Category:AIDef
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AI definitions.
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "AIDef"
The following 200 pages are in this category, out of 3,342 total.
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- AIDef:Action/ActivateAttackSensor
- AIDef:Action/ActorInfoToGameDataFloat
- AIDef:Action/ActorInfoToGameDataInt
- AIDef:Action/ActorInfoToGameDataVec3
- AIDef:Action/AddAutoPlacementCreator
- AIDef:Action/AddNoUseTerritoryCounter
- AIDef:Action/AddRigidBody
- AIDef:Action/AdvanceTime
- AIDef:Action/AirOctaFloat
- AIDef:Action/AirOctaMgr
- AIDef:Action/AirOctaNoticeTurn
- AIDef:Action/AirOctaReactionKorog
- AIDef:Action/AirOctaWoodBridge
- AIDef:Action/AirWallAction
- AIDef:Action/AirWallCurseGanon
- AIDef:Action/AirWallHorse
- AIDef:Action/AIScheduleAnchor
- AIDef:Action/AlarmLynelTag
- AIDef:Action/AlertNearbyEnemies
- AIDef:Action/AmbushThrown
- AIDef:Action/AnchorSummon
- AIDef:Action/Angry
- AIDef:Action/AnimalASPlayCheckMoveDir
- AIDef:Action/AnimalASPlayWithLegTurn
- AIDef:Action/AnimalEatAction
- AIDef:Action/AnimalElectricParalysis
- AIDef:Action/AnimalFollow
- AIDef:Action/AnimalFreeze
- AIDef:Action/AnimalLegTurnAutoSpeed
- AIDef:Action/AnimalMove
- AIDef:Action/AnimalMoveStraightTimed
- AIDef:Action/AnimalNavMeshMove
- AIDef:Action/AnimalNoCheckMove
- AIDef:Action/AnimalPlayASAndKeepOnGround
- AIDef:Action/AnimalStop
- AIDef:Action/AnimalTurn
- AIDef:Action/AnimeDrivenTurn
- AIDef:Action/AnimMatrixDriven
- AIDef:Action/AnimTimingAttackMove
- AIDef:Action/AnmArmorBindAction
- AIDef:Action/AnmBackMove
- AIDef:Action/AnmBlownOff
- AIDef:Action/AnmBlownOffBackward
- AIDef:Action/AnmDamage
- AIDef:Action/AnmDirectionMove
- AIDef:Action/AnmDrivenHover
- AIDef:Action/AnmDrivenHoverTurn
- AIDef:Action/AnmDrivenMoveAttack
- AIDef:Action/AnmDrivenSpeedBackWalk
- AIDef:Action/AnmTimingBackWalk
- AIDef:Action/AnmToRagdollDie
- AIDef:Action/AnmUpDownMove
- AIDef:Action/Appear
- AIDef:Action/AppearDeathCounter
- AIDef:Action/AppearFullPouchInfo
- AIDef:Action/AppearGameOver
- AIDef:Action/AppearMagneForce
- AIDef:Action/AppearNumDungeonClearSeal
- AIDef:Action/AppearNumHeroSeal
- AIDef:Action/AppearNumKorokNuts
- AIDef:Action/AppearNumTargets
- AIDef:Action/ApplyHorizontalImpulse
- AIDef:Action/ApplyMoveImpulse
- AIDef:Action/ApplyMoveTrigger
- AIDef:Action/AreaActorObserveByActorTag
- AIDef:Action/AreaActorObserveByGroup
- AIDef:Action/AreaBase
- AIDef:Action/AreaBottomTag
- AIDef:Action/AreaCulling
- AIDef:Action/AreaCullingClipArea
- AIDef:Action/AreaFireObserve
- AIDef:Action/AreaHorseSpeedLimitAction
- AIDef:Action/AreaLocation
- AIDef:Action/AreaObserveActorAction
- AIDef:Action/AreaOutRecreateActorAction
- AIDef:Action/AreaRecreateActorAction
- AIDef:Action/AreaRoot
- AIDef:Action/ArmorBindAction
- AIDef:Action/ArmorBindNodeAction
- AIDef:Action/ArmorBindWithAS
- AIDef:Action/ArrowShootHoming
- AIDef:Action/ArrowShootMove
- AIDef:Action/ArrowShootMoveForLargeObject
- AIDef:Action/ArrowShootMoveWithStickOffset
- AIDef:Action/ArrowSkyShootMove
- AIDef:Action/AscendingCurrent
- AIDef:Action/AscendingCurrentFixedSize
- AIDef:Action/AscendingCurrentShieldable
- AIDef:Action/ASPlaySimpleAnmDriven
- AIDef:Action/AssassinBossIronBallAppear
- AIDef:Action/AssassinBossIronBallAtkWithRot
- AIDef:Action/AssassinBossIronBallAttack
- AIDef:Action/AssassinBossIronMagicChargeShot
- AIDef:Action/AtAndBodyOnWait
- AIDef:Action/AtOnWait
- AIDef:Action/AtOnWaitNoHitRope
