From ZeldaMods (Breath of the Wild)
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PriestBossMetaAIRoot| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| MetaAILife |
Int |
10 |
|
| MetaAIMaxLife |
Int |
10 |
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| PriestBossStartPhase |
Int |
0 |
|
| UniqueNameMessageLabel |
String |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| Life |
Int |
|
|
| BowActorName |
String |
|
|
| ArrowActorName |
String |
|
|
| WeaponActorName |
String |
|
|
| ThunderActorName |
String |
|
|
| PlayerRecoverFromFallFrames |
Float |
|
|
Children
| Name |
Description
|
| 段階_分身 |
|
| 段階_巨大化 |
|
| 段階_祭り |
|
| 段階_終了 |
|
| 段階_通常 |
|
Derived definitions
Root (Priest_Boss_MetaAI)
| Name |
Value
|
| Life |
4000
|
| BowActorName |
Priest_Boss_Weapon_Bow_029
|
| ArrowActorName |
Priest_Boss_Arrow
|
| WeaponActorName |
Priest_Boss_Weapon_Sword_015
|
| ThunderActorName |
PriestBossThunder
|
| PlayerRecoverFromFallFrames |
120.0
|