AIDef:AI/PreyNormal

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PreyNormal
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
IsLocatorCreate Bool False
EnableNoEntryAreaCheck Bool True


StaticInstParams

Name Type Default value Description
IsUseEscapeState Bool
IsPositiveAttacker Bool
IsSearchTarget Bool
IsEmitForceEscapeSignal Bool
IsReceivedForceEscapeSignal Bool
IsCheckSandStorm Bool
ChangeBattleStateRadius Float
CounterAttackRadius Float
CounterAttackRate Float
AddCautionLevelVal Float
AutoReduceCautionLevelVal Float
LimitOverReduceCautionLevelVal Float
AwnRangeScaleWhenAttention Float
TargetLostTime Float
AllowRoarRadius Float
EscapeWaterFlowLimit Float
NewFoodAddTime Float


Children

Name Description
ふり向き
ターゲット通知
ダメージ逃走
ロケーター待機
威嚇
徘徊
戦闘
気づき
注目
興味対象発見
逃走

Derived definitions

通常行動 (Pigeon, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget True
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 600.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.5
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 30.0

通常行動 (Boar, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget True
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 15.0
CounterAttackRadius 15.0
CounterAttackRate 0.0
AddCautionLevelVal 450.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 60.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 30.0

通常行動 (Deer, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget True
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 15.0
CounterAttackRadius 15.0
CounterAttackRate 0.0
AddCautionLevelVal 450.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 60.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 30.0

通常行動 (Kokko, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget False
IsEmitForceEscapeSignal False
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 400.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.5
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 30.0

通常行動 (Fox, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget True
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 450.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 60.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0

通常行動 (Squirrel, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget True
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 450.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 60.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0

通常行動 (LittleBird, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget True
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 600.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.5
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 30.0

通常行動 (KakarikoKokko, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget False
IsEmitForceEscapeSignal False
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 400.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.5
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 30.0

水中行動 (Duck, 通常)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget True
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 520.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.5
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit 0.4
NewFoodAddTime 0.0

通常行動 (Wolf, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker True
IsSearchTarget True
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 60.0
CounterAttackRadius 60.0
CounterAttackRate 1.0
AddCautionLevelVal 450.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 60.0
AllowRoarRadius 22.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0

通常行動 (Hawk, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget False
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm True
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 600.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.5
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0

通常行動 (Deer_MiniGame, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget True
IsEmitForceEscapeSignal False
IsReceivedForceEscapeSignal False
IsCheckSandStorm False
ChangeBattleStateRadius 15.0
CounterAttackRadius 15.0
CounterAttackRate 0.0
AddCautionLevelVal 450.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 60.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0

通常行動 (Bear, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker True
IsSearchTarget True
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 60.0
CounterAttackRadius 60.0
CounterAttackRate 1.0
AddCautionLevelVal 450.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 60.0
AllowRoarRadius 22.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0

通常行動 (Boar_MiniGame, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget True
IsEmitForceEscapeSignal False
IsReceivedForceEscapeSignal False
IsCheckSandStorm False
ChangeBattleStateRadius 15.0
CounterAttackRadius 15.0
CounterAttackRate 0.0
AddCautionLevelVal 450.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 60.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0

通常行動 (Heron, Root_0)

Name Value
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget True
IsEmitForceEscapeSignal True
IsReceivedForceEscapeSignal True
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 600.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.5
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 30.0