AIDef:AI/PriestBossActorGiantRoot

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
PriestBossActorGiantRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
DestinationPos Vec3 [0.0, 0.0, 0.0]
FacePos Vec3 [0.0, 0.0, 0.0]
IsActive Bool True
IsArrivedAtDestination Bool False
KeepDistFromGround Float -1.0
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
IsFreeMoving Bool
FreqIronBallAttack Float
FreqBigEarthReleaseAttack Float
FreqEyeBeamAttack Float
FreqStageRotation Float
FloatDistFromPlayer Float


Children

Name Description
例外待機
分身投げ
地形回転
大土遁
待機
歩き
目ビーム
踏みつけ
転移
鉄球投げ

Derived definitions

回転なし (Priest_Boss_Giant, 第三段階)

Name Value
IsFreeMoving True
FreqIronBallAttack 0.25
FreqBigEarthReleaseAttack 0.2
FreqEyeBeamAttack 0.3
FreqStageRotation 0.25
FloatDistFromPlayer 12.5