AIDef:AI/NavMoveTarget

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NavMoveTarget
AI definition
Type AI

AITreeVariables

Name Type Default value Description
NavSearchControl AITreeVariablePointer
RefPosVibrateCheckerForAI AITreeVariablePointer
RefVelRotVibrateCheckerforAI AITreeVariablePointer


StaticInstParams

Name Type Default value Description
ReachTargetArea Float
RepathTime Float
WeaponIdx Int
TooFarDist Float
UseCharacterRadius Bool
VibrateCheckTime Int
RotVibrateCheckTime Int
IsLastLineReachCheck Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
ジャンプ
直進
移動
見まわす

Derived definitions

移動 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)

Name Value
ReachTargetArea 0.8
RepathTime 30.0
WeaponIdx -1
TooFarDist 1000.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Stal_Bokoblin_Junior_Body, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Stal_Bokoblin_Junior_Body, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

帰還 (Stal_Bokoblin_Junior_Body, レンジ外)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 600.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Stal_Bokoblin_Junior_Body, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Stal_Bokoblin_Junior_Body, レンジ外)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

子0 (Stal_Bokoblin_Junior_Body, ステップ_0)

Name Value
ReachTargetArea 1.4
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

持たれパーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)

Name Value
ReachTargetArea 2.5
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Stal_Bokoblin_Junior_Body, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Stal_Bokoblin_Junior_Body, 騙され)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 15
RotVibrateCheckTime 5
IsLastLineReachCheck True

先行動 (Stal_Bokoblin_Junior_Body, 活動者有)

Name Value
ReachTargetArea 15.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Stal_Bokoblin_Junior_Body, 生存者有)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Stal_Bokoblin_Junior_Body, 近接戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Stal_Bokoblin_Junior_Body, 素手戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Stal_Bokoblin_Junior_Body, 防御近接戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Stal_Bokoblin_Junior_Body, 遠距離武器)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Stal_Bokoblin_Junior_Body, 発見)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Stal_Bokoblin_Junior_Body, 盾構え)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Stal_Bokoblin_Junior_Body, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常パーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

馬未発見 (Stal_Bokoblin_Junior_Body, 行動_0)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 600.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 8
IsLastLineReachCheck True

避ける (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Stal_Bokoblin_Junior_Body, 盾構え)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Stal_Bokoblin_Junior_Body, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

後行動 (Octarock_Forest, 地上近づき)

Name Value
ReachTargetArea 20.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動中仲間発見 (Octarock_Forest, 通常)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Enemy_Golem_Fire_R, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Enemy_Golem_Fire_R, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

諦め (Enemy_Golem_Fire_R, 通常)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 剣盾速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 小剣戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 小剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 素手攻撃)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 素手速攻)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 槍戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 槍速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 大剣戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 大剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos, 防御戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Lizalfos, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Lizalfos, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Lizalfos, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Lizalfos, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos, 騙され)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos, 近接戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos, 遠距離武器)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos, 発見)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos, 近接戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos, 盾構え)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos, 素手戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (GanonGrudge_Lizalfos, 音気づき)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (GanonGrudge_Lizalfos, 気づき)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (GanonGrudge_Lizalfos, 諦め)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Bokoblin_Red, 隠れ遠隔戦闘)

Name Value
ReachTargetArea 0.8
RepathTime 30.0
WeaponIdx -1
TooFarDist 1000.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Bokoblin_Red, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Bokoblin_Red, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Bokoblin_Red, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Bokoblin_Red, 行動中仲間追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

帰還 (Bokoblin_Red, レンジ外)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 600.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Bokoblin_Red, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Bokoblin_Red, 行動中仲間追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Bokoblin_Red, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Bokoblin_Red, 定員オーバー接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Bokoblin_Red, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Bokoblin_Red, 定員オーバー接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

子0 (Bokoblin_Red, ステップ_0)

Name Value
ReachTargetArea 1.4
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Bokoblin_Red, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Bokoblin_Red, 騙され)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 15
RotVibrateCheckTime 5
IsLastLineReachCheck True

先行動 (Bokoblin_Red, 先行動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

戦闘歩行 (Bokoblin_Red, 近接戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Bokoblin_Red, 素手戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Bokoblin_Red, 防御近接戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Bokoblin_Red, 遠距離武器)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Bokoblin_Red, 発見)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Bokoblin_Red, 近接戦闘追跡)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Bokoblin_Red, 盾構え)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Bokoblin_Red, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

