AIDef:AI/PriestBossEyeBeamFourth

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PriestBossEyeBeamFourth
AI definition
Type AI

AITreeVariables

Name Type Default value Description
DestinationPos Vec3 [0.0, 0.0, 0.0]
FacePos Vec3 [0.0, 0.0, 0.0]
IsArrivedAtDestination Bool False
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
AtDirType Int
AtAttr Int
AtType Int
AtShieldBreakPower Int
AtImpact Int
AtPowerReduce Int
AtPower Int
AtDamage Int
SearchEndAngle Int
IsCreateGuardEffect Bool
AtMinDamage Int
AttackPower Int
AttackPowerForPlayer Int
ReflectOffset Vec3
IsChangeable Bool
ShotOffset Vec3
ShotReviseAngleXU Int
ShotReviseAngleXD Int
ShotReviseAngleY Int


Children

Name Description
チャージ
待機
照準
発射
索敵
速攻照準

Derived definitions

目ビーム (Priest_Boss_Giant, 第四段階_0)

Name Value
AtDirType 2
AtAttr 16396
AtType 8192
AtShieldBreakPower 1
AtImpact 9999
AtPowerReduce 0
AtPower 1000
AtDamage 16
SearchEndAngle 15
IsCreateGuardEffect True
AtMinDamage 0
AttackPower 100
AttackPowerForPlayer 40
ReflectOffset Vec3(x=0.0, y=10.0, z=0.0)
IsChangeable True
ShotOffset Vec3(x=0.0, y=3.0, z=0.0)
ShotReviseAngleXU 30
ShotReviseAngleXD 30
ShotReviseAngleY 20