From ZeldaMods (Breath of the Wild)
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PriestBossLineFormationFall| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| WarpHightOffset |
Float |
|
|
Children
| Name |
Description
|
| 分身消す |
|
| 待機 |
|
| 攻撃 |
|
| 攻撃前 |
|
| 攻撃後 |
|
| 陣形作成_消える |
|
| 陣形作成_現れる |
|
Derived definitions
一列流星 (Priest_Boss_ShadowClone, シンクロモード_0)
| Name |
Value
|
| WarpHightOffset |
3.0
|
一列流星 (Priest_Boss_ShadowClone_Real, シンクロモード_0)
| Name |
Value
|
| WarpHightOffset |
3.0
|