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NavMoveTargetAI definition |
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Type |
AI |
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Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 DynamicInstParams
- 4 Children
- 5 Derived definitions
- 5.1 移動 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)
- 5.2 移動 (Stal_Bokoblin_Junior_Body, 運搬)
- 5.3 遠隔武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
- 5.4 遠方追跡 (Stal_Bokoblin_Junior_Body, 音追跡)
- 5.5 遠方追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)
- 5.6 帰還 (Stal_Bokoblin_Junior_Body, レンジ外)
- 5.7 近場追跡 (Stal_Bokoblin_Junior_Body, 音追跡)
- 5.8 近場追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)
- 5.9 近接軽量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
- 5.10 近接軽量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)
- 5.11 近接重量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
- 5.12 近接重量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)
- 5.13 行動 (Stal_Bokoblin_Junior_Body, レンジ外)
- 5.14 子0 (Stal_Bokoblin_Junior_Body, ステップ_0)
- 5.15 持たれパーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)
- 5.16 接近 (Stal_Bokoblin_Junior_Body, 仕掛け作動)
- 5.17 接近 (Stal_Bokoblin_Junior_Body, 騙され)
- 5.18 先行動 (Stal_Bokoblin_Junior_Body, 活動者有)
- 5.19 先行動 (Stal_Bokoblin_Junior_Body, 生存者有)
- 5.20 戦闘歩行 (Stal_Bokoblin_Junior_Body, 近接戦闘)
- 5.21 戦闘歩行 (Stal_Bokoblin_Junior_Body, 素手戦闘)
- 5.22 戦闘歩行 (Stal_Bokoblin_Junior_Body, 防御近接戦闘)
- 5.23 追跡 (Stal_Bokoblin_Junior_Body, 遠距離武器)
- 5.24 追跡 (Stal_Bokoblin_Junior_Body, 発見)
- 5.25 通常 (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)
- 5.26 通常 (Stal_Bokoblin_Junior_Body, 盾構え)
- 5.27 通常 (Stal_Bokoblin_Junior_Body, 素手戦闘)
- 5.28 通常パーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)
- 5.29 馬未発見 (Stal_Bokoblin_Junior_Body, 行動_0)
- 5.30 避ける (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)
- 5.31 避ける (Stal_Bokoblin_Junior_Body, 盾構え)
- 5.32 避ける (Stal_Bokoblin_Junior_Body, 素手戦闘)
- 5.33 後行動 (Octarock_Forest, 地上近づき)
- 5.34 行動中仲間発見 (Octarock_Forest, 通常)
- 5.35 遠方追跡 (Enemy_Golem_Fire_R, 音追跡)
- 5.36 遠方追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)
- 5.37 近場追跡 (Enemy_Golem_Fire_R, 音追跡)
- 5.38 近場追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)
- 5.39 諦め (Enemy_Golem_Fire_R, 通常)
- 5.40 ステップ (Lizalfos, 剣盾速攻)
- 5.41 ステップ (Lizalfos, 小剣戦闘)
- 5.42 ステップ (Lizalfos, 小剣速攻)
- 5.43 ステップ (Lizalfos, 戦闘攻撃)
- 5.44 ステップ (Lizalfos, 素手攻撃)
- 5.45 ステップ (Lizalfos, 素手速攻)
- 5.46 ステップ (Lizalfos, 槍戦闘攻撃)
- 5.47 ステップ (Lizalfos, 槍速攻)
- 5.48 ステップ (Lizalfos, 大剣戦闘攻撃)
- 5.49 ステップ (Lizalfos, 大剣速攻)
- 5.50 ステップ (Lizalfos, 防御戦闘攻撃)
- 5.51 移動 (Lizalfos, 運搬)
- 5.52 遠隔武器 (Lizalfos, NPC発見接近)
- 5.53 遠方追跡 (Lizalfos, 音追跡)
- 5.54 遠方追跡 (Lizalfos, 行動中仲間追跡)
- 5.55 遠方追跡 (Lizalfos, 水中音追跡)
- 5.56 近場追跡 (Lizalfos, 音追跡)
- 5.57 近場追跡 (Lizalfos, 行動中仲間追跡)
- 5.58 近場追跡 (Lizalfos, 水中音追跡)
- 5.59 近接軽量武器 (Lizalfos, NPC発見接近)
- 5.60 近接重量武器 (Lizalfos, NPC発見接近)
- 5.61 接近 (Lizalfos, 仕掛け作動)
- 5.62 接近 (Lizalfos, 騙され)
- 5.63 戦闘歩行 (Lizalfos, 近接戦闘)
- 5.64 戦闘歩行 (Lizalfos, 素手戦闘)
- 5.65 追跡 (Lizalfos, 遠距離武器)
- 5.66 追跡 (Lizalfos, 発見)
- 5.67 避ける (Lizalfos, 近接戦闘追跡)
- 5.68 避ける (Lizalfos, 盾構え)
- 5.69 避ける (Lizalfos, 素手戦闘追跡)
- 5.70 ナビメッシュ移動 (GanonGrudge_Lizalfos, 音気づき)
- 5.71 ナビメッシュ移動 (GanonGrudge_Lizalfos, 気づき)
- 5.72 ナビメッシュ移動 (GanonGrudge_Lizalfos, 諦め)
- 5.73 移動 (Bokoblin_Red, 隠れ遠隔戦闘)
- 5.74 移動 (Bokoblin_Red, 運搬)
- 5.75 遠隔武器 (Bokoblin_Red, NPC発見接近)
- 5.76 遠方追跡 (Bokoblin_Red, 音追跡)
- 5.77 遠方追跡 (Bokoblin_Red, 行動中仲間追跡)
- 5.78 帰還 (Bokoblin_Red, レンジ外)
- 5.79 近場追跡 (Bokoblin_Red, 音追跡)
- 5.80 近場追跡 (Bokoblin_Red, 行動中仲間追跡)
- 5.81 近接軽量武器 (Bokoblin_Red, NPC発見接近)
- 5.82 近接軽量武器 (Bokoblin_Red, 定員オーバー接近)
- 5.83 近接重量武器 (Bokoblin_Red, NPC発見接近)
- 5.84 近接重量武器 (Bokoblin_Red, 定員オーバー接近)
- 5.85 子0 (Bokoblin_Red, ステップ_0)
- 5.86 接近 (Bokoblin_Red, 仕掛け作動)
- 5.87 接近 (Bokoblin_Red, 騙され)
- 5.88 先行動 (Bokoblin_Red, 先行動)
- 5.89 戦闘歩行 (Bokoblin_Red, 近接戦闘)
- 5.90 戦闘歩行 (Bokoblin_Red, 素手戦闘)
- 5.91 戦闘歩行 (Bokoblin_Red, 防御近接戦闘)
- 5.92 追跡 (Bokoblin_Red, 遠距離武器)
- 5.93 追跡 (Bokoblin_Red, 発見)
- 5.94 通常 (Bokoblin_Red, 近接戦闘追跡)
- 5.95 通常 (Bokoblin_Red, 盾構え)
- 5.96 通常 (Bokoblin_Red, 素手戦闘)
- 5.97 馬未発見 (Bokoblin_Red, 行動_0)
- 5.98 避ける (Bokoblin_Red, 近接戦闘追跡)
- 5.99 避ける (Bokoblin_Red, 盾構え)
- 5.100 避ける (Bokoblin_Red, 素手戦闘)
- 5.101 行動 (Assassin_Middle_Azito, 諦め)
- 5.102 行動 (Assassin_Middle_Azito, 不審物排除後)
- 5.103 先行動 (Assassin_Middle_Azito, 禁止)
- 5.104 先行動 (Assassin_Middle_Azito, 追跡)
- 5.105 中行動 (Assassin_Middle_Azito, 好物発見)
- 5.106 中行動 (Assassin_Middle_Azito, 不審物発見)
- 5.107 追跡 (Assassin_Middle_Azito, 音気づき)
- 5.108 追跡 (Assassin_Middle_Azito, 近接戦闘)
- 5.109 追跡 (Assassin_Middle_Quest, 近接戦闘)
- 5.110 ナビメッシュ移動 (Wizzrobe, 諦め)
- 5.111 遠方追跡 (Lynel_Senior, 音追跡)
- 5.112 下半身 (Lynel_Senior, 弓戦闘開始移動)
- 5.113 近場追跡 (Lynel_Senior, 音追跡)
- 5.114 後行動 (Lynel_Senior, 興味失い帰還)
- 5.115 行動 (Lynel_Senior, 下半身弓戦闘)
- 5.116 先行動 (Lynel_Senior, 近距離諦め帰還)
- 5.117 先行動 (Lynel_Senior, 近接攻撃戦闘開始接近)
- 5.118 追跡 (Lynel_Senior, 弓装備)
- 5.119 遠方追跡 (Golem_Senior, 音追跡)
- 5.120 遠方追跡 (Golem_Senior, 行動中仲間追跡)
- 5.121 近場追跡 (Golem_Senior, 音追跡)
- 5.122 近場追跡 (Golem_Senior, 行動中仲間追跡)
- 5.123 諦め (Golem_Senior, 通常)
- 5.124 ステップ (Lizalfos_Fire, 剣盾速攻)
- 5.125 ステップ (Lizalfos_Fire, 小剣戦闘)
- 5.126 ステップ (Lizalfos_Fire, 小剣速攻)
- 5.127 ステップ (Lizalfos_Fire, 戦闘攻撃)
- 5.128 ステップ (Lizalfos_Fire, 素手攻撃)
- 5.129 ステップ (Lizalfos_Fire, 素手速攻)
- 5.130 ステップ (Lizalfos_Fire, 槍戦闘攻撃)
- 5.131 ステップ (Lizalfos_Fire, 槍速攻)
- 5.132 ステップ (Lizalfos_Fire, 大剣戦闘攻撃)
- 5.133 ステップ (Lizalfos_Fire, 大剣速攻)
- 5.134 ステップ (Lizalfos_Fire, 防御戦闘攻撃)
- 5.135 移動 (Lizalfos_Fire, 運搬)
- 5.136 遠隔武器 (Lizalfos_Fire, NPC発見接近)
- 5.137 遠方追跡 (Lizalfos_Fire, 音追跡)
- 5.138 遠方追跡 (Lizalfos_Fire, 行動中仲間追跡)
- 5.139 遠方追跡 (Lizalfos_Fire, 水中音追跡)
- 5.140 近場追跡 (Lizalfos_Fire, 音追跡)
- 5.141 近場追跡 (Lizalfos_Fire, 行動中仲間追跡)
- 5.142 近場追跡 (Lizalfos_Fire, 水中音追跡)
- 5.143 近接軽量武器 (Lizalfos_Fire, NPC発見接近)
- 5.144 近接重量武器 (Lizalfos_Fire, NPC発見接近)
- 5.145 接近 (Lizalfos_Fire, 仕掛け作動)
- 5.146 接近 (Lizalfos_Fire, 騙され)
- 5.147 戦闘歩行 (Lizalfos_Fire, ブレス攻撃)
- 5.148 戦闘歩行 (Lizalfos_Fire, 近接戦闘)
- 5.149 戦闘歩行 (Lizalfos_Fire, 素手戦闘)
- 5.150 追跡 (Lizalfos_Fire, 遠距離武器)
- 5.151 追跡 (Lizalfos_Fire, 発見)
- 5.152 避ける (Lizalfos_Fire, 近接戦闘追跡)
- 5.153 避ける (Lizalfos_Fire, 盾構え)
- 5.154 避ける (Lizalfos_Fire, 素手戦闘追跡)
- 5.155 中行動 (Priest_Boss_Normal, バナナモード_0)
- 5.156 遠方追跡 (Golem_Little, 音追跡)
- 5.157 近場追跡 (Golem_Little, 音追跡)
- 5.158 諦め (Golem_Little, 通常)
- 5.159 移動 (Bokoblin_Senior, 隠れ遠隔戦闘)
- 5.160 移動 (Bokoblin_Senior, 運搬)
- 5.161 遠隔武器 (Bokoblin_Senior, NPC発見接近)
- 5.162 遠方追跡 (Bokoblin_Senior, 音追跡)
- 5.163 遠方追跡 (Bokoblin_Senior, 行動中仲間追跡)
- 5.164 帰還 (Bokoblin_Senior, レンジ外)
- 5.165 近場追跡 (Bokoblin_Senior, 音追跡)
- 5.166 近場追跡 (Bokoblin_Senior, 行動中仲間追跡)
- 5.167 近接軽量武器 (Bokoblin_Senior, NPC発見接近)
- 5.168 近接軽量武器 (Bokoblin_Senior, 定員オーバー接近)
- 5.169 近接重量武器 (Bokoblin_Senior, NPC発見接近)
- 5.170 近接重量武器 (Bokoblin_Senior, 定員オーバー接近)
- 5.171 子0 (Bokoblin_Senior, ステップ_0)
- 5.172 接近 (Bokoblin_Senior, 仕掛け作動)
- 5.173 接近 (Bokoblin_Senior, 騙され)
- 5.174 先行動 (Bokoblin_Senior, 先行動)
- 5.175 戦闘歩行 (Bokoblin_Senior, 近接戦闘)
- 5.176 戦闘歩行 (Bokoblin_Senior, 素手戦闘)
- 5.177 戦闘歩行 (Bokoblin_Senior, 防御近接戦闘)
- 5.178 追跡 (Bokoblin_Senior, 遠距離武器)
- 5.179 追跡 (Bokoblin_Senior, 発見)
- 5.180 通常 (Bokoblin_Senior, 近接戦闘追跡)
- 5.181 通常 (Bokoblin_Senior, 盾構え)
- 5.182 通常 (Bokoblin_Senior, 素手戦闘)
- 5.183 馬未発見 (Bokoblin_Senior, 行動_0)
- 5.184 避ける (Bokoblin_Senior, 近接戦闘追跡)
- 5.185 避ける (Bokoblin_Senior, 盾構え)
- 5.186 避ける (Bokoblin_Senior, 素手戦闘)
- 5.187 移動 (Bokoblin_Rapid, 隠れ遠隔戦闘)
- 5.188 移動 (Bokoblin_Rapid, 運搬)
- 5.189 遠隔武器 (Bokoblin_Rapid, NPC発見接近)
- 5.190 遠方追跡 (Bokoblin_Rapid, 音追跡)
- 5.191 遠方追跡 (Bokoblin_Rapid, 行動中仲間追跡)
- 5.192 帰還 (Bokoblin_Rapid, レンジ外)
- 5.193 近場追跡 (Bokoblin_Rapid, 音追跡)
- 5.194 近場追跡 (Bokoblin_Rapid, 行動中仲間追跡)
- 5.195 近接軽量武器 (Bokoblin_Rapid, NPC発見接近)
- 5.196 近接軽量武器 (Bokoblin_Rapid, 定員オーバー接近)
- 5.197 近接重量武器 (Bokoblin_Rapid, NPC発見接近)
- 5.198 近接重量武器 (Bokoblin_Rapid, 定員オーバー接近)
- 5.199 子0 (Bokoblin_Rapid, ステップ_0)
- 5.200 接近 (Bokoblin_Rapid, 仕掛け作動)
- 5.201 接近 (Bokoblin_Rapid, 騙され)
- 5.202 先行動 (Bokoblin_Rapid, 先行動)
- 5.203 戦闘歩行 (Bokoblin_Rapid, 近接戦闘)
- 5.204 戦闘歩行 (Bokoblin_Rapid, 素手戦闘)
- 5.205 戦闘歩行 (Bokoblin_Rapid, 防御近接戦闘)
- 5.206 追跡 (Bokoblin_Rapid, 遠距離武器)
- 5.207 追跡 (Bokoblin_Rapid, 発見)
- 5.208 通常 (Bokoblin_Rapid, 近接戦闘追跡)
- 5.209 通常 (Bokoblin_Rapid, 盾構え)
- 5.210 通常 (Bokoblin_Rapid, 素手戦闘)
- 5.211 馬未発見 (Bokoblin_Rapid, 行動_0)
- 5.212 避ける (Bokoblin_Rapid, 近接戦闘追跡)
- 5.213 避ける (Bokoblin_Rapid, 盾構え)
- 5.214 避ける (Bokoblin_Rapid, 素手戦闘)
- 5.215 ステップ (Lizalfos_Electric, 剣盾速攻)
- 5.216 ステップ (Lizalfos_Electric, 小剣戦闘)
- 5.217 ステップ (Lizalfos_Electric, 小剣速攻)
- 5.218 ステップ (Lizalfos_Electric, 戦闘攻撃)
- 5.219 ステップ (Lizalfos_Electric, 素手攻撃)
- 5.220 ステップ (Lizalfos_Electric, 素手速攻)
- 5.221 ステップ (Lizalfos_Electric, 槍戦闘攻撃)
- 5.222 ステップ (Lizalfos_Electric, 槍速攻)
- 5.223 ステップ (Lizalfos_Electric, 大剣戦闘攻撃)
- 5.224 ステップ (Lizalfos_Electric, 大剣速攻)
- 5.225 ステップ (Lizalfos_Electric, 防御戦闘攻撃)
- 5.226 移動 (Lizalfos_Electric, 運搬)
- 5.227 遠隔武器 (Lizalfos_Electric, NPC発見接近)
- 5.228 遠方追跡 (Lizalfos_Electric, 音追跡)
- 5.229 遠方追跡 (Lizalfos_Electric, 行動中仲間追跡)
- 5.230 遠方追跡 (Lizalfos_Electric, 水中音追跡)
- 5.231 近場追跡 (Lizalfos_Electric, 音追跡)
- 5.232 近場追跡 (Lizalfos_Electric, 行動中仲間追跡)
- 5.233 近場追跡 (Lizalfos_Electric, 水中音追跡)
- 5.234 近接軽量武器 (Lizalfos_Electric, NPC発見接近)
- 5.235 近接重量武器 (Lizalfos_Electric, NPC発見接近)
- 5.236 後行動 (Lizalfos_Electric, 湧出)
- 5.237 接近 (Lizalfos_Electric, 仕掛け作動)
- 5.238 接近 (Lizalfos_Electric, 騙され)
- 5.239 戦闘歩行 (Lizalfos_Electric, 近接戦闘)
- 5.240 戦闘歩行 (Lizalfos_Electric, 素手戦闘)
- 5.241 追跡 (Lizalfos_Electric, 遠距離武器)
- 5.242 追跡 (Lizalfos_Electric, 発見)
- 5.243 避ける (Lizalfos_Electric, 近接戦闘追跡)
- 5.244 避ける (Lizalfos_Electric, 盾構え)
- 5.245 避ける (Lizalfos_Electric, 素手戦闘追跡)
- 5.246 ステップ (Moriblin_Senior, レンジ外)
- 5.247 ステップ (Moriblin_Senior, 素手追撃ち)
- 5.248 ステップ (Moriblin_Senior, 速攻)
- 5.249 ステップ (Moriblin_Senior, 追撃ち攻撃)
- 5.250 ステップ (Moriblin_Senior, 武器速攻)
- 5.251 移動 (Moriblin_Senior, 右手運搬)
- 5.252 移動 (Moriblin_Senior, 左手運搬)
- 5.253 遠方追跡 (Moriblin_Senior, 音気づき)
- 5.254 遠方追跡 (Moriblin_Senior, 音追跡)
- 5.255 遠方追跡 (Moriblin_Senior, 行動中仲間追跡)
- 5.256 近場追跡 (Moriblin_Senior, 音気づき)
- 5.257 近場追跡 (Moriblin_Senior, 音追跡)
- 5.258 近場追跡 (Moriblin_Senior, 行動中仲間追跡)
- 5.259 行動 (Moriblin_Senior, 諦め)
- 5.260 子0 (Moriblin_Senior, ステップ)
- 5.261 接近 (Moriblin_Senior, 仕掛け作動)
- 5.262 接近 (Moriblin_Senior, 定員オーバー)
- 5.263 接近 (Moriblin_Senior, 騙され)
- 5.264 先行動 (Moriblin_Senior, 先行動_1)
- 5.265 戦闘歩行 (Moriblin_Senior, 近接戦闘)
- 5.266 戦闘歩行 (Moriblin_Senior, 素手戦闘準備)
- 5.267 戦闘歩行 (Moriblin_Senior, 防御近接戦闘)
- 5.268 戦闘歩行 (Moriblin_Senior, 騙され)
- 5.269 追跡 (Moriblin_Senior, 遠隔武器)
- 5.270 追跡 (Moriblin_Senior, 発見)
- 5.271 通常 (Moriblin_Senior, 近接戦闘追跡)
- 5.272 通常 (Moriblin_Senior, 盾構え)
- 5.273 通常 (Moriblin_Senior, 素手戦闘追跡)
- 5.274 避ける (Moriblin_Senior, 近接戦闘追跡)
- 5.275 避ける (Moriblin_Senior, 盾構え)
- 5.276 避ける (Moriblin_Senior, 素手戦闘追跡)
- 5.277 中行動 (Priest_Boss_ShadowClone_Real, バナナモード_0)
- 5.278 遠方追跡 (Golem_Middle, 音追跡)
- 5.279 遠方追跡 (Golem_Middle, 行動中仲間追跡)
- 5.280 近場追跡 (Golem_Middle, 音追跡)
- 5.281 近場追跡 (Golem_Middle, 行動中仲間追跡)
- 5.282 諦め (Golem_Middle, 通常)
- 5.283 近づき (Sandworm, 戦闘準備)
- 5.284 攻撃反応 (Sandworm, 通常)
- 5.285 子1 (Sandworm, プレイヤ発見移動)
- 5.286 遠方追跡 (Lynel_Middle, 音追跡)
- 5.287 下半身 (Lynel_Middle, 弓戦闘開始移動)
- 5.288 近場追跡 (Lynel_Middle, 音追跡)
- 5.289 後行動 (Lynel_Middle, 興味失い帰還)
- 5.290 行動 (Lynel_Middle, 下半身弓戦闘)
- 5.291 先行動 (Lynel_Middle, 近距離諦め帰還)
- 5.292 先行動 (Lynel_Middle, 近接攻撃戦闘開始接近)
- 5.293 追跡 (Lynel_Middle, 弓装備)
- 5.294 行動 (Assassin_Middle_Azito_DLC, 諦め)
- 5.295 行動 (Assassin_Middle_Azito_DLC, 不審物排除後)
- 5.296 先行動 (Assassin_Middle_Azito_DLC, 禁止)
- 5.297 先行動 (Assassin_Middle_Azito_DLC, 追跡)
- 5.298 中行動 (Assassin_Middle_Azito_DLC, 好物発見)
- 5.299 中行動 (Assassin_Middle_Azito_DLC, 不審物発見)
- 5.300 追跡 (Assassin_Middle_Azito_DLC, 音気づき)
- 5.301 追跡 (Assassin_Middle_Azito_DLC, 近接戦闘)
- 5.302 遠方追跡 (Guardian_Mini_DetachLineBeam, 行動)
- 5.303 気づき (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡)
- 5.304 気づき (Guardian_Mini_DetachLineBeam, 装備所持プレイヤー追跡)
- 5.305 気づき (Guardian_Mini_DetachLineBeam, 装備非所持プレイヤー追跡)
- 5.306 近場追跡 (Guardian_Mini_DetachLineBeam, 行動)
- 5.307 先行動 (Guardian_Mini_DetachLineBeam, 変形後)
- 5.308 戦闘歩行 (Guardian_Mini_DetachLineBeam, 右腕防御戦闘)
- 5.309 戦闘歩行 (Guardian_Mini_DetachLineBeam, 左腕防御戦闘)
- 5.310 戦闘歩行 (Guardian_Mini_DetachLineBeam, 戦闘準備)
- 5.311 戦闘歩行 (Guardian_Mini_DetachLineBeam, 装備非装備戦闘準備)
- 5.312 変形前 (Guardian_Mini_DetachLineBeam, 行動)
- 5.313 ナビメッシュ移動 (Keese, 音気づき)
- 5.314 ナビメッシュ移動 (Keese, 気づき)
- 5.315 ナビメッシュ移動 (Keese, 諦め)
- 5.316 近づき (Enemy_SandwormR, 戦闘準備)
- 5.317 攻撃反応 (Enemy_SandwormR, 通常)
- 5.318 子1 (Enemy_SandwormR, プレイヤ発見移動)
- 5.319 ステップ (Lizalfos_Bone, 剣盾速攻)
- 5.320 ステップ (Lizalfos_Bone, 小剣戦闘)
- 5.321 ステップ (Lizalfos_Bone, 小剣速攻)
- 5.322 ステップ (Lizalfos_Bone, 戦闘攻撃)
- 5.323 ステップ (Lizalfos_Bone, 素手攻撃)
- 5.324 ステップ (Lizalfos_Bone, 素手速攻)
- 5.325 ステップ (Lizalfos_Bone, 槍戦闘攻撃)
- 5.326 ステップ (Lizalfos_Bone, 槍速攻)
- 5.327 ステップ (Lizalfos_Bone, 大剣戦闘攻撃)
- 5.328 ステップ (Lizalfos_Bone, 大剣速攻)
- 5.329 ステップ (Lizalfos_Bone, 防御戦闘攻撃)
- 5.330 移動 (Lizalfos_Bone, 運搬)
- 5.331 遠隔武器 (Lizalfos_Bone, NPC発見接近)
- 5.332 遠方追跡 (Lizalfos_Bone, 音追跡)
- 5.333 遠方追跡 (Lizalfos_Bone, 行動中仲間追跡)
- 5.334 遠方追跡 (Lizalfos_Bone, 水中音追跡)
- 5.335 近場追跡 (Lizalfos_Bone, 音追跡)
- 5.336 近場追跡 (Lizalfos_Bone, 行動中仲間追跡)
- 5.337 近場追跡 (Lizalfos_Bone, 水中音追跡)
- 5.338 近接軽量武器 (Lizalfos_Bone, NPC発見接近)
- 5.339 近接重量武器 (Lizalfos_Bone, NPC発見接近)
- 5.340 行動 (Lizalfos_Bone, レンジ外)
- 5.341 持たれパーツ追跡 (Lizalfos_Bone, 頭部無し)
- 5.342 接近 (Lizalfos_Bone, 仕掛け作動)
- 5.343 接近 (Lizalfos_Bone, 騙され)
- 5.344 先行動 (Lizalfos_Bone, 活動者有)
- 5.345 先行動 (Lizalfos_Bone, 生存者有)
- 5.346 戦闘歩行 (Lizalfos_Bone, 近接戦闘)
- 5.347 戦闘歩行 (Lizalfos_Bone, 素手戦闘)
- 5.348 追跡 (Lizalfos_Bone, 遠距離武器)
- 5.349 追跡 (Lizalfos_Bone, 発見)
- 5.350 通常パーツ追跡 (Lizalfos_Bone, 頭部無し)
- 5.351 避ける (Lizalfos_Bone, 近接戦闘追跡)
- 5.352 避ける (Lizalfos_Bone, 盾構え)
- 5.353 避ける (Lizalfos_Bone, 素手戦闘追跡)
- 5.354 ステップ (Moriblin_Blue, レンジ外)
- 5.355 ステップ (Moriblin_Blue, 素手追撃ち)
- 5.356 ステップ (Moriblin_Blue, 速攻)
- 5.357 ステップ (Moriblin_Blue, 追撃ち攻撃)
- 5.358 ステップ (Moriblin_Blue, 武器速攻)
- 5.359 移動 (Moriblin_Blue, 右手運搬)
- 5.360 移動 (Moriblin_Blue, 左手運搬)
- 5.361 遠方追跡 (Moriblin_Blue, 音気づき)
- 5.362 遠方追跡 (Moriblin_Blue, 音追跡)
- 5.363 遠方追跡 (Moriblin_Blue, 行動中仲間追跡)
- 5.364 近場追跡 (Moriblin_Blue, 音気づき)
- 5.365 近場追跡 (Moriblin_Blue, 音追跡)
- 5.366 近場追跡 (Moriblin_Blue, 行動中仲間追跡)
- 5.367 行動 (Moriblin_Blue, 諦め)
- 5.368 子0 (Moriblin_Blue, ステップ)
- 5.369 接近 (Moriblin_Blue, 仕掛け作動)
- 5.370 接近 (Moriblin_Blue, 定員オーバー)
- 5.371 接近 (Moriblin_Blue, 騙され)
- 5.372 先行動 (Moriblin_Blue, 先行動_1)
- 5.373 戦闘歩行 (Moriblin_Blue, 近接戦闘)
- 5.374 戦闘歩行 (Moriblin_Blue, 素手戦闘準備)
- 5.375 戦闘歩行 (Moriblin_Blue, 防御近接戦闘)
- 5.376 戦闘歩行 (Moriblin_Blue, 騙され)
- 5.377 追跡 (Moriblin_Blue, 遠隔武器)
- 5.378 追跡 (Moriblin_Blue, 発見)
- 5.379 通常 (Moriblin_Blue, 近接戦闘追跡)
- 5.380 通常 (Moriblin_Blue, 盾構え)
- 5.381 通常 (Moriblin_Blue, 素手戦闘追跡)
- 5.382 避ける (Moriblin_Blue, 近接戦闘追跡)
- 5.383 避ける (Moriblin_Blue, 盾構え)
- 5.384 避ける (Moriblin_Blue, 素手戦闘追跡)
- 5.385 ステップ (Stal_Moriblin_Bone, レンジ外)
- 5.386 ステップ (Stal_Moriblin_Bone, 素手追撃ち)
- 5.387 ステップ (Stal_Moriblin_Bone, 速攻)
- 5.388 ステップ (Stal_Moriblin_Bone, 追撃ち攻撃)
- 5.389 ステップ (Stal_Moriblin_Bone, 武器速攻)
- 5.390 移動 (Stal_Moriblin_Bone, 右手運搬)
- 5.391 移動 (Stal_Moriblin_Bone, 左手運搬)
- 5.392 遠方追跡 (Stal_Moriblin_Bone, 音気づき)
- 5.393 遠方追跡 (Stal_Moriblin_Bone, 音追跡)
- 5.394 遠方追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)
- 5.395 近場追跡 (Stal_Moriblin_Bone, 音気づき)
- 5.396 近場追跡 (Stal_Moriblin_Bone, 音追跡)
- 5.397 近場追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)
- 5.398 行動 (Stal_Moriblin_Bone, レンジ外)
- 5.399 行動 (Stal_Moriblin_Bone, 諦め)
- 5.400 子0 (Stal_Moriblin_Bone, ステップ)
- 5.401 持たれパーツ追跡 (Stal_Moriblin_Bone, 頭部無し)
- 5.402 接近 (Stal_Moriblin_Bone, 仕掛け作動)
- 5.403 接近 (Stal_Moriblin_Bone, 定員オーバー)
- 5.404 接近 (Stal_Moriblin_Bone, 騙され)
- 5.405 先行動 (Stal_Moriblin_Bone, 活動者有)
- 5.406 先行動 (Stal_Moriblin_Bone, 生存者有)
- 5.407 戦闘歩行 (Stal_Moriblin_Bone, 近接戦闘)
- 5.408 戦闘歩行 (Stal_Moriblin_Bone, 素手戦闘準備)
- 5.409 戦闘歩行 (Stal_Moriblin_Bone, 防御近接戦闘)
- 5.410 戦闘歩行 (Stal_Moriblin_Bone, 騙され)
- 5.411 追跡 (Stal_Moriblin_Bone, 遠隔武器)
- 5.412 追跡 (Stal_Moriblin_Bone, 発見)
- 5.413 通常 (Stal_Moriblin_Bone, 近接戦闘追跡)
- 5.414 通常 (Stal_Moriblin_Bone, 盾構え)
- 5.415 通常 (Stal_Moriblin_Bone, 素手戦闘追跡)
- 5.416 通常パーツ追跡 (Stal_Moriblin_Bone, 頭部無し)
- 5.417 避ける (Stal_Moriblin_Bone, 近接戦闘追跡)
- 5.418 避ける (Stal_Moriblin_Bone, 盾構え)
- 5.419 避ける (Stal_Moriblin_Bone, 素手戦闘追跡)
- 5.420 気づき (Octarock_Snow, 対象通常)
- 5.421 後行動 (Octarock_Snow, 地上近づき)
- 5.422 行動中仲間発見 (Octarock_Snow, 通常)
- 5.423 ナビメッシュ移動 (GanonGrudge_Moriblin, 音気づき)
- 5.424 ナビメッシュ移動 (GanonGrudge_Moriblin, 気づき)
- 5.425 ナビメッシュ移動 (GanonGrudge_Moriblin, 諦め)
- 5.426 遠方追跡 (Lynel, 音追跡)
- 5.427 下半身 (Lynel, 弓戦闘開始移動)
- 5.428 近場追跡 (Lynel, 音追跡)
- 5.429 後行動 (Lynel, 興味失い帰還)
- 5.430 行動 (Lynel, 下半身弓戦闘)
- 5.431 先行動 (Lynel, 近距離諦め帰還)
- 5.432 先行動 (Lynel, 近接攻撃戦闘開始接近)
- 5.433 追跡 (Lynel, 弓装備)
- 5.434 行動中仲間発見 (Octarock_Stone, 通常)
- 5.435 遠方追跡 (Guardian_Mini, 行動)
- 5.436 気づき (Guardian_Mini, 装備丸腰プレイヤー追跡)
- 5.437 気づき (Guardian_Mini, 装備所持プレイヤー追跡)
- 5.438 気づき (Guardian_Mini, 装備非所持プレイヤー追跡)
- 5.439 近場追跡 (Guardian_Mini, 行動)
- 5.440 先行動 (Guardian_Mini, 変形後)
- 5.441 戦闘歩行 (Guardian_Mini, 右腕防御戦闘)
- 5.442 戦闘歩行 (Guardian_Mini, 左腕防御戦闘)
- 5.443 戦闘歩行 (Guardian_Mini, 戦闘準備)
- 5.444 戦闘歩行 (Guardian_Mini, 装備非装備戦闘準備)
- 5.445 変形前 (Guardian_Mini, 行動)
- 5.446 ステップ (Lizalfos_Senior, 剣盾速攻)
- 5.447 ステップ (Lizalfos_Senior, 小剣戦闘)
- 5.448 ステップ (Lizalfos_Senior, 小剣速攻)
- 5.449 ステップ (Lizalfos_Senior, 戦闘攻撃)
- 5.450 ステップ (Lizalfos_Senior, 素手攻撃)
- 5.451 ステップ (Lizalfos_Senior, 素手速攻)
- 5.452 ステップ (Lizalfos_Senior, 槍戦闘攻撃)
- 5.453 ステップ (Lizalfos_Senior, 槍速攻)
- 5.454 ステップ (Lizalfos_Senior, 大剣戦闘攻撃)
- 5.455 ステップ (Lizalfos_Senior, 大剣速攻)
- 5.456 ステップ (Lizalfos_Senior, 防御戦闘攻撃)
- 5.457 移動 (Lizalfos_Senior, 運搬)
- 5.458 遠隔武器 (Lizalfos_Senior, NPC発見接近)
- 5.459 遠方追跡 (Lizalfos_Senior, 音追跡)
- 5.460 遠方追跡 (Lizalfos_Senior, 行動中仲間追跡)
- 5.461 遠方追跡 (Lizalfos_Senior, 水中音追跡)
- 5.462 近場追跡 (Lizalfos_Senior, 音追跡)
- 5.463 近場追跡 (Lizalfos_Senior, 行動中仲間追跡)
- 5.464 近場追跡 (Lizalfos_Senior, 水中音追跡)
- 5.465 近接軽量武器 (Lizalfos_Senior, NPC発見接近)
- 5.466 近接重量武器 (Lizalfos_Senior, NPC発見接近)
- 5.467 接近 (Lizalfos_Senior, 仕掛け作動)
- 5.468 接近 (Lizalfos_Senior, 騙され)
- 5.469 戦闘歩行 (Lizalfos_Senior, 近接戦闘)
- 5.470 戦闘歩行 (Lizalfos_Senior, 素手戦闘)
- 5.471 追跡 (Lizalfos_Senior, 遠距離武器)
- 5.472 追跡 (Lizalfos_Senior, 発見)
- 5.473 避ける (Lizalfos_Senior, 近接戦闘追跡)
- 5.474 避ける (Lizalfos_Senior, 盾構え)
- 5.475 避ける (Lizalfos_Senior, 素手戦闘追跡)
- 5.476 ナビメッシュ移動 (GanonGrudge, 音気づき)
- 5.477 ナビメッシュ移動 (GanonGrudge, 気づき)
- 5.478 ナビメッシュ移動 (GanonGrudge, 諦め)
- 5.479 遠方追跡 (Golem_Little_Ice, 音追跡)
- 5.480 近場追跡 (Golem_Little_Ice, 音追跡)
- 5.481 諦め (Golem_Little_Ice, 通常)
- 5.482 遠方追跡 (Golem, 音追跡)
- 5.483 遠方追跡 (Golem, 行動中仲間追跡)
- 5.484 近場追跡 (Golem, 音追跡)
- 5.485 近場追跡 (Golem, 行動中仲間追跡)
- 5.486 諦め (Golem, 通常)
- 5.487 遠方追跡 (Golem_Little_Fire, 音追跡)
- 5.488 近場追跡 (Golem_Little_Fire, 音追跡)
- 5.489 諦め (Golem_Little_Fire, 通常)
- 5.490 ステップ (Lizalfos_Middle, 剣盾速攻)
- 5.491 ステップ (Lizalfos_Middle, 小剣戦闘)
- 5.492 ステップ (Lizalfos_Middle, 小剣速攻)
- 5.493 ステップ (Lizalfos_Middle, 戦闘攻撃)
- 5.494 ステップ (Lizalfos_Middle, 素手攻撃)
- 5.495 ステップ (Lizalfos_Middle, 素手速攻)
- 5.496 ステップ (Lizalfos_Middle, 槍戦闘攻撃)
- 5.497 ステップ (Lizalfos_Middle, 槍速攻)
- 5.498 ステップ (Lizalfos_Middle, 大剣戦闘攻撃)
- 5.499 ステップ (Lizalfos_Middle, 大剣速攻)
- 5.500 ステップ (Lizalfos_Middle, 防御戦闘攻撃)
- 5.501 移動 (Lizalfos_Middle, 運搬)
- 5.502 遠隔武器 (Lizalfos_Middle, NPC発見接近)
- 5.503 遠方追跡 (Lizalfos_Middle, 音追跡)
- 5.504 遠方追跡 (Lizalfos_Middle, 行動中仲間追跡)
- 5.505 遠方追跡 (Lizalfos_Middle, 水中音追跡)
- 5.506 近場追跡 (Lizalfos_Middle, 音追跡)
- 5.507 近場追跡 (Lizalfos_Middle, 行動中仲間追跡)
- 5.508 近場追跡 (Lizalfos_Middle, 水中音追跡)
- 5.509 近接軽量武器 (Lizalfos_Middle, NPC発見接近)
- 5.510 近接重量武器 (Lizalfos_Middle, NPC発見接近)
- 5.511 接近 (Lizalfos_Middle, 仕掛け作動)
- 5.512 接近 (Lizalfos_Middle, 騙され)
- 5.513 戦闘歩行 (Lizalfos_Middle, 近接戦闘)
- 5.514 戦闘歩行 (Lizalfos_Middle, 素手戦闘)
- 5.515 追跡 (Lizalfos_Middle, 遠距離武器)
- 5.516 追跡 (Lizalfos_Middle, 発見)
- 5.517 避ける (Lizalfos_Middle, 近接戦闘追跡)
- 5.518 避ける (Lizalfos_Middle, 盾構え)
- 5.519 避ける (Lizalfos_Middle, 素手戦闘追跡)
- 5.520 ステップ (Lizalfos_Ice, 剣盾速攻)
- 5.521 ステップ (Lizalfos_Ice, 小剣戦闘)
- 5.522 ステップ (Lizalfos_Ice, 小剣速攻)
- 5.523 ステップ (Lizalfos_Ice, 戦闘攻撃)
- 5.524 ステップ (Lizalfos_Ice, 素手攻撃)
- 5.525 ステップ (Lizalfos_Ice, 素手速攻)
- 5.526 ステップ (Lizalfos_Ice, 槍戦闘攻撃)
- 5.527 ステップ (Lizalfos_Ice, 槍速攻)
- 5.528 ステップ (Lizalfos_Ice, 大剣戦闘攻撃)
- 5.529 ステップ (Lizalfos_Ice, 大剣速攻)
- 5.530 ステップ (Lizalfos_Ice, 防御戦闘攻撃)
- 5.531 移動 (Lizalfos_Ice, 運搬)
- 5.532 遠隔武器 (Lizalfos_Ice, NPC発見接近)
- 5.533 遠方追跡 (Lizalfos_Ice, 音追跡)
- 5.534 遠方追跡 (Lizalfos_Ice, 行動中仲間追跡)
- 5.535 遠方追跡 (Lizalfos_Ice, 水中音追跡)
- 5.536 近場追跡 (Lizalfos_Ice, 音追跡)
- 5.537 近場追跡 (Lizalfos_Ice, 行動中仲間追跡)
- 5.538 近場追跡 (Lizalfos_Ice, 水中音追跡)
- 5.539 近接軽量武器 (Lizalfos_Ice, NPC発見接近)
- 5.540 近接重量武器 (Lizalfos_Ice, NPC発見接近)
- 5.541 後行動 (Lizalfos_Ice, 湧出)
- 5.542 接近 (Lizalfos_Ice, 仕掛け作動)
- 5.543 接近 (Lizalfos_Ice, 騙され)
- 5.544 戦闘歩行 (Lizalfos_Ice, 近接戦闘)
- 5.545 戦闘歩行 (Lizalfos_Ice, 素手戦闘)
- 5.546 追跡 (Lizalfos_Ice, 遠距離武器)
- 5.547 追跡 (Lizalfos_Ice, 発見)
- 5.548 避ける (Lizalfos_Ice, 近接戦闘追跡)
- 5.549 避ける (Lizalfos_Ice, 盾構え)
- 5.550 避ける (Lizalfos_Ice, 素手戦闘追跡)
AITreeVariables
Name |
Type |
Default value |
Description
|
NavSearchControl |
AITreeVariablePointer |
|
|
RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ReachTargetArea |
Float |
|
|
RepathTime |
Float |
|
|
WeaponIdx |
Int |
|
|
TooFarDist |
Float |
|
|
UseCharacterRadius |
Bool |
|
|
VibrateCheckTime |
Int |
|
|
RotVibrateCheckTime |
Int |
|
|
IsLastLineReachCheck |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
ジャンプ |
|
直進 |
|
移動 |
|
見まわす |
|
Derived definitions
移動 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)
Name |
Value
|
ReachTargetArea |
0.8
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Stal_Bokoblin_Junior_Body, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Stal_Bokoblin_Junior_Body, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Stal_Bokoblin_Junior_Body, レンジ外)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Stal_Bokoblin_Junior_Body, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Stal_Bokoblin_Junior_Body, レンジ外)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子0 (Stal_Bokoblin_Junior_Body, ステップ_0)
Name |
Value
|
ReachTargetArea |
1.4
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
持たれパーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)
Name |
Value
|
ReachTargetArea |
2.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Stal_Bokoblin_Junior_Body, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Stal_Bokoblin_Junior_Body, 騙され)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
15
|
RotVibrateCheckTime |
5
|
IsLastLineReachCheck |
True
|
先行動 (Stal_Bokoblin_Junior_Body, 活動者有)
Name |
Value
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Stal_Bokoblin_Junior_Body, 生存者有)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Bokoblin_Junior_Body, 近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Bokoblin_Junior_Body, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Stal_Bokoblin_Junior_Body, 遠距離武器)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Stal_Bokoblin_Junior_Body, 発見)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Bokoblin_Junior_Body, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常パーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
馬未発見 (Stal_Bokoblin_Junior_Body, 行動_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
避ける (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Stal_Bokoblin_Junior_Body, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Octarock_Forest, 地上近づき)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動中仲間発見 (Octarock_Forest, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Enemy_Golem_Fire_R, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Enemy_Golem_Fire_R, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Enemy_Golem_Fire_R, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Lizalfos, 音気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Lizalfos, 気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Lizalfos, 諦め)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Red, 隠れ遠隔戦闘)
Name |
Value
|
ReachTargetArea |
0.8
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Red, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Bokoblin_Red, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Red, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Red, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Bokoblin_Red, レンジ外)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Red, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Red, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Red, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Red, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Red, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Red, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子0 (Bokoblin_Red, ステップ_0)
Name |
Value
|
ReachTargetArea |
1.4
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Red, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Red, 騙され)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
15
|
RotVibrateCheckTime |
5
|
IsLastLineReachCheck |
True
|
先行動 (Bokoblin_Red, 先行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Red, 近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Red, 素手戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Red, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Red, 遠距離武器)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Red, 発見)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Red, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Red, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Red, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
馬未発見 (Bokoblin_Red, 行動_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Red, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Red, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Red, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Assassin_Middle_Azito, 諦め)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Assassin_Middle_Azito, 不審物排除後)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Assassin_Middle_Azito, 禁止)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Assassin_Middle_Azito, 追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
中行動 (Assassin_Middle_Azito, 好物発見)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
中行動 (Assassin_Middle_Azito, 不審物発見)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
