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AIDef:Action/AnimeDrivenTurn

From ZeldaMods (Breath of the Wild)
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AnimeDrivenTurn
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AnimPlayRate Float
FinishAngleRange Float
RotateAngleMax Float
ASKeyName String
AllowChangeableFrame Int
IsIgnoreSameAS Bool
TargetBone String
IsAllowAnimeDrivenNoChangeAS Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

回転 (Priest_Boss_Giant, 遠距離_0)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS False
TargetBone Root
IsAllowAnimeDrivenNoChangeAS True

回転 (Priest_Boss_Giant, 後行動_1)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName CallCloneWaitTurnLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
TargetBone Root
IsAllowAnimeDrivenNoChangeAS False

回転 (Priest_Boss_Giant, 後行動_2)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS False
TargetBone Root
IsAllowAnimeDrivenNoChangeAS False

回転 (Priest_Boss_Giant, 子0)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.436332
RotateAngleMax 3.14159
ASKeyName StandEyeBeamTurnLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
TargetBone Root
IsAllowAnimeDrivenNoChangeAS True

回転 (Priest_Boss_Giant, 子0_0)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName StandEyeBeamTurnLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
TargetBone Root
IsAllowAnimeDrivenNoChangeAS True

回転 (Priest_Boss_Giant, 歩き_0)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS False
TargetBone Root
IsAllowAnimeDrivenNoChangeAS False