From ZeldaMods (Breath of the Wild)
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NavMeshTurnAwayFromHitPos| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| MoveToSafePosAfterTurn |
Bool |
|
|
| LOSCheckLength |
Float |
|
|
| NumLOSCheckMax |
Int |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| HitPos |
Vec3 |
|
|
| TargetPos |
Vec3 |
|
|
Children
Derived definitions
地形嵌り (Sunazarashi_B, ダメージ逃走)
| Name |
Value
|
| MoveToSafePosAfterTurn |
False
|
| LOSCheckLength |
4.0
|
| NumLOSCheckMax |
5
|
地形嵌り (SunazarashiSP_C, ダメージ逃走)
| Name |
Value
|
| MoveToSafePosAfterTurn |
False
|
| LOSCheckLength |
4.0
|
| NumLOSCheckMax |
5
|
地形嵌り (DomesticAnimal, ダメージ逃走)
| Name |
Value
|
| MoveToSafePosAfterTurn |
False
|
| LOSCheckLength |
4.0
|
| NumLOSCheckMax |
5
|