追跡 (Assassin_Middle_Azito, 音気づき)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Assassin_Middle_Azito, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Assassin_Middle_Quest, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (Wizzrobe, 諦め)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lynel_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
下半身 (Lynel_Senior, 弓戦闘開始移動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lynel_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Lynel_Senior, 興味失い帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lynel_Senior, 下半身弓戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel_Senior, 近距離諦め帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel_Senior, 近接攻撃戦闘開始接近)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lynel_Senior, 弓装備)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem_Senior, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Fire, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Fire, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Fire, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Fire, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Fire, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Fire, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Fire, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Fire, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Fire, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Fire, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Fire, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Fire, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Fire, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Fire, ブレス攻撃)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Fire, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Fire, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Fire, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Fire, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Fire, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Fire, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Fire, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
中行動 (Priest_Boss_Normal, バナナモード_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
遠方追跡 (Golem_Little, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem_Little, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Senior, 隠れ遠隔戦闘)
Name |
Value
|
ReachTargetArea |
0.8
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Senior, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Bokoblin_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Bokoblin_Senior, レンジ外)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Senior, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Senior, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子0 (Bokoblin_Senior, ステップ_0)
Name |
Value
|
ReachTargetArea |
1.4
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Senior, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Senior, 騙され)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
15
|
RotVibrateCheckTime |
5
|
IsLastLineReachCheck |
True
|
先行動 (Bokoblin_Senior, 先行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Senior, 近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Senior, 素手戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Senior, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Senior, 遠距離武器)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Senior, 発見)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Senior, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Senior, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Senior, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
馬未発見 (Bokoblin_Senior, 行動_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Senior, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Senior, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Senior, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Rapid, 隠れ遠隔戦闘)
Name |
Value
|
ReachTargetArea |
0.8
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
1000.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Bokoblin_Rapid, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Bokoblin_Rapid, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Rapid, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Bokoblin_Rapid, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
帰還 (Bokoblin_Rapid, レンジ外)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Rapid, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Bokoblin_Rapid, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Rapid, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Bokoblin_Rapid, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Rapid, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Bokoblin_Rapid, 定員オーバー接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子0 (Bokoblin_Rapid, ステップ_0)
Name |
Value
|
ReachTargetArea |
1.4
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Rapid, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Bokoblin_Rapid, 騙され)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
15
|
RotVibrateCheckTime |
5
|
IsLastLineReachCheck |
True
|
先行動 (Bokoblin_Rapid, 先行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Rapid, 近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Rapid, 素手戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Bokoblin_Rapid, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Rapid, 遠距離武器)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Bokoblin_Rapid, 発見)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Rapid, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Rapid, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Bokoblin_Rapid, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
馬未発見 (Bokoblin_Rapid, 行動_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
600.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Rapid, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Rapid, 盾構え)
Name |
Value
|
ReachTargetArea |
4.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Bokoblin_Rapid, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Electric, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Electric, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Electric, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Electric, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Electric, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Electric, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Electric, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Electric, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Electric, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Electric, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Electric, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Lizalfos_Electric, 湧出)
