AIDef:AI/NavMeshTurnAwayFromHitPos
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AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
MoveToSafePosAfterTurn | Bool | ||
LOSCheckLength | Float | ||
NumLOSCheckMax | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
HitPos | Vec3 | ||
TargetPos | Vec3 |
Children
Name | Description |
---|---|
回転 | |
移動 |
Derived definitions
地形嵌り (Sunazarashi_B, ダメージ逃走)
Name | Value |
---|---|
MoveToSafePosAfterTurn | False |
LOSCheckLength | 4.0 |
NumLOSCheckMax | 5 |
地形嵌り (SunazarashiSP_C, ダメージ逃走)
Name | Value |
---|---|
MoveToSafePosAfterTurn | False |
LOSCheckLength | 4.0 |
NumLOSCheckMax | 5 |
地形嵌り (DomesticAnimal, ダメージ逃走)
Name | Value |
---|---|
MoveToSafePosAfterTurn | False |
LOSCheckLength | 4.0 |
NumLOSCheckMax | 5 |