AIDef:Action/BeamosStaticBeam
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| BeamActorLink | AITreeVariablePointer |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BeamRange | Float | 0.0 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BeamRange | Float | ||
| BeamSpeed | Float | ||
| MuzzleOffset | Vec3 | ||
| BeamDirection | Vec3 | ||
| UseDynamicCutting | Bool | ||
| BeamBoneName | String | ||
| BeamActorName | String | ||
| BeamActorKey | String | ||
| ASName | String | ||
| IsIgnoreSame | Bool | ||
| PosReduceRatio | Float | ||
| AngReduceRatio | Float |
Derived definitions
オン (FixedBeamMachine, 通常)
| Name | Value |
|---|---|
| BeamRange | 50.0 |
| BeamSpeed | 20.0 |
| MuzzleOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| BeamDirection | Vec3(x=0.0, y=1.0, z=0.0) |
| UseDynamicCutting | True |
| BeamBoneName | Eye |
| BeamActorName | BeamosBeam |
| BeamActorKey | BeamosBeam |
| ASName | Wait |
| IsIgnoreSame | True |
| PosReduceRatio | 1.0 |
| AngReduceRatio | 1.0 |
オン (Beamos_Static, 後行動)
| Name | Value |
|---|---|
| BeamRange | 50.0 |
| BeamSpeed | 20.0 |
| MuzzleOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| BeamDirection | Vec3(x=0.0, y=1.0, z=0.0) |
| UseDynamicCutting | False |
| BeamBoneName | Eye |
| BeamActorName | BeamosBeam |
| BeamActorKey | BeamosBeam |
| ASName | Wait |
| IsIgnoreSame | True |
| PosReduceRatio | 1.0 |
| AngReduceRatio | 1.0 |
オン (Beamos_Static, 通常)
| Name | Value |
|---|---|
| BeamRange | 50.0 |
| BeamSpeed | 20.0 |
| MuzzleOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| BeamDirection | Vec3(x=0.0, y=1.0, z=0.0) |
| UseDynamicCutting | True |
| BeamBoneName | Eye |
| BeamActorName | BeamosBeam |
| BeamActorKey | BeamosBeam |
| ASName | Wait |
| IsIgnoreSame | True |
| PosReduceRatio | 1.0 |
| AngReduceRatio | 1.0 |