AIDef:AI/OneMemoryMagicBattle
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
MemoryPartsName | String | ||
MagicName | String | ||
AttackRatio | Float | ||
BreathSize | Float | ||
EnlargeTime | Int | ||
MagicPer | Int | ||
AttackPowDirect | Int | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
戦闘攻撃 | |
戦闘準備 | |
魔法攻撃 |
Derived definitions
通常戦闘 (Assassin_Middle, プレイヤー生存)
Name | Value |
---|---|
MemoryPartsName | Grave |
MagicName | AttackGrave |
AttackRatio | 1.0 |
BreathSize | 8.0 |
EnlargeTime | 60 |
MagicPer | 50 |
AttackPowDirect | 40 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |