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PreyRootAI definition |
---|
Type |
AI |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 子0 (Animal_Horse_A, 通常)
- 4.2 通常 (Pigeon, BaseAI)
- 4.3 子0 (Boar, 通常)
- 4.4 子0 (Deer, 通常)
- 4.5 子0 (Dog, 通常)
- 4.6 子0 (Fox, 通常)
- 4.7 子0 (Sunazarashi_B, 通常)
- 4.8 子0 (Squirrel, 通常)
- 4.9 通常 (LittleBird, BaseAI)
- 4.10 子0 (DomesticAnimalWait, 通常)
- 4.11 子0 (SunazarashiSP_C, 通常)
- 4.12 子0 (Wolf, 通常)
- 4.13 通常 (Hawk, BaseAI)
- 4.14 子0 (Deer_MiniGame, 通常)
- 4.15 子0 (Bear, 通常)
- 4.16 子0 (DomesticAnimal, 通常)
- 4.17 子0 (Boar_MiniGame, 通常)
- 4.18 通常 (Heron, BaseAI)
AITreeVariables
Name |
Type |
Default value |
Description
|
IsStuckOnTerrain |
Bool |
False |
|
IsChangeableStateFreeFall |
Bool |
True |
|
FramesStuckOnTerrain |
Float |
0.0 |
|
CreateDeadConditionType |
Int |
-1 |
|
IsUseTerritory |
Bool |
False |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
InWaterDepth |
Float |
|
|
IsCheckFreeFall |
Bool |
|
|
IsCheckStuckConsiderY |
Bool |
|
|
IsUseWeakForcePushOutside |
Bool |
|
|
IsEnableEscapeForceEndCheck |
Bool |
|
|
EscapeForceEndTime |
Float |
|
|
AfterEscapeForceEndState |
Int |
|
|
Children
Name |
Description
|
スクリプト用 |
|
リアクション |
|
上機嫌 |
|
所持 |
|
水中行動 |
|
落下 |
|
通常行動 |
|
騎乗中 |
|
Derived definitions
子0 (Animal_Horse_A, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
2
|
通常 (Pigeon, BaseAI)
Name |
Value
|
InWaterDepth |
0.1
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (Boar, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (Deer, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (Dog, 通常)
Name |
Value
|
InWaterDepth |
0.8
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
2
|
子0 (Fox, 通常)
Name |
Value
|
InWaterDepth |
0.5
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (Sunazarashi_B, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
300.0
|
AfterEscapeForceEndState |
2
|
子0 (Squirrel, 通常)
Name |
Value
|
InWaterDepth |
0.4
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
通常 (LittleBird, BaseAI)
Name |
Value
|
InWaterDepth |
0.1
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (DomesticAnimalWait, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
2
|
子0 (SunazarashiSP_C, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
300.0
|
AfterEscapeForceEndState |
2
|
子0 (Wolf, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
通常 (Hawk, BaseAI)
Name |
Value
|
InWaterDepth |
0.1
|
IsCheckFreeFall |
False
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
400.0
|
AfterEscapeForceEndState |
0
|
子0 (Deer_MiniGame, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
3
|
子0 (Bear, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
子0 (DomesticAnimal, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
2
|
子0 (Boar_MiniGame, 通常)
Name |
Value
|
InWaterDepth |
1.0
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
False
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
True
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|
通常 (Heron, BaseAI)
Name |
Value
|
InWaterDepth |
0.4
|
IsCheckFreeFall |
True
|
IsCheckStuckConsiderY |
True
|
IsUseWeakForcePushOutside |
False
|
IsEnableEscapeForceEndCheck |
False
|
EscapeForceEndTime |
600.0
|
AfterEscapeForceEndState |
0
|