AIDef:AI/NavMoveTargetClosestPoint
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
NavSearchControl | AITreeVariablePointer | ||
RefPosVibrateCheckerForAI | AITreeVariablePointer | ||
RefVelRotVibrateCheckerforAI | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
SearchRadius | Float | ||
TargetVMax | Float | ||
TargetVMin | Float | ||
ReachTargetArea | Float | ||
RepathTime | Float | ||
WeaponIdx | Int | ||
TooFarDist | Float | ||
UseCharacterRadius | Bool | ||
VibrateCheckTime | Int | ||
RotVibrateCheckTime | Int | ||
IsLastLineReachCheck | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
ジャンプ | |
直進 | |
移動 | |
見まわす |
Derived definitions
先行動 (Moriblin_Senior, 対象見張り台)
Name | Value |
---|---|
SearchRadius | 6.0 |
TargetVMax | 6.0 |
TargetVMin | -1.0 |
ReachTargetArea | 15.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Moriblin_Blue, 対象見張り台)
Name | Value |
---|---|
SearchRadius | 6.0 |
TargetVMax | 6.0 |
TargetVMin | -1.0 |
ReachTargetArea | 15.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Stal_Moriblin_Bone, 対象見張り台)
Name | Value |
---|---|
SearchRadius | 6.0 |
TargetVMax | 6.0 |
TargetVMin | -1.0 |
ReachTargetArea | 15.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |