AIDef:AI/PriestBossActorGiantRoot
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AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
DestinationPos | Vec3 | [0.0, 0.0, 0.0] | |
FacePos | Vec3 | [0.0, 0.0, 0.0] | |
IsActive | Bool | True | |
IsArrivedAtDestination | Bool | False | |
KeepDistFromGround | Float | -1.0 | |
PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsFreeMoving | Bool | ||
FreqIronBallAttack | Float | ||
FreqBigEarthReleaseAttack | Float | ||
FreqEyeBeamAttack | Float | ||
FreqStageRotation | Float | ||
FloatDistFromPlayer | Float |
Children
Name | Description |
---|---|
例外待機 | |
分身投げ | |
地形回転 | |
大土遁 | |
待機 | |
歩き | |
目ビーム | |
踏みつけ | |
転移 | |
鉄球投げ |
Derived definitions
回転なし (Priest_Boss_Giant, 第三段階)
Name | Value |
---|---|
IsFreeMoving | True |
FreqIronBallAttack | 0.25 |
FreqBigEarthReleaseAttack | 0.2 |
FreqEyeBeamAttack | 0.3 |
FreqStageRotation | 0.25 |
FloatDistFromPlayer | 12.5 |