From ZeldaMods (Breath of the Wild)
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MoriblinUnarmedBattle| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| FarDist |
Float |
|
|
| OutDist |
Float |
|
|
| BaseDist |
Float |
|
|
| WeaponIdx |
Int |
|
|
| AttackStartRotate |
Float |
|
|
| PursuingAttackInterval |
Int |
|
|
| PursuingAttackStartAng |
Float |
|
|
| AttackIntervalIntensity |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Children
| Name |
Description
|
| 待機 |
|
| 攻撃 |
|
| 追撃ち攻撃 |
|
Derived definitions
戦闘 (Moriblin_Senior, 戦闘)
| Name |
Value
|
| FarDist |
0.5
|
| OutDist |
8.0
|
| BaseDist |
5.2
|
| WeaponIdx |
-1
|
| AttackStartRotate |
0.523599
|
| PursuingAttackInterval |
10
|
| PursuingAttackStartAng |
1.74533
|
| AttackIntervalIntensity |
1.0
|
戦闘 (Moriblin_Blue, 戦闘)
| Name |
Value
|
| FarDist |
0.5
|
| OutDist |
8.0
|
| BaseDist |
5.2
|
| WeaponIdx |
-1
|
| AttackStartRotate |
0.523599
|
| PursuingAttackInterval |
10
|
| PursuingAttackStartAng |
1.74533
|
| AttackIntervalIntensity |
1.0
|
戦闘 (Stal_Moriblin_Bone, 戦闘)
| Name |
Value
|
| FarDist |
0.5
|
| OutDist |
8.0
|
| BaseDist |
5.2
|
| WeaponIdx |
-1
|
| AttackStartRotate |
0.523599
|
| PursuingAttackInterval |
10
|
| PursuingAttackStartAng |
1.74533
|
| AttackIntervalIntensity |
1.0
|