AIDef:AI/OctarockBattle
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ShootActorKey | String | ||
VacuumPartsKey | String | ||
IsAttackOnlyOutScreen | Bool | ||
ActorDisplayRadius | Float | ||
IsHideMode | Bool | ||
AttackDistMin | Float | ||
IsFirstAttackIntervalZero | Bool | ||
IsLostAttack | Bool | ||
OutScreenDist | Float | ||
OutScreenAttackNum | Int | ||
OutScrnAtkOffset | Float | ||
OutScrnAtkOffsetY | Float | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
吐き出し攻撃 | |
戦闘攻撃 | |
戦闘準備 | |
画面外吐き出し攻撃 | |
画面外攻撃 |
Derived definitions
戦闘 (Octarock_Forest, 隠れ時プレイヤー発見)
Name | Value |
---|---|
ShootActorKey | ShootActor |
VacuumPartsKey | Vacuum |
IsAttackOnlyOutScreen | False |
ActorDisplayRadius | 2.0 |
IsHideMode | True |
AttackDistMin | 20.0 |
IsFirstAttackIntervalZero | True |
IsLostAttack | False |
OutScreenDist | 50.0 |
OutScreenAttackNum | 2 |
OutScrnAtkOffset | 0.0 |
OutScrnAtkOffsetY | 0.5 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 10 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.3 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
近づき反応 (Octarock_Water, 水中隠れプレイヤー発見画面外)
Name | Value |
---|---|
ShootActorKey | ShootActor |
VacuumPartsKey | Vacuum |
IsAttackOnlyOutScreen | False |
ActorDisplayRadius | 2.0 |
IsHideMode | True |
AttackDistMin | 0.0 |
IsFirstAttackIntervalZero | False |
IsLostAttack | True |
OutScreenDist | 30.0 |
OutScreenAttackNum | 2 |
OutScrnAtkOffset | 0.0 |
OutScrnAtkOffsetY | 0.5 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 10 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.3 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
発見行動 (Octarock_Water, 未撃破)
Name | Value |
---|---|
ShootActorKey | ShootActor |
VacuumPartsKey | Vacuum |
IsAttackOnlyOutScreen | False |
ActorDisplayRadius | 0.0 |
IsHideMode | False |
AttackDistMin | 0.0 |
IsFirstAttackIntervalZero | True |
IsLostAttack | False |
OutScreenDist | 30.0 |
OutScreenAttackNum | 0 |
OutScrnAtkOffset | 0.0 |
OutScrnAtkOffsetY | 0.5 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 16 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Octarock_Snow, 隠れ時プレイヤー発見)
Name | Value |
---|---|
ShootActorKey | ShootActor |
VacuumPartsKey | Vacuum |
IsAttackOnlyOutScreen | True |
ActorDisplayRadius | 2.0 |
IsHideMode | True |
AttackDistMin | 0.0 |
IsFirstAttackIntervalZero | True |
IsLostAttack | False |
OutScreenDist | 30.0 |
OutScreenAttackNum | 2 |
OutScrnAtkOffset | 0.0 |
OutScrnAtkOffsetY | 0.5 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | 10 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 0.3 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |