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NavMoveNearTargetAI definition |
---|
Type |
AI |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 DynamicInstParams
- 4 Children
- 5 Derived definitions
- 5.1 遠方追跡 (Enemy_Golem_Fire_R, 音気づき)
- 5.2 近場追跡 (Enemy_Golem_Fire_R, 音気づき)
- 5.3 追跡 (Enemy_Golem_Fire_R, 近接戦闘)
- 5.4 遠方追跡 (Golem_Senior, 音気づき)
- 5.5 近場追跡 (Golem_Senior, 音気づき)
- 5.6 追跡 (Golem_Senior, 近接戦闘)
- 5.7 遠方追跡 (Golem_Little, 音気づき)
- 5.8 近場追跡 (Golem_Little, 音気づき)
- 5.9 追跡 (Golem_Little, 近接戦闘)
- 5.10 遠方追跡 (Golem_Middle, 音気づき)
- 5.11 近場追跡 (Golem_Middle, 音気づき)
- 5.12 追跡 (Golem_Middle, 近接戦闘)
- 5.13 レールに向かう (Sandworm, ナビ移動)
- 5.14 移動 (Sandworm, 音気づき)
- 5.15 行動 (Sandworm, 諦め)
- 5.16 レールに向かう (Enemy_SandwormR, ナビ移動)
- 5.17 移動 (Enemy_SandwormR, 音気づき)
- 5.18 行動 (Enemy_SandwormR, 諦め)
- 5.19 遠方追跡 (Golem_Little_Ice, 音気づき)
- 5.20 近場追跡 (Golem_Little_Ice, 音気づき)
- 5.21 追跡 (Golem_Little_Ice, 近接戦闘)
- 5.22 遠方追跡 (Golem, 音気づき)
- 5.23 近場追跡 (Golem, 音気づき)
- 5.24 追跡 (Golem, 近接戦闘)
- 5.25 遠方追跡 (Golem_Little_Fire, 音気づき)
- 5.26 近場追跡 (Golem_Little_Fire, 音気づき)
- 5.27 追跡 (Golem_Little_Fire, 近接戦闘)
AITreeVariables
Name |
Type |
Default value |
Description
|
NavSearchControl |
AITreeVariablePointer |
|
|
RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
TargetVMax |
Float |
|
|
TargetVMin |
Float |
|
|
ReachTargetArea |
Float |
|
|
RepathTime |
Float |
|
|
WeaponIdx |
Int |
|
|
TooFarDist |
Float |
|
|
UseCharacterRadius |
Bool |
|
|
VibrateCheckTime |
Int |
|
|
RotVibrateCheckTime |
Int |
|
|
IsLastLineReachCheck |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
ジャンプ |
|
直進 |
|
移動 |
|
見まわす |
|
Derived definitions
遠方追跡 (Enemy_Golem_Fire_R, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Enemy_Golem_Fire_R, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Enemy_Golem_Fire_R, 近接戦闘)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Senior, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Senior, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Golem_Senior, 近接戦闘)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Golem_Little, 近接戦闘)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Middle, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Middle, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Golem_Middle, 近接戦闘)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
レールに向かう (Sandworm, ナビ移動)
Name |
Value
|
TargetVMax |
10.0
|
TargetVMin |
-10.0
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
500.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Sandworm, 音気づき)
Name |
Value
|
TargetVMax |
10.0
|
TargetVMin |
-10.0
|
ReachTargetArea |
1.0
|
RepathTime |
20.0
|
WeaponIdx |
-1
|
TooFarDist |
180.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Sandworm, 諦め)
Name |
Value
|
TargetVMax |
10.0
|
TargetVMin |
-10.0
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
500.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
レールに向かう (Enemy_SandwormR, ナビ移動)
Name |
Value
|
TargetVMax |
10.0
|
TargetVMin |
-10.0
|
ReachTargetArea |
8.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
500.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
移動 (Enemy_SandwormR, 音気づき)
Name |
Value
|
TargetVMax |
10.0
|
TargetVMin |
-10.0
|
ReachTargetArea |
1.0
|
RepathTime |
20.0
|
WeaponIdx |
-1
|
TooFarDist |
180.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
行動 (Enemy_SandwormR, 諦め)
Name |
Value
|
TargetVMax |
10.0
|
TargetVMin |
-10.0
|
ReachTargetArea |
10.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
500.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little_Ice, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little_Ice, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Golem_Little_Ice, 近接戦闘)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Golem, 近接戦闘)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
0
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
遠方追跡 (Golem_Little_Fire, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
近場追跡 (Golem_Little_Fire, 音気づき)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
False
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|
追跡 (Golem_Little_Fire, 近接戦闘)
Name |
Value
|
TargetVMax |
5.0
|
TargetVMin |
-5.0
|
ReachTargetArea |
2.0
|
RepathTime |
30.0
|
WeaponIdx |
-1
|
TooFarDist |
100.0
|
UseCharacterRadius |
True
|
VibrateCheckTime |
-1
|
RotVibrateCheckTime |
-1
|
IsLastLineReachCheck |
True
|