AIDef:AI/PriestBossEyeBeamFourth
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
DestinationPos | Vec3 | [0.0, 0.0, 0.0] | |
FacePos | Vec3 | [0.0, 0.0, 0.0] | |
IsArrivedAtDestination | Bool | False | |
PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AtDirType | Int | ||
AtAttr | Int | ||
AtType | Int | ||
AtShieldBreakPower | Int | ||
AtImpact | Int | ||
AtPowerReduce | Int | ||
AtPower | Int | ||
AtDamage | Int | ||
SearchEndAngle | Int | ||
IsCreateGuardEffect | Bool | ||
AtMinDamage | Int | ||
AttackPower | Int | ||
AttackPowerForPlayer | Int | ||
ReflectOffset | Vec3 | ||
IsChangeable | Bool | ||
ShotOffset | Vec3 | ||
ShotReviseAngleXU | Int | ||
ShotReviseAngleXD | Int | ||
ShotReviseAngleY | Int |
Children
Name | Description |
---|---|
チャージ | |
待機 | |
照準 | |
発射 | |
索敵 | |
速攻照準 |
Derived definitions
目ビーム (Priest_Boss_Giant, 第四段階_0)
Name | Value |
---|---|
AtDirType | 2 |
AtAttr | 16396 |
AtType | 8192 |
AtShieldBreakPower | 1 |
AtImpact | 9999 |
AtPowerReduce | 0 |
AtPower | 1000 |
AtDamage | 16 |
SearchEndAngle | 15 |
IsCreateGuardEffect | True |
AtMinDamage | 0 |
AttackPower | 100 |
AttackPowerForPlayer | 40 |
ReflectOffset | Vec3(x=0.0, y=10.0, z=0.0) |
IsChangeable | True |
ShotOffset | Vec3(x=0.0, y=3.0, z=0.0) |
ShotReviseAngleXU | 30 |
ShotReviseAngleXD | 30 |
ShotReviseAngleY | 20 |