From ZeldaMods (Breath of the Wild)
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PriestBossEyeBeamFourth| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| DestinationPos |
Vec3 |
[0.0, 0.0, 0.0] |
|
| FacePos |
Vec3 |
[0.0, 0.0, 0.0] |
|
| IsArrivedAtDestination |
Bool |
False |
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AtDirType |
Int |
|
|
| AtAttr |
Int |
|
|
| AtType |
Int |
|
|
| AtShieldBreakPower |
Int |
|
|
| AtImpact |
Int |
|
|
| AtPowerReduce |
Int |
|
|
| AtPower |
Int |
|
|
| AtDamage |
Int |
|
|
| SearchEndAngle |
Int |
|
|
| IsCreateGuardEffect |
Bool |
|
|
| AtMinDamage |
Int |
|
|
| AttackPower |
Int |
|
|
| AttackPowerForPlayer |
Int |
|
|
| ReflectOffset |
Vec3 |
|
|
| IsChangeable |
Bool |
|
|
| ShotOffset |
Vec3 |
|
|
| ShotReviseAngleXU |
Int |
|
|
| ShotReviseAngleXD |
Int |
|
|
| ShotReviseAngleY |
Int |
|
|
Children
| Name |
Description
|
| チャージ |
|
| 待機 |
|
| 照準 |
|
| 発射 |
|
| 索敵 |
|
| 速攻照準 |
|
Derived definitions
目ビーム (Priest_Boss_Giant, 第四段階_0)
| Name |
Value
|
| AtDirType |
2
|
| AtAttr |
16396
|
| AtType |
8192
|
| AtShieldBreakPower |
1
|
| AtImpact |
9999
|
| AtPowerReduce |
0
|
| AtPower |
1000
|
| AtDamage |
16
|
| SearchEndAngle |
15
|
| IsCreateGuardEffect |
True
|
| AtMinDamage |
0
|
| AttackPower |
100
|
| AttackPowerForPlayer |
40
|
| ReflectOffset |
Vec3(x=0.0, y=10.0, z=0.0)
|
| IsChangeable |
True
|
| ShotOffset |
Vec3(x=0.0, y=3.0, z=0.0)
|
| ShotReviseAngleXU |
30
|
| ShotReviseAngleXD |
30
|
| ShotReviseAngleY |
20
|