AIDef:AI/MasterSwordRoot

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
MasterSwordRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
MagicCreateUnit AITreeVariablePointer


MapUnitInstParams

Name Type Default value Description
EnemyOwnItem Bool False
Life Int -1
IsFixedPlace Bool False
IsCreateSharpWeapon Bool False
AddSpecialFlag Int 0
IsEmitLandNoise Bool False
IsWeaponCreateByRawLife Bool False
AddParam Int 0
SharpWeaponJudgeType Int 0
LevelSensorMode Int 0


StaticInstParams

Name Type Default value Description
BlinkFrame Float
FallOutSpeed Float
LandNoiseLevel Float


Children

Name Description
Fixed配置
マスターソードチャレンジ
刺さる
吊るす
投げ
抜ける
装備
非装備

Derived definitions

子0 (MasterSwordRoot, 通常)

Name Value
BlinkFrame 100.0
FallOutSpeed 0.0
LandNoiseLevel 1.0