | Value |
---|---|
RecoverIfAlreadyDown | False |
IsUseRecover | True |
HitGroundASName | LargeDamageFallEnd |