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NPCRunawayAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 敵遭遇 (NpcHearts, Terror)
- 4.2 敵遭遇 (NpcRunner, Terror)
- 4.3 敵遭遇 (Npc, Terror)
- 4.4 敵遭遇 (NpcTripMaster, Terror)
- 4.5 敵遭遇 (Npc_Gerudo_Queen, Terror)
- 4.6 敵遭遇 (NpcTravelerRider, Terror)
- 4.7 敵遭遇 (Assassin, Terror)
- 4.8 敵遭遇 (NpcHorseReceptionist, Terror)
- 4.9 敵遭遇 (NpcUseBasicSignal, Terror)
- 4.10 敵遭遇 (NpcVisibleTogglable, Terror)
- 4.11 敵遭遇 (NpcTebaTraining, Terror)
- 4.12 敵遭遇 (NpcMamonoShop, Terror)
- 4.13 敵遭遇 (NpcChaseBlueFire, Terror)
- 4.14 敵遭遇 (NpcTraveler, Terror)
- 4.15 敵遭遇 (NpcArtist, Terror)
- 4.16 敵遭遇 (NpcClerk, Terror)
- 4.17 敵遭遇 (NpcUmayadoMaster, Terror)
StaticInstParams
Name |
Type |
Default value |
Description
|
ReleaseDistance |
Float |
|
|
CorneredDistance |
Float |
|
|
StandRateTime |
Float |
|
|
StandingTime |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
TargetVel |
Vec3 |
|
|
TerrorLevel |
Int |
|
|
IsReturnFromDemo |
Bool |
|
|
TerrorLayer |
Int |
|
|
Children
Name |
Description
|
お礼 |
|
待機 |
|
救出待ち |
|
気絶 |
|
気絶前振り向き |
|
立ち上がる |
|
起き上がる |
|
追い詰められる |
|
逃走 |
|
驚く |
|
Derived definitions
敵遭遇 (NpcHearts, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcRunner, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (Npc, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcTripMaster, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (Npc_Gerudo_Queen, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcTravelerRider, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (Assassin, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcHorseReceptionist, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcUseBasicSignal, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcVisibleTogglable, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcTebaTraining, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcMamonoShop, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcChaseBlueFire, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcTraveler, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcArtist, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcClerk, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|
敵遭遇 (NpcUmayadoMaster, Terror)
Name |
Value
|
ReleaseDistance |
150.0
|
CorneredDistance |
6.0
|
StandRateTime |
1.0
|
StandingTime |
5.0
|