From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
PriestBossGiantStageRotate| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| SendCommand |
Int |
|
|
| SendOnThrowASEvent |
Bool |
|
|
| IsUseStartAction |
Bool |
|
|
Children
| Name |
Description
|
| 回転終了待機 |
|
| 開始 |
|
Derived definitions
地形をロール (Priest_Boss_Giant, 回転あり)
| Name |
Value
|
| SendCommand |
1
|
| SendOnThrowASEvent |
False
|
| IsUseStartAction |
False
|
地形を戻す (Priest_Boss_Giant, 回転あり)
| Name |
Value
|
| SendCommand |
2
|
| SendOnThrowASEvent |
True
|
| IsUseStartAction |
True
|
地形回転 (Priest_Boss_Giant, 通常)
| Name |
Value
|
| SendCommand |
0
|
| SendOnThrowASEvent |
True
|
| IsUseStartAction |
True
|