From ZeldaMods (Breath of the Wild)
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PriestBossGiantStageRotRoot| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| IsActive |
Bool |
True |
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
| FacePos |
Vec3 |
[0.0, 0.0, 0.0] |
|
| DestinationPos |
Vec3 |
[0.0, 0.0, 0.0] |
|
| KeepDistFromGround |
Float |
-1.0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| CentralAngle |
Float |
|
|
| PercentRadiusHeight |
Float |
|
|
| IronBallHeightOffset |
Float |
|
|
| ArcPercent |
Float |
|
|
| ZOffset |
Float |
|
|
| ZOffsetIndex |
Float |
|
|
| HoldBallsCounterLength |
Float |
|
|
| BallsReleaseIntervalFrames |
Float |
|
|
Children
| Name |
Description
|
| ロール前 |
|
| 地形をロール |
|
| 地形を戻す |
|
| 鉄球投げ |
|
Derived definitions
回転あり (Priest_Boss_Giant, 第三段階)
| Name |
Value
|
| CentralAngle |
0.610865
|
| PercentRadiusHeight |
0.65
|
| IronBallHeightOffset |
10.0
|
| ArcPercent |
0.1
|
| ZOffset |
10.0
|
| ZOffsetIndex |
15.0
|
| HoldBallsCounterLength |
15.0
|
| BallsReleaseIntervalFrames |
1.0
|