AIDef:AI/PriestBossActorGiantFouthRoot

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PriestBossActorGiantFouthRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
DestinationPos Vec3 [0.0, 0.0, 0.0]
FacePos Vec3 [0.0, 0.0, 0.0]
IsActive Bool True
IsArrivedAtDestination Bool False
KeepDistFromGround Float -1.0
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
StompAction Bool
StompDistance Float
StompAlwaysChange Bool
StompInAreaTimer Float
IsFreeMoving Bool
FreqIronBallAttack Float
FreqBigEarthReleaseAttack Float
FreqEyeBeamAttack Float
FreqStageRotation Float
FloatDistFromPlayer Float


Children

Name Description
例外待機
分身投げ
地形回転
大土遁
待機
歩き
目ビーム
踏みつけ
転移
鉄球投げ

Derived definitions

第四段階 (Priest_Boss_Giant, 通常)

Name Value
StompAction True
StompDistance 6.0
StompAlwaysChange True
StompInAreaTimer 30.0
IsFreeMoving False
FreqIronBallAttack 0.25
FreqBigEarthReleaseAttack 0.2
FreqEyeBeamAttack 0.3
FreqStageRotation 0.25
FloatDistFromPlayer 12.5