馬未発見 (Bokoblin_Red, 行動_0)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 600.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 8
IsLastLineReachCheck True

避ける (Bokoblin_Red, 近接戦闘追跡)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Bokoblin_Red, 盾構え)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Bokoblin_Red, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Assassin_Middle_Azito, 諦め)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Assassin_Middle_Azito, 不審物排除後)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Assassin_Middle_Azito, 禁止)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Assassin_Middle_Azito, 追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

中行動 (Assassin_Middle_Azito, 好物発見)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 30
RotVibrateCheckTime 30
IsLastLineReachCheck False

中行動 (Assassin_Middle_Azito, 不審物発見)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime 30
RotVibrateCheckTime 30
IsLastLineReachCheck False

追跡 (Assassin_Middle_Azito, 音気づき)

Name Value
ReachTargetArea 8.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Assassin_Middle_Azito, 近接戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Assassin_Middle_Quest, 近接戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (Wizzrobe, 諦め)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lynel_Senior, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

下半身 (Lynel_Senior, 弓戦闘開始移動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lynel_Senior, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

後行動 (Lynel_Senior, 興味失い帰還)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Lynel_Senior, 下半身弓戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Lynel_Senior, 近距離諦め帰還)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Lynel_Senior, 近接攻撃戦闘開始接近)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lynel_Senior, 弓装備)

Name Value
ReachTargetArea 20.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem_Senior, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem_Senior, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Senior, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Senior, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

諦め (Golem_Senior, 通常)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 剣盾速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 小剣戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 小剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 素手攻撃)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 素手速攻)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 槍戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 槍速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 大剣戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 大剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Fire, 防御戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Lizalfos_Fire, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Lizalfos_Fire, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Fire, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Fire, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Fire, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Fire, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Fire, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Fire, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Lizalfos_Fire, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Lizalfos_Fire, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Fire, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Fire, 騙され)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Fire, ブレス攻撃)

Name Value
ReachTargetArea 8.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Fire, 近接戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Fire, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Fire, 遠距離武器)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Fire, 発見)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Fire, 近接戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Fire, 盾構え)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Fire, 素手戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

中行動 (Priest_Boss_Normal, バナナモード_0)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 30
RotVibrateCheckTime 30
IsLastLineReachCheck False

遠方追跡 (Golem_Little, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Little, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

諦め (Golem_Little, 通常)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Bokoblin_Senior, 隠れ遠隔戦闘)

Name Value
ReachTargetArea 0.8
RepathTime 30.0
WeaponIdx -1
TooFarDist 1000.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Bokoblin_Senior, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Bokoblin_Senior, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Bokoblin_Senior, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Bokoblin_Senior, 行動中仲間追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

帰還 (Bokoblin_Senior, レンジ外)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 600.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Bokoblin_Senior, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Bokoblin_Senior, 行動中仲間追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Bokoblin_Senior, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Bokoblin_Senior, 定員オーバー接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Bokoblin_Senior, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Bokoblin_Senior, 定員オーバー接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

子0 (Bokoblin_Senior, ステップ_0)

Name Value
ReachTargetArea 1.4
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Bokoblin_Senior, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Bokoblin_Senior, 騙され)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 15
RotVibrateCheckTime 5
IsLastLineReachCheck True

先行動 (Bokoblin_Senior, 先行動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

戦闘歩行 (Bokoblin_Senior, 近接戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Bokoblin_Senior, 素手戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Bokoblin_Senior, 防御近接戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Bokoblin_Senior, 遠距離武器)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Bokoblin_Senior, 発見)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Bokoblin_Senior, 近接戦闘追跡)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Bokoblin_Senior, 盾構え)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Bokoblin_Senior, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

馬未発見 (Bokoblin_Senior, 行動_0)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 600.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 8
IsLastLineReachCheck True

避ける (Bokoblin_Senior, 近接戦闘追跡)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Bokoblin_Senior, 盾構え)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Bokoblin_Senior, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Bokoblin_Rapid, 隠れ遠隔戦闘)

Name Value
ReachTargetArea 0.8
RepathTime 30.0
WeaponIdx -1
TooFarDist 1000.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Bokoblin_Rapid, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Bokoblin_Rapid, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Bokoblin_Rapid, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Bokoblin_Rapid, 行動中仲間追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

帰還 (Bokoblin_Rapid, レンジ外)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 600.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Bokoblin_Rapid, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Bokoblin_Rapid, 行動中仲間追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Bokoblin_Rapid, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Bokoblin_Rapid, 定員オーバー接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Bokoblin_Rapid, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Bokoblin_Rapid, 定員オーバー接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

子0 (Bokoblin_Rapid, ステップ_0)

Name Value
ReachTargetArea 1.4
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Bokoblin_Rapid, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Bokoblin_Rapid, 騙され)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 15
RotVibrateCheckTime 5
IsLastLineReachCheck True

先行動 (Bokoblin_Rapid, 先行動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

戦闘歩行 (Bokoblin_Rapid, 近接戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Bokoblin_Rapid, 素手戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Bokoblin_Rapid, 防御近接戦闘)

Name Value
ReachTargetArea 4.2
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Bokoblin_Rapid, 遠距離武器)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Bokoblin_Rapid, 発見)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Bokoblin_Rapid, 近接戦闘追跡)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Bokoblin_Rapid, 盾構え)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Bokoblin_Rapid, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

馬未発見 (Bokoblin_Rapid, 行動_0)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 600.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 8
IsLastLineReachCheck True

避ける (Bokoblin_Rapid, 近接戦闘追跡)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Bokoblin_Rapid, 盾構え)

Name Value
ReachTargetArea 4.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Bokoblin_Rapid, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 剣盾速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 小剣戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 小剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 素手攻撃)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 素手速攻)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 槍戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 槍速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 大剣戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 大剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Electric, 防御戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Lizalfos_Electric, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Lizalfos_Electric, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Electric, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Electric, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Electric, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Electric, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Electric, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Electric, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Lizalfos_Electric, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Lizalfos_Electric, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

後行動 (Lizalfos_Electric, 湧出)

Name Value
ReachTargetArea 15.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Electric, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Electric, 騙され)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Electric, 近接戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Electric, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Electric, 遠距離武器)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Electric, 発見)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Electric, 近接戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Electric, 盾構え)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Electric, 素手戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Moriblin_Senior, レンジ外)

Name Value
ReachTargetArea 5.2
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Moriblin_Senior, 素手追撃ち)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Moriblin_Senior, 速攻)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Moriblin_Senior, 追撃ち攻撃)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Moriblin_Senior, 武器速攻)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

移動 (Moriblin_Senior, 右手運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Moriblin_Senior, 左手運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Moriblin_Senior, 音気づき)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Moriblin_Senior, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Moriblin_Senior, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Moriblin_Senior, 音気づき)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Moriblin_Senior, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Moriblin_Senior, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Moriblin_Senior, 諦め)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 8
IsLastLineReachCheck True

子0 (Moriblin_Senior, ステップ)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

接近 (Moriblin_Senior, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Moriblin_Senior, 定員オーバー)

Name Value
ReachTargetArea 8.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Moriblin_Senior, 騙され)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Moriblin_Senior, 先行動_1)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 8
IsLastLineReachCheck True

戦闘歩行 (Moriblin_Senior, 近接戦闘)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Moriblin_Senior, 素手戦闘準備)

Name Value
ReachTargetArea 5.2
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Moriblin_Senior, 防御近接戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Moriblin_Senior, 騙され)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Moriblin_Senior, 遠隔武器)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Moriblin_Senior, 発見)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Moriblin_Senior, 近接戦闘追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius True
VibrateCheckTime 30
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Moriblin_Senior, 盾構え)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Moriblin_Senior, 素手戦闘追跡)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Moriblin_Senior, 近接戦闘追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius True
VibrateCheckTime 30
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Moriblin_Senior, 盾構え)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Moriblin_Senior, 素手戦闘追跡)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

中行動 (Priest_Boss_ShadowClone_Real, バナナモード_0)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 30
RotVibrateCheckTime 30
IsLastLineReachCheck False

遠方追跡 (Golem_Middle, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem_Middle, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Middle, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Middle, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

諦め (Golem_Middle, 通常)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近づき (Sandworm, 戦闘準備)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

攻撃反応 (Sandworm, 通常)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

子1 (Sandworm, プレイヤ発見移動)

Name Value
ReachTargetArea 30.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lynel_Middle, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

下半身 (Lynel_Middle, 弓戦闘開始移動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lynel_Middle, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

後行動 (Lynel_Middle, 興味失い帰還)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Lynel_Middle, 下半身弓戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Lynel_Middle, 近距離諦め帰還)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Lynel_Middle, 近接攻撃戦闘開始接近)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lynel_Middle, 弓装備)

Name Value
ReachTargetArea 20.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Assassin_Middle_Azito_DLC, 諦め)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Assassin_Middle_Azito_DLC, 不審物排除後)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Assassin_Middle_Azito_DLC, 禁止)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Assassin_Middle_Azito_DLC, 追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

中行動 (Assassin_Middle_Azito_DLC, 好物発見)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 30
RotVibrateCheckTime 30
IsLastLineReachCheck False

中行動 (Assassin_Middle_Azito_DLC, 不審物発見)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime 30
RotVibrateCheckTime 30
IsLastLineReachCheck False

追跡 (Assassin_Middle_Azito_DLC, 音気づき)

Name Value
ReachTargetArea 8.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Assassin_Middle_Azito_DLC, 近接戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Guardian_Mini_DetachLineBeam, 行動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

気づき (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡)

Name Value
ReachTargetArea 20.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck False

気づき (Guardian_Mini_DetachLineBeam, 装備所持プレイヤー追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck False

気づき (Guardian_Mini_DetachLineBeam, 装備非所持プレイヤー追跡)

Name Value
ReachTargetArea 20.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck False

近場追跡 (Guardian_Mini_DetachLineBeam, 行動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Guardian_Mini_DetachLineBeam, 変形後)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Guardian_Mini_DetachLineBeam, 右腕防御戦闘)

Name Value
ReachTargetArea 0.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck False

戦闘歩行 (Guardian_Mini_DetachLineBeam, 左腕防御戦闘)

Name Value
ReachTargetArea 0.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck False

戦闘歩行 (Guardian_Mini_DetachLineBeam, 戦闘準備)

Name Value
ReachTargetArea 0.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck False

戦闘歩行 (Guardian_Mini_DetachLineBeam, 装備非装備戦闘準備)

Name Value
ReachTargetArea 0.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck False

変形前 (Guardian_Mini_DetachLineBeam, 行動)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (Keese, 音気づき)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (Keese, 気づき)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (Keese, 諦め)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近づき (Enemy_SandwormR, 戦闘準備)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

攻撃反応 (Enemy_SandwormR, 通常)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

子1 (Enemy_SandwormR, プレイヤ発見移動)

Name Value
ReachTargetArea 30.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 剣盾速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 小剣戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 小剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 素手攻撃)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 素手速攻)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 槍戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 槍速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 大剣戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 大剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Bone, 防御戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Lizalfos_Bone, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Lizalfos_Bone, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Bone, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Bone, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Bone, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Bone, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Bone, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Bone, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Lizalfos_Bone, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Lizalfos_Bone, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Lizalfos_Bone, レンジ外)

Name Value
ReachTargetArea 2.5
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

持たれパーツ追跡 (Lizalfos_Bone, 頭部無し)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Bone, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Bone, 騙され)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Lizalfos_Bone, 活動者有)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Lizalfos_Bone, 生存者有)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Bone, 近接戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Bone, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Bone, 遠距離武器)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Bone, 発見)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常パーツ追跡 (Lizalfos_Bone, 頭部無し)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Bone, 近接戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Bone, 盾構え)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Bone, 素手戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Moriblin_Blue, レンジ外)

Name Value
ReachTargetArea 5.2
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Moriblin_Blue, 素手追撃ち)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Moriblin_Blue, 速攻)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Moriblin_Blue, 追撃ち攻撃)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Moriblin_Blue, 武器速攻)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

移動 (Moriblin_Blue, 右手運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Moriblin_Blue, 左手運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Moriblin_Blue, 音気づき)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Moriblin_Blue, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Moriblin_Blue, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Moriblin_Blue, 音気づき)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Moriblin_Blue, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Moriblin_Blue, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Moriblin_Blue, 諦め)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 8
IsLastLineReachCheck True

子0 (Moriblin_Blue, ステップ)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

接近 (Moriblin_Blue, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Moriblin_Blue, 定員オーバー)

Name Value
ReachTargetArea 8.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Moriblin_Blue, 騙され)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Moriblin_Blue, 先行動_1)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 8
IsLastLineReachCheck True

戦闘歩行 (Moriblin_Blue, 近接戦闘)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Moriblin_Blue, 素手戦闘準備)

Name Value
ReachTargetArea 5.2
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Moriblin_Blue, 防御近接戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Moriblin_Blue, 騙され)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Moriblin_Blue, 遠隔武器)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Moriblin_Blue, 発見)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Moriblin_Blue, 近接戦闘追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius True
VibrateCheckTime 30
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Moriblin_Blue, 盾構え)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Moriblin_Blue, 素手戦闘追跡)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Moriblin_Blue, 近接戦闘追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius True
VibrateCheckTime 30
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Moriblin_Blue, 盾構え)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Moriblin_Blue, 素手戦闘追跡)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Stal_Moriblin_Bone, レンジ外)

Name Value
ReachTargetArea 5.2
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Stal_Moriblin_Bone, 素手追撃ち)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Stal_Moriblin_Bone, 速攻)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Stal_Moriblin_Bone, 追撃ち攻撃)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

ステップ (Stal_Moriblin_Bone, 武器速攻)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

移動 (Stal_Moriblin_Bone, 右手運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Stal_Moriblin_Bone, 左手運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Stal_Moriblin_Bone, 音気づき)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Stal_Moriblin_Bone, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Stal_Moriblin_Bone, 音気づき)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Stal_Moriblin_Bone, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Stal_Moriblin_Bone, レンジ外)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Stal_Moriblin_Bone, 諦め)

Name Value
ReachTargetArea 1.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime 10
RotVibrateCheckTime 8
IsLastLineReachCheck True

子0 (Stal_Moriblin_Bone, ステップ)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius True
VibrateCheckTime 10
RotVibrateCheckTime 10
IsLastLineReachCheck True

持たれパーツ追跡 (Stal_Moriblin_Bone, 頭部無し)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Stal_Moriblin_Bone, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Stal_Moriblin_Bone, 定員オーバー)

Name Value
ReachTargetArea 8.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Stal_Moriblin_Bone, 騙され)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Stal_Moriblin_Bone, 活動者有)

Name Value
ReachTargetArea 15.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Stal_Moriblin_Bone, 生存者有)

Name Value
ReachTargetArea 6.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Stal_Moriblin_Bone, 近接戦闘)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Stal_Moriblin_Bone, 素手戦闘準備)

Name Value
ReachTargetArea 5.2
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Stal_Moriblin_Bone, 防御近接戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Stal_Moriblin_Bone, 騙され)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Stal_Moriblin_Bone, 遠隔武器)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Stal_Moriblin_Bone, 発見)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Stal_Moriblin_Bone, 近接戦闘追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius True
VibrateCheckTime 30
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Stal_Moriblin_Bone, 盾構え)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常 (Stal_Moriblin_Bone, 素手戦闘追跡)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

通常パーツ追跡 (Stal_Moriblin_Bone, 頭部無し)

Name Value
ReachTargetArea 0.8
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Stal_Moriblin_Bone, 近接戦闘追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius True
VibrateCheckTime 30
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Stal_Moriblin_Bone, 盾構え)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Stal_Moriblin_Bone, 素手戦闘追跡)

Name Value
ReachTargetArea 5.2
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

気づき (Octarock_Snow, 対象通常)

Name Value
ReachTargetArea 20.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

後行動 (Octarock_Snow, 地上近づき)

Name Value
ReachTargetArea 30.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動中仲間発見 (Octarock_Snow, 通常)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (GanonGrudge_Moriblin, 音気づき)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (GanonGrudge_Moriblin, 気づき)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (GanonGrudge_Moriblin, 諦め)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lynel, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

下半身 (Lynel, 弓戦闘開始移動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lynel, 音追跡)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

後行動 (Lynel, 興味失い帰還)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動 (Lynel, 下半身弓戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Lynel, 近距離諦め帰還)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Lynel, 近接攻撃戦闘開始接近)

Name Value
ReachTargetArea 3.5
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lynel, 弓装備)

Name Value
ReachTargetArea 20.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

行動中仲間発見 (Octarock_Stone, 通常)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Guardian_Mini, 行動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

気づき (Guardian_Mini, 装備丸腰プレイヤー追跡)

Name Value
ReachTargetArea 20.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

気づき (Guardian_Mini, 装備所持プレイヤー追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

気づき (Guardian_Mini, 装備非所持プレイヤー追跡)

Name Value
ReachTargetArea 20.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Guardian_Mini, 行動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

先行動 (Guardian_Mini, 変形後)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Guardian_Mini, 右腕防御戦闘)

Name Value
ReachTargetArea -10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Guardian_Mini, 左腕防御戦闘)

Name Value
ReachTargetArea -10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Guardian_Mini, 戦闘準備)

Name Value
ReachTargetArea -10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Guardian_Mini, 装備非装備戦闘準備)

Name Value
ReachTargetArea 0.2
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

変形前 (Guardian_Mini, 行動)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 9999.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 剣盾速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 小剣戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 小剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 素手攻撃)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 素手速攻)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 槍戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 槍速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 大剣戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 大剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Senior, 防御戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Lizalfos_Senior, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Lizalfos_Senior, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Senior, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Senior, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Senior, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Senior, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Senior, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Senior, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Lizalfos_Senior, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Lizalfos_Senior, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Senior, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Senior, 騙され)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Senior, 近接戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Senior, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Senior, 遠距離武器)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Senior, 発見)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Senior, 近接戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Senior, 盾構え)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Senior, 素手戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (GanonGrudge, 音気づき)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (GanonGrudge, 気づき)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ナビメッシュ移動 (GanonGrudge, 諦め)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem_Little_Ice, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Little_Ice, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

諦め (Golem_Little_Ice, 通常)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

諦め (Golem, 通常)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Golem_Little_Fire, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Golem_Little_Fire, 音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

諦め (Golem_Little_Fire, 通常)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 剣盾速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 小剣戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 小剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 素手攻撃)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 素手速攻)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 槍戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 槍速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 大剣戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 大剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Middle, 防御戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Lizalfos_Middle, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Lizalfos_Middle, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Middle, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Middle, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Middle, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Middle, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Middle, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Middle, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Lizalfos_Middle, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Lizalfos_Middle, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Middle, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Middle, 騙され)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Middle, 近接戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Middle, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Middle, 遠距離武器)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Middle, 発見)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Middle, 近接戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Middle, 盾構え)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Middle, 素手戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 剣盾速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 小剣戦闘)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 小剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 素手攻撃)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 素手速攻)

Name Value
ReachTargetArea 4.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 槍戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 槍速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 大剣戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 大剣速攻)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

ステップ (Lizalfos_Ice, 防御戦闘攻撃)

Name Value
ReachTargetArea 2.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

移動 (Lizalfos_Ice, 運搬)

Name Value
ReachTargetArea 60.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠隔武器 (Lizalfos_Ice, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Ice, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Ice, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

遠方追跡 (Lizalfos_Ice, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Ice, 音追跡)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Ice, 行動中仲間追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近場追跡 (Lizalfos_Ice, 水中音追跡)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接軽量武器 (Lizalfos_Ice, NPC発見接近)

Name Value
ReachTargetArea 5.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

近接重量武器 (Lizalfos_Ice, NPC発見接近)

Name Value
ReachTargetArea 3.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

後行動 (Lizalfos_Ice, 湧出)

Name Value
ReachTargetArea 15.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Ice, 仕掛け作動)

Name Value
ReachTargetArea 2.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

接近 (Lizalfos_Ice, 騙され)

Name Value
ReachTargetArea 4.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Ice, 近接戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx 0
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

戦闘歩行 (Lizalfos_Ice, 素手戦闘)

Name Value
ReachTargetArea 10.0
RepathTime 10.0
WeaponIdx -1
TooFarDist 100.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Ice, 遠距離武器)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

追跡 (Lizalfos_Ice, 発見)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Ice, 近接戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Ice, 盾構え)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx 0
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True

避ける (Lizalfos_Ice, 素手戦闘追跡)

Name Value
ReachTargetArea 10.0
RepathTime 30.0
WeaponIdx -1
TooFarDist 200.0
UseCharacterRadius False
VibrateCheckTime -1
RotVibrateCheckTime -1
IsLastLineReachCheck True