- AIDef:Action/Attack
- AIDef:Action/AttackJumpToTarget
- AIDef:Action/AttackPartBind
- AIDef:Action/AwarenessShareOnePartsASPlay
- AIDef:Action/BackFlip
- AIDef:Action/BackseatKorokLight
- AIDef:Action/BackseatKorokWait
- AIDef:Action/BackStep
- AIDef:Action/BackStepAttack
- AIDef:Action/BackStepToTargetPos
- AIDef:Action/BackSwim
- AIDef:Action/BackToRailFromLava
- AIDef:Action/BackWalk
- AIDef:Action/BackWalkWithAS
- AIDef:Action/Balloon
- AIDef:Action/BasicSignalBossAwakeSleep
- AIDef:Action/BasicSignalChangeDamping
- AIDef:Action/BasicSignalEnemyForceNotice
- AIDef:Action/BattleCloseDangerAvoidRun
- AIDef:Action/BattleCloseExplosivesAvoidRun
- AIDef:Action/BattleCloseExplosivesGuardRun
- AIDef:Action/BattleCloseGuardRun
- AIDef:Action/BattleCloseGuardWalk
- AIDef:Action/BattleCloseLevelFlyMove
- AIDef:Action/BattleCloseMeanderGuardRun
- AIDef:Action/BattleCloseMeanderRun
- AIDef:Action/BattleCloseMove
- AIDef:Action/BattleCloseSlippedWalk
- AIDef:Action/BattleCloseWalk
- AIDef:Action/BattleDungeonBGMAction
- AIDef:Action/BattleHover
- AIDef:Action/BattleLevelFlyMove
- AIDef:Action/BattleWalk
- AIDef:Action/BeamMove
- AIDef:Action/BeamosStaticBeam
- AIDef:Action/BeamTailDelete
- AIDef:Action/BecomePreActor
- AIDef:Action/BecomeSpeaker
- AIDef:Action/BeeAttack
- AIDef:Action/BeeDamaged
- AIDef:Action/BeginObservation
- AIDef:Action/BeltConveyor
- AIDef:Action/BigEnemyLocaterRoot
- AIDef:Action/BikeWarpEffectValueSetter
- AIDef:Action/BindActionForManyActor
- AIDef:Action/BindActionUseParentPickInfo
- AIDef:Action/BindOff
- AIDef:Action/BindParentAction
- AIDef:Action/BirdEscape
- AIDef:Action/BlownOff
- AIDef:Action/BlowOffAttack
- AIDef:Action/Bolt
- AIDef:Action/BombExplode
- AIDef:Action/BoomerangMove
- AIDef:Action/BowArrowHold
- AIDef:Action/BowArrowReload
- AIDef:Action/BowArrowShoot
- AIDef:Action/BowChildArrowRain
- AIDef:Action/BowChildCreate
- AIDef:Action/BowChildDeviceAppear
- AIDef:Action/BowChildDeviceGaleArrow
- AIDef:Action/BowChildDeviceNormal
- AIDef:Action/BowChildReflectBullet
- AIDef:Action/BrightBowSlowFall
- AIDef:Action/BulletVertivalRotateOwner
- AIDef:Action/BurnDamage
- AIDef:Action/CalcVecLengthToGameData
- AIDef:Action/CallOvserveActorTag
- AIDef:Action/CameraAbyss
- AIDef:Action/CameraAiming
- AIDef:Action/CameraAiming2
- AIDef:Action/CameraChase
- AIDef:Action/CameraClimbObj
- AIDef:Action/CameraEdit
- AIDef:Action/CameraEventAnim
- AIDef:Action/CameraEventAnimFlow
- AIDef:Action/CameraEventAnimFlowAbs
- AIDef:Action/CameraEventAnimFlowForMapTower
- AIDef:Action/CameraEventConnectTypeSpecify
- AIDef:Action/CameraEventFocusDistSetting
- AIDef:Action/CameraEventGameOver
- AIDef:Action/CameraEventIdling
- AIDef:Action/CameraEventLook
- AIDef:Action/CameraEventLookDirect
- AIDef:Action/CameraEventMove
- AIDef:Action/CameraEventMovePos
- AIDef:Action/CameraEventMovePosFlow
- AIDef:Action/CameraEventMultiTalk
- AIDef:Action/CameraEventOverwriteFar
- AIDef:Action/CameraEventOverwriteNear
- AIDef:Action/CameraEventPermitGfxNear
- AIDef:Action/CameraEventPlayerHideOff
- AIDef:Action/CameraEventPlayerHideOn
- AIDef:Action/CameraEventPolarCoordPlayerRel
- AIDef:Action/CameraEventReserveConnectTime
- AIDef:Action/CameraEventSavePoint
- AIDef:Action/CameraEventTalk
- AIDef:Action/CameraEventTalkManualCtrl
- AIDef:Action/CameraEventTalkManualCtrlRet
- AIDef:Action/CameraEventTurn
- AIDef:Action/CameraFinder
- AIDef:Action/CameraHorse
- AIDef:Action/CameraHorseLockOnEmpty
- AIDef:Action/CameraKeep