Name |
Value
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Electric, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Electric, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Electric, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Electric, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Electric, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Electric, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Electric, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Electric, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Electric, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Senior, レンジ外)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Senior, 素手追撃ち)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Senior, 速攻)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Senior, 追撃ち攻撃)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Senior, 武器速攻)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
移動 (Moriblin_Senior, 右手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Moriblin_Senior, 左手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Senior, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Senior, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Moriblin_Senior, 諦め)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
子0 (Moriblin_Senior, ステップ)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Senior, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Senior, 定員オーバー)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Senior, 騙され)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Moriblin_Senior, 先行動_1)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Senior, 近接戦闘)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Senior, 素手戦闘準備)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Senior, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Senior, 騙され)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Moriblin_Senior, 遠隔武器)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Moriblin_Senior, 発見)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Senior, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Senior, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Senior, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Senior, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Senior, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Senior, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
中行動 (Priest_Boss_ShadowClone_Real, バナナモード_0)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
遠方追跡 (Golem_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Middle, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Middle, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem_Middle, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近づき (Sandworm, 戦闘準備)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
攻撃反応 (Sandworm, 通常)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子1 (Sandworm, プレイヤ発見移動)
Name |
Value
|
ReachTargetArea |
30.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lynel_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
下半身 (Lynel_Middle, 弓戦闘開始移動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lynel_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Lynel_Middle, 興味失い帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lynel_Middle, 下半身弓戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel_Middle, 近距離諦め帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel_Middle, 近接攻撃戦闘開始接近)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lynel_Middle, 弓装備)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Assassin_Middle_Azito_DLC, 諦め)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Assassin_Middle_Azito_DLC, 不審物排除後)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Assassin_Middle_Azito_DLC, 禁止)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Assassin_Middle_Azito_DLC, 追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
中行動 (Assassin_Middle_Azito_DLC, 好物発見)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
中行動 (Assassin_Middle_Azito_DLC, 不審物発見)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
30
|
IsLastLineReachCheck |
False
|
追跡 (Assassin_Middle_Azito_DLC, 音気づき)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Assassin_Middle_Azito_DLC, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Guardian_Mini_DetachLineBeam, 行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
気づき (Guardian_Mini_DetachLineBeam, 装備所持プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
気づき (Guardian_Mini_DetachLineBeam, 装備非所持プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
近場追跡 (Guardian_Mini_DetachLineBeam, 行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Guardian_Mini_DetachLineBeam, 変形後)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Guardian_Mini_DetachLineBeam, 右腕防御戦闘)
Name |
Value
|
ReachTargetArea |
0.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
戦闘歩行 (Guardian_Mini_DetachLineBeam, 左腕防御戦闘)
Name |
Value
|
ReachTargetArea |
0.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
戦闘歩行 (Guardian_Mini_DetachLineBeam, 戦闘準備)
Name |
Value
|
ReachTargetArea |
0.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
戦闘歩行 (Guardian_Mini_DetachLineBeam, 装備非装備戦闘準備)
Name |
Value
|
ReachTargetArea |
0.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
False
|
変形前 (Guardian_Mini_DetachLineBeam, 行動)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (Keese, 音気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (Keese, 気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (Keese, 諦め)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近づき (Enemy_SandwormR, 戦闘準備)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
攻撃反応 (Enemy_SandwormR, 通常)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
子1 (Enemy_SandwormR, プレイヤ発見移動)
Name |
Value
|
ReachTargetArea |
30.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Bone, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Bone, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Bone, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Bone, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Bone, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Bone, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Bone, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Bone, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Bone, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Bone, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Bone, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lizalfos_Bone, レンジ外)
