AIDef:AI/PriestBossActorNormalMode

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PriestBossActorNormalMode
AI definition
Type AI

AITreeVariables

Name Type Default value Description
EquipWeaponBufIndex Int 0
ReturnFromBananaMode Bool False
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
IsManagedBtlMgr Bool
ApproachStartDistance Float
ApproachWarpRate Int
LeaveStartDistance Float
LeaveStartTime Float
WaitMinTime Float
WaitMaxTime Float
SecondHalfLifePercent Float
FramesRestrictEarthRelease Float
WarpPosDistFromPlayer Float
StageMarginRateForEarthRelease Float


DynamicInstParams

Name Type Default value Description
FromSyncMode Bool


Children

Name Description
分身
分身投げ着地
土遁
弓矢攻撃
待機
準備
移動
突進攻撃
転移
離れる
頭上突き
高速移動攻撃

Derived definitions

通常モード (Priest_Boss_ShadowClone, 通常)

Name Value
IsManagedBtlMgr True
ApproachStartDistance 20.0
ApproachWarpRate 0
LeaveStartDistance 3.0
LeaveStartTime 0.25
WaitMinTime 3.0
WaitMaxTime 6.0
SecondHalfLifePercent 0.5
FramesRestrictEarthRelease 300.0
WarpPosDistFromPlayer 10.0
StageMarginRateForEarthRelease 0.95

通常モード (Priest_Boss_Normal, 通常)

Name Value
IsManagedBtlMgr False
ApproachStartDistance 20.0
ApproachWarpRate 0
LeaveStartDistance 3.0
LeaveStartTime 0.25
WaitMinTime 3.0
WaitMaxTime 6.0
SecondHalfLifePercent 0.5
FramesRestrictEarthRelease 300.0
WarpPosDistFromPlayer 10.0
StageMarginRateForEarthRelease 0.95

通常モード (Priest_Boss_ShadowClone_Real, 通常)

Name Value
IsManagedBtlMgr False
ApproachStartDistance 20.0
ApproachWarpRate 0
LeaveStartDistance 3.0
LeaveStartTime 0.25
WaitMinTime 3.0
WaitMaxTime 6.0
SecondHalfLifePercent 0.5
FramesRestrictEarthRelease 300.0
WarpPosDistFromPlayer 10.0
StageMarginRateForEarthRelease 0.95