From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
PriestBossGiantStageRotateAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
SendCommand |
Int |
|
|
SendOnThrowASEvent |
Bool |
|
|
IsUseStartAction |
Bool |
|
|
Children
Name |
Description
|
回転終了待機 |
|
開始 |
|
Derived definitions
地形をロール (Priest_Boss_Giant, 回転あり)
Name |
Value
|
SendCommand |
1
|
SendOnThrowASEvent |
False
|
IsUseStartAction |
False
|
地形を戻す (Priest_Boss_Giant, 回転あり)
Name |
Value
|
SendCommand |
2
|
SendOnThrowASEvent |
True
|
IsUseStartAction |
True
|
地形回転 (Priest_Boss_Giant, 通常)
Name |
Value
|
SendCommand |
0
|
SendOnThrowASEvent |
True
|
IsUseStartAction |
True
|