AIDef:AI/PriestBossEyeBeamThird

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PriestBossEyeBeamThird
AI definition
Type AI

AITreeVariables

Name Type Default value Description
DestinationPos Vec3 [0.0, 0.0, 0.0]
FacePos Vec3 [0.0, 0.0, 0.0]
IsArrivedAtDestination Bool False


StaticInstParams

Name Type Default value Description
IsCreateGuardEffect Bool
AtMinDamage Int
AttackPower Int
AttackPowerForPlayer Int
ReflectOffset Vec3
IsChangeable Bool
ShotOffset Vec3
ShotReviseAngleXU Int
ShotReviseAngleXD Int
ShotReviseAngleY Int


Children

Name Description
チャージ
待機
照準
発射

Derived definitions

目ビーム (Priest_Boss_Giant, 通常)

Name Value
IsCreateGuardEffect True
AtMinDamage 0
AttackPower 60
AttackPowerForPlayer 40
ReflectOffset Vec3(x=0.0, y=5.0, z=0.0)
IsChangeable True
ShotOffset Vec3(x=0.0, y=3.0, z=0.0)
ShotReviseAngleXU 30
ShotReviseAngleXD 30
ShotReviseAngleY 20