Name |
Value
|
ReachTargetArea |
2.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
持たれパーツ追跡 (Lizalfos_Bone, 頭部無し)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Bone, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Bone, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lizalfos_Bone, 活動者有)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lizalfos_Bone, 生存者有)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Bone, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Bone, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Bone, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Bone, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常パーツ追跡 (Lizalfos_Bone, 頭部無し)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Bone, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Bone, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Bone, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Blue, レンジ外)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Blue, 素手追撃ち)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Blue, 速攻)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Blue, 追撃ち攻撃)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Moriblin_Blue, 武器速攻)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
移動 (Moriblin_Blue, 右手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Moriblin_Blue, 左手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Blue, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Blue, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Moriblin_Blue, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Blue, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Blue, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Moriblin_Blue, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Moriblin_Blue, 諦め)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
子0 (Moriblin_Blue, ステップ)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Blue, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Blue, 定員オーバー)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Moriblin_Blue, 騙され)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Moriblin_Blue, 先行動_1)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Blue, 近接戦闘)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Blue, 素手戦闘準備)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Blue, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Moriblin_Blue, 騙され)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Moriblin_Blue, 遠隔武器)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Moriblin_Blue, 発見)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Blue, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Blue, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Moriblin_Blue, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Blue, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Blue, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Moriblin_Blue, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Stal_Moriblin_Bone, レンジ外)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Stal_Moriblin_Bone, 素手追撃ち)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Stal_Moriblin_Bone, 速攻)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Stal_Moriblin_Bone, 追撃ち攻撃)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
ステップ (Stal_Moriblin_Bone, 武器速攻)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
移動 (Stal_Moriblin_Bone, 右手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Stal_Moriblin_Bone, 左手運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Stal_Moriblin_Bone, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Stal_Moriblin_Bone, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Stal_Moriblin_Bone, 音気づき)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Stal_Moriblin_Bone, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Stal_Moriblin_Bone, レンジ外)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Stal_Moriblin_Bone, 諦め)
Name |
Value
|
ReachTargetArea |
1.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
8
|
IsLastLineReachCheck |
True
|
子0 (Stal_Moriblin_Bone, ステップ)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
10
|
RotVibrateCheckTime |
10
|
IsLastLineReachCheck |
True
|
持たれパーツ追跡 (Stal_Moriblin_Bone, 頭部無し)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Stal_Moriblin_Bone, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Stal_Moriblin_Bone, 定員オーバー)
Name |
Value
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Stal_Moriblin_Bone, 騙され)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Stal_Moriblin_Bone, 活動者有)
Name |
Value
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Stal_Moriblin_Bone, 生存者有)
Name |
Value
|
ReachTargetArea |
6.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Moriblin_Bone, 近接戦闘)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Moriblin_Bone, 素手戦闘準備)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Moriblin_Bone, 防御近接戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Stal_Moriblin_Bone, 騙され)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Stal_Moriblin_Bone, 遠隔武器)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Stal_Moriblin_Bone, 発見)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Moriblin_Bone, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Moriblin_Bone, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常 (Stal_Moriblin_Bone, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
通常パーツ追跡 (Stal_Moriblin_Bone, 頭部無し)
Name |
Value
|
ReachTargetArea |
0.8
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Stal_Moriblin_Bone, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
30
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Stal_Moriblin_Bone, 盾構え)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Stal_Moriblin_Bone, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
5.2
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Octarock_Snow, 対象通常)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Octarock_Snow, 地上近づき)
Name |
Value
|
ReachTargetArea |
30.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動中仲間発見 (Octarock_Snow, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Moriblin, 音気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Moriblin, 気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge_Moriblin, 諦め)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lynel, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
下半身 (Lynel, 弓戦闘開始移動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lynel, 音追跡)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Lynel, 興味失い帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Lynel, 下半身弓戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel, 近距離諦め帰還)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Lynel, 近接攻撃戦闘開始接近)
Name |
Value
|
ReachTargetArea |
3.5
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lynel, 弓装備)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動中仲間発見 (Octarock_Stone, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Guardian_Mini, 行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Guardian_Mini, 装備丸腰プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Guardian_Mini, 装備所持プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
気づき (Guardian_Mini, 装備非所持プレイヤー追跡)
Name |
Value
|
ReachTargetArea |
20.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Guardian_Mini, 行動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
先行動 (Guardian_Mini, 変形後)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Guardian_Mini, 右腕防御戦闘)
Name |
Value
|
ReachTargetArea |
-10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Guardian_Mini, 左腕防御戦闘)
Name |
Value
|
ReachTargetArea |
-10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Guardian_Mini, 戦闘準備)
Name |
Value
|
ReachTargetArea |
-10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Guardian_Mini, 装備非装備戦闘準備)
Name |
Value
|
ReachTargetArea |
0.2
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
変形前 (Guardian_Mini, 行動)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
9999.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Senior, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Senior, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Senior, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Senior, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Senior, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Senior, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Senior, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Senior, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Senior, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Senior, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Senior, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Senior, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Senior, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Senior, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Senior, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Senior, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge, 音気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge, 気づき)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ナビメッシュ移動 (GanonGrudge, 諦め)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little_Ice, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little_Ice, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem_Little_Ice, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little_Fire, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little_Fire, 音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
諦め (Golem_Little_Fire, 通常)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Middle, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Middle, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Middle, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Middle, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Middle, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Middle, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Middle, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Middle, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Middle, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Middle, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Middle, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Middle, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Middle, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Middle, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Middle, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Middle, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Middle, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Middle, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Middle, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 剣盾速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 小剣戦闘)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 小剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 素手攻撃)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 素手速攻)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 槍戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 槍速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 大剣戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 大剣速攻)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
ステップ (Lizalfos_Ice, 防御戦闘攻撃)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Lizalfos_Ice, 運搬)
Name |
Value
|
ReachTargetArea |
60.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠隔武器 (Lizalfos_Ice, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Ice, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Ice, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Lizalfos_Ice, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Ice, 音追跡)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Ice, 行動中仲間追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Lizalfos_Ice, 水中音追跡)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接軽量武器 (Lizalfos_Ice, NPC発見接近)
Name |
Value
|
ReachTargetArea |
5.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近接重量武器 (Lizalfos_Ice, NPC発見接近)
Name |
Value
|
ReachTargetArea |
3.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
後行動 (Lizalfos_Ice, 湧出)
Name |
Value
|
ReachTargetArea |
15.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Ice, 仕掛け作動)
Name |
Value
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
接近 (Lizalfos_Ice, 騙され)
Name |
Value
|
ReachTargetArea |
4.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Ice, 近接戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
戦闘歩行 (Lizalfos_Ice, 素手戦闘)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
10.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Ice, 遠距離武器)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Lizalfos_Ice, 発見)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Ice, 近接戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Ice, 盾構え)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
避ける (Lizalfos_Ice, 素手戦闘追跡)
Name |
Value
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